Browsing 'Game Design': Posts from either of the Game Design programs

Game programming I – assignment day 6

Fixed the sprite issue today.
Stated working on making the player move. Made a vector2 class.
Updated Schedule:
week 50: window/player
week 51: sprite/map
week 52 Enemies/ Collision
Week 1: music/ states
Week 2: polish / particle effect / buffer time
week 3: report

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Program: Programming

Game programming I – assignment day 6

Fixed the sprite issue today.
Stated working on making the player move. Made a vector2 class.
Updated Schedule:
week 50: window/player
week 51: sprite/map
week 52 Enemies/ Collision
Week 1: music/ states
Week 2: polish / particle effect / buffer time
week 3: report

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Program: Programming

Game-jam


This weekend me and some classmates entered the Game-jam. We made an extremely story-driven game. In the end, the only gameplay we had was walking through a maze. But even though ´the gameplay could have been more interesting, I am very happy with the results!
(Students in my group: Theodor Gerhamn, Per Johansson, Henrik Forsman and André Åström)

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Program: Graphics

Game-jam


This weekend me and some classmates entered the Game-jam. We made an extremely story-driven game. In the end, the only gameplay we had was walking through a maze. But even though ´the gameplay could have been more interesting, I am very happy with the results!
(Students in my group: Theodor Gerhamn, Per Johansson, Henrik Forsman and André Åström)

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Program: Graphics

Planning

Game breakdown: Space Shooter.
 
Objects:            Window || Game space || Player || Enemy || Bullet || Score
States:               Loading state || Game state || Options state
Enemy states:    Moving || Moving and shooting || Kamikaze
 
What is this about?
We have been given an assignment where we are to build a replica of an older game. I and my assignment partner decided to do a replica of an old space shooter (Tyrian). The game includes a regenerating shield but we decided to […]

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Program: Programming

Planning

Game breakdown: Space Shooter.
 
Objects:            Window || Game space || Player || Enemy || Bullet || Score
States:               Loading state || Game state || Options state
Enemy states:    Moving || Moving and shooting || Kamikaze
 
What is this about?
We have been given an assignment where we are to build a replica of an older game. I and my assignment partner decided to do a replica of an old space shooter (Tyrian). The game includes a regenerating shield but we decided to […]

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Program: Programming

Testing 1.0

Sure hope this category-thing works.

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Program: Programming

Testing 1.0

Sure hope this category-thing works.

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Program: Programming

Spelprogrammering 1, Assignment 1 – Arkanoid remake

 

Me and Oskar Lidh Frykmark are doing a remake of Arkanoid. We looked at a version of the game and decided what we needed to do.
Gameobjects:
Paddle,
Blocks,
Score (GUI)
Lives (GUI)
Ball,
Optional:
Particle Effects,
Power-Ups/Downs
Things that needs to be done:
Collision,
Score Counter,
Victory/Loose Condition.

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Program: Programming

Spelprogrammering 1, Assignment 1 – Arkanoid remake

 

Me and Oskar Lidh Frykmark are doing a remake of Arkanoid. We looked at a version of the game and decided what we needed to do.
Gameobjects:
Paddle,
Blocks,
Score (GUI)
Lives (GUI)
Ball,
Optional:
Particle Effects,
Power-Ups/Downs
Things that needs to be done:
Collision,
Score Counter,
Victory/Loose Condition.

/ Comments Off on Spelprogrammering 1, Assignment 1 – Arkanoid remake
Program: Programming

Spelprogrammering 1, Assignment 1 – Arkanoid remake

 

Me and Oskar Lidh Frykmark are doing a remake of Arkanoid. We looked at a version of the game and decided what we needed to do.
Gameobjects:
Paddle,
Blocks,
Score (GUI)
Lives (GUI)
Ball,
Optional:
Particle Effects,
Power-Ups/Downs
Things that needs to be done:
Collision,
Score Counter,
Victory/Loose Condition.

/ Comments Off on Spelprogrammering 1, Assignment 1 – Arkanoid remake
Program: Programming

Spelprogrammering 1, Assignment 1 – Arkanoid remake

 

Me and Oskar Lidh Frykmark are doing a remake of Arkanoid. We looked at a version of the game and decided what we needed to do.
Gameobjects:
Paddle,
Blocks,
Score (GUI)
Lives (GUI)
Ball,
Optional:
Particle Effects,
Power-Ups/Downs
Things that needs to be done:
Collision,
Score Counter,
Victory/Loose Condition.

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Program: Programming

Yo-ho

Greetings, I suppose this’ll be my schoolwork blog seeing as I don’t want to make another email.
Over ‘n’ out!

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Program: Programming

Yo-ho

Greetings, I suppose this’ll be my schoolwork blog seeing as I don’t want to make another email.
Over ‘n’ out!

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Program: Programming

Spelprogrammering I – Assignment – 1

We’ve decided to make Arkanoid, a simple game where a paddle bounces a ball back and forth in order to destroy bricks at the top of the screen.
Gameobjects:
Paddle,
Blocks,
Score (GUI)
Lives (GUI)
Ball,
Optional:
Particle Effects,
Power-Ups/Downs
Things that needs to be done:
Collision,
Score Counter,
Victory/Loose Cond.
Rules:
We’ve come up with a couple of simple rules:
* Spend AT LEAST 3-4 hours a day during the holidays working on the project.
* All code added has to be commented with the following format: //COMMENT – NAMEOFPERSON
* Always inform the other person when […]

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Program: Programming

Spelprogrammering I – Assignment – 1

We’ve decided to make Arkanoid, a simple game where a paddle bounces a ball back and forth in order to destroy bricks at the top of the screen.
Gameobjects:
Paddle,
Blocks,
Score (GUI)
Lives (GUI)
Ball,
Optional:
Particle Effects,
Power-Ups/Downs
Things that needs to be done:
Collision,
Score Counter,
Victory/Loose Cond.
Rules:
We’ve come up with a couple of simple rules:
* Spend AT LEAST 3-4 hours a day during the holidays working on the project.
* All code added has to be commented with the following format: //COMMENT – NAMEOFPERSON
* Always inform the other person when […]

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Program: Programming

Post Alpha

Efter mycket om och men har man nu en blogg. Jag visste in att Google tillhandahöll bloggar så det var ju perfekt för en Google-älskare som jag.

Jag blev just färdig med min map generator i Javascript. Nu ska jag bara optimisera terräng generation.
Sedan fick vi en uppgift i C++ att skapa ett spel, 2 och 2 i grupper. Hand in någonstans i början av Januari.

Hoppas du som läser har en riktigt god jul!

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Program: Programming

Post Alpha

Efter mycket om och men har man nu en blogg. Jag visste in att Google tillhandahöll bloggar så det var ju perfekt för en Google-älskare som jag.

Jag blev just färdig med min map generator i Javascript. Nu ska jag bara optimisera terräng generation.
Sedan fick vi en uppgift i C++ att skapa ett spel, 2 och 2 i grupper. Hand in någonstans i början av Januari.

Hoppas du som läser har en riktigt god jul!

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Program: Programming

Chibi Version

Because why not!

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Program: Graphics

Chibi Version

Because why not!

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Program: Graphics

Character Action Pose – Lineart

Drawn in a slightly exaggerated action pose, as I did not want it to feel ”realistic”, but more cartoon-y.

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Program: Graphics

Character Action Pose – Lineart

Drawn in a slightly exaggerated action pose, as I did not want it to feel ”realistic”, but more cartoon-y.

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Program: Graphics

So blogs… Yeah…

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Program: Graphics

So blogs… Yeah…

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Program: Graphics