Browsing 'Game Design': Posts from either of the Game Design programs

Back to the University

So back at Gotland.
Spent today’s progress with going over some code with Ladbon, divided the work of whats left.
Also worked abit more on the MenuState, Slider.cpp and Menu.cpp. To create a nice Menu for the MenuState.
Its still a work in progress, as I ran into some issues while trying to draw it out. Hopefully nothing to serious but when looking over the same code to long simple things are often missed.
So next things up are, getting the menu sliders working, […]

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Program: Programming

Back to the University

So back at Gotland.
Spent today’s progress with going over some code with Ladbon, divided the work of whats left.
Also worked abit more on the MenuState, Slider.cpp and Menu.cpp. To create a nice Menu for the MenuState.
Its still a work in progress, as I ran into some issues while trying to draw it out. Hopefully nothing to serious but when looking over the same code to long simple things are often missed.
So next things up are, getting the menu sliders working, […]

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Program: Programming

too late to blog

I totally forgot to make a post today, i’ll make a more detailed one tomorrow.
Since Sunday I’ve installed Visual studio 2013 on the laptop, found the animation error and merged my code with Martin’s. More on these developments tomorrow.

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Program: Programming

too late to blog

I totally forgot to make a post today, i’ll make a more detailed one tomorrow.
Since Sunday I’ve installed Visual studio 2013 on the laptop, found the animation error and merged my code with Martin’s. More on these developments tomorrow.

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Program: Programming

Colour Workshop with Silvy Strand

Today we had a guest lecturer in the 2D-course, freelance illustrator Silvy Strand. She started with a lecture on what it is like to work as a freelancer and gave some good tips on what you need to think of when starting a buisiness. Then she demonstrated two approaches to colouring a drawing and let us have a go at it. One of the techniques was one that I am more familiar with, blocking in the colours and then add […]

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Program: Graphics

Colour Workshop with Silvy Strand

Today we had a guest lecturer in the 2D-course, freelance illustrator Silvy Strand. She started with a lecture on what it is like to work as a freelancer and gave some good tips on what you need to think of when starting a buisiness. Then she demonstrated two approaches to colouring a drawing and let us have a go at it. One of the techniques was one that I am more familiar with, blocking in the colours and then add […]

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Program: Graphics

Update programming project

Back from Christmas holiday and New Year celebrations. I have not updated my work for a while and the reason is because I have been busy during the holidays with other things. But now it is time to continue the work. We have now about 2 weeks left to finish our Tower Defence game.
I and Andrée will work as much as we can this week so that we 100 % can finalize the game next week.
Day’s work  2014-1-07
I’m still working to […]

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Program: Programming

Update programming project

Back from Christmas holiday and New Year celebrations. I have not updated my work for a while and the reason is because I have been busy during the holidays with other things. But now it is time to continue the work. We have now about 2 weeks left to finish our Tower Defence game.
I and Andrée will work as much as we can this week so that we 100 % can finalize the game next week.
Day’s work  2014-1-07
I’m still working to […]

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Program: Programming

Coloring Of Line Art


 
 
Today in class we had a guest lecturer on the subject of coloring Line Art. Sadly, I found that my cleanup was not good enough (detailed enough) to make any kind of interesting coloring. There for I downloaded a picture from google and did that instead.

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Program: Graphics

Coloring Of Line Art


 
 
Today in class we had a guest lecturer on the subject of coloring Line Art. Sadly, I found that my cleanup was not good enough (detailed enough) to make any kind of interesting coloring. There for I downloaded a picture from google and did that instead.

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Program: Graphics

Programming Project, day 18

Today was a good day. I’ve added a state, restrictions to how many games can be played for one “run” and added another bomberman look for the second player.
The state I added is one within the game state called “setup state” which is, you guessed it, for setting up the game. Right now there is only one setting, “best of”. Currently one can only choose best of 3, 5 or 7.
I’ve added buttons and objects to the new state and the […]

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Program: Programming

Programming Project, day 18

Today was a good day. I’ve added a state, restrictions to how many games can be played for one “run” and added another bomberman look for the second player.
The state I added is one within the game state called “setup state” which is, you guessed it, for setting up the game. Right now there is only one setting, “best of”. Currently one can only choose best of 3, 5 or 7.
I’ve added buttons and objects to the new state and the […]

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Program: Programming

A big update

So I’ve been working on creating a character that moves and behaves just like frogger and I think I’ve succeeded. Problem now is to make the games GameObjectManager, InputManager and Collision. I will further update this blog when I have succeeded in doing this. 
 
Main problem I had with movement was simply my idiotic attempt of trying to copy paste code in where I sought was fitting for the code to be placed. I got a lot of help from my […]

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Program: Programming

A big update

So I’ve been working on creating a character that moves and behaves just like frogger and I think I’ve succeeded. Problem now is to make the games GameObjectManager, InputManager and Collision. I will further update this blog when I have succeeded in doing this. 
 
Main problem I had with movement was simply my idiotic attempt of trying to copy paste code in where I sought was fitting for the code to be placed. I got a lot of help from my […]

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Program: Programming

Game Programming – Assignment day 13

Started on the bullet class today.
Made a bullet that spawns on the screen at coordinates x100 y100, will change this later to be dependent on the player’s position.
The bullet moves upwards slightly faster than the player, may change this later to be much faster than the player speed.
Created a bool method called ”Fire” in the player class that returns true when space is pressed.
The intention is to make bullet objects spawn at the players cannon when pressing space using the […]

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Program: Programming

Game Programming – Assignment day 13

Started on the bullet class today.
Made a bullet that spawns on the screen at coordinates x100 y100, will change this later to be dependent on the player’s position.
The bullet moves upwards slightly faster than the player, may change this later to be much faster than the player speed.
Created a bool method called ”Fire” in the player class that returns true when space is pressed.
The intention is to make bullet objects spawn at the players cannon when pressing space using the […]

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Program: Programming

Sketches & Art: Shaman WIP

More painting ^^
this time I’ve been working with pretty much everything. gonna add a lot of pictures here to depict my workflow
First I made dynamic lines, to catch the movement of the character (My head got all scribbled over and erased during a later stage so it looks really weird.

 
 
Then I started constructing it, What i did was i first fleshed out the body, made the torso and the hip section and combining them. After that I […]

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Program: Graphics

Sketches & Art: Shaman WIP

More painting ^^
this time I’ve been working with pretty much everything. gonna add a lot of pictures here to depict my workflow
First I made dynamic lines, to catch the movement of the character (My head got all scribbled over and erased during a later stage so it looks really weird.

 
 
Then I started constructing it, What i did was i first fleshed out the body, made the torso and the hip section and combining them. After that I […]

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Program: Graphics

KreakOut #3 – Since when could I get collisions to work?

Lately I’ve worked with collision detection and it’s actually going better than expected. The ball travels the way it should without any bigger problems.

To find out what side the collision was made on (so the direction would be correct), I had to start checking the offset and that was solved with a couple of if/else without any problems at all actually (to my big surprise).
Next step was changing the directions depending on where on the paddle the ball hits (would […]

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Program: Programming

KreakOut #3 – Since when could I get collisions to work?

Lately I’ve worked with collision detection and it’s actually going better than expected. The ball travels the way it should without any bigger problems.

To find out what side the collision was made on (so the direction would be correct), I had to start checking the offset and that was solved with a couple of if/else without any problems at all actually (to my big surprise).
Next step was changing the directions depending on where on the paddle the ball hits (would […]

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Program: Programming

Programming Assignment – Yesterday

 
 
 
 

Well, I forgot to update my blog yesterday after I met Anton in the game-room.Yesterday Anton and I discussed what we needed and worked on our game a bit.
I didn’t do much programming yesterday instead I started working on a Sci-Fi skin to out game, 
And then we decided that tomorrow will continue work, and that I was going so start to work on options states and settings.
I’ll post another blog-post later today about what I’ve worked on today.
 
Filed under: […]

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Program: Programming

Programming Assignment – Yesterday

 
 
 
 

Well, I forgot to update my blog yesterday after I met Anton in the game-room.Yesterday Anton and I discussed what we needed and worked on our game a bit.
I didn’t do much programming yesterday instead I started working on a Sci-Fi skin to out game, 
And then we decided that tomorrow will continue work, and that I was going so start to work on options states and settings.
I’ll post another blog-post later today about what I’ve worked on today.
 
Filed under: […]

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Program: Programming

Post #2 Collision, Directions, Audio

Today has been our first day of working together in the classroom. We’ve dealt mostly with directions and the collision of the ball in relation to the paddle (aka playerobject). We’ve had some.. misfortune with how the ball acts when it collides with different objects in the game. For the most time it acts the way we want, but sometimes it just suddenly changes direction completely and heads to a new way. We like to call it an official feature […]

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Program: Programming

Post #2 Collision, Directions, Audio

Today has been our first day of working together in the classroom. We’ve dealt mostly with directions and the collision of the ball in relation to the paddle (aka playerobject). We’ve had some.. misfortune with how the ball acts when it collides with different objects in the game. For the most time it acts the way we want, but sometimes it just suddenly changes direction completely and heads to a new way. We like to call it an official feature […]

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Program: Programming