Browsing 'Game Design': Posts from either of the Game Design programs
The start and lack of Progress
Ever since we received our assignment in programming, it’s been a mess. My lack of concentration, experience and patience has left a big blank in my work.All throughout the holiday weeks, I haven’t been able to make much progress. Not only because I forgot my earlier work and files, but because of uncertainty. I had no idea where or how to start. The Engine? Sprite manager? Particle effects?Mostly graphics and sound-work were among the things I could contribute, even though […]
The start and lack of Progress
Ever since we received our assignment in programming, it’s been a mess. My lack of concentration, experience and patience has left a big blank in my work.All throughout the holiday weeks, I haven’t been able to make much progress. Not only because I forgot my earlier work and files, but because of uncertainty. I had no idea where or how to start. The Engine? Sprite manager? Particle effects?Mostly graphics and sound-work were among the things I could contribute, even though […]
Spelprogrammering I – Assignm,ent – 7,8 & 9.
I don’t have the required skills to do this, as I honestly haven’t learnt enough in class. I don’t know if that’s because it’s to hard for me or if it’s just that there’s no way you can go in to this class without prior knowledge or some kind of outside knowledge (that I obviously don’t know about).
With that said, I’m still trying.
Day 7: Worked for about two hours on getting the collision to work in a reversed engineered Pong.
Day […]
Spelprogrammering I – Assignm,ent – 7,8 & 9.
I don’t have the required skills to do this, as I honestly haven’t learnt enough in class. I don’t know if that’s because it’s to hard for me or if it’s just that there’s no way you can go in to this class without prior knowledge or some kind of outside knowledge (that I obviously don’t know about).
With that said, I’m still trying.
Day 7: Worked for about two hours on getting the collision to work in a reversed engineered Pong.
Day […]
Programming Project part 3
Today i made the statemanager do what it should and also started trying to implement images/sprites into the game. Progress had slowed during the christmas break but should now hopefully return to a daily update.
Edit: After lunch the class and methods for streaming configuration-files was created, with a dynamic map making it easier for further upgrading. Poking around in the draw- and spritemanagers to try and get a sprite to follow the mouse.
Programming Project part 3
Today i made the statemanager do what it should and also started trying to implement images/sprites into the game. Progress had slowed during the christmas break but should now hopefully return to a daily update.
Edit: After lunch the class and methods for streaming configuration-files was created, with a dynamic map making it easier for further upgrading. Poking around in the draw- and spritemanagers to try and get a sprite to follow the mouse.
Plan/Schedule – My first post for the assignment
We’ve had some issues with our blogs and networks over the christmas “break”, and as such only one of us has been writing blog posts. But alas, now we’re both up and running and we can both share our coding days.
As we are rather inexperienced we’ve had issues setting up specific days for every part we need to work on. So rather than doing so, we thought we’d just set up how many hours we would work per day, as […]
Plan/Schedule – My first post for the assignment
We’ve had some issues with our blogs and networks over the christmas “break”, and as such only one of us has been writing blog posts. But alas, now we’re both up and running and we can both share our coding days.
As we are rather inexperienced we’ve had issues setting up specific days for every part we need to work on. So rather than doing so, we thought we’d just set up how many hours we would work per day, as […]
Programming Project, day 17
Implemented SDL_TTF and added two text objects to the GameEnd-state.
Better positioning of objects and getting the actual numbers from the ScoreManager to the text strings is next.
(Picture: the “Wins: ” texts are text objects, the rest are menu objects using sprites)
Programming Project, day 17
Implemented SDL_TTF and added two text objects to the GameEnd-state.
Better positioning of objects and getting the actual numbers from the ScoreManager to the text strings is next.
(Picture: the “Wins: ” texts are text objects, the rest are menu objects using sprites)
Day 12, Some progress
I have left yesterdays mess behind me and today it went very well.I cleaned up some stuff from yesterday and added some new things.I added a ButtonObject class that will take care of objects that can be clicked with the mouse like Start/Quit buttons. I had to do some work on the InputManager as well to get it all to work.
So I worked on the StartState and added the buttons and functionallity.The buttons can be clicked but with no sound […]
Day 12, Some progress
I have left yesterdays mess behind me and today it went very well.I cleaned up some stuff from yesterday and added some new things.I added a ButtonObject class that will take care of objects that can be clicked with the mouse like Start/Quit buttons. I had to do some work on the InputManager as well to get it all to work.
So I worked on the StartState and added the buttons and functionallity.The buttons can be clicked but with no sound […]
Frogger Dev. Post 16
Finished the sound, didn’t do much else…We now have jumping sounds playing and a background music. Most of the soudns were gathered from all over the internet or from other games such as Super Mario Bros. or Pac-Man, the background theme is from the original frogger though.
Where I took the music from:Jumping sound – http://www.freesfx.co.uk/download/?type=mp3&id=10781Death Sound – Pac-ManNext Level – Super Mario Bros.Main Theme – Frogger
I’ll probably either resume work on the score display tomorrow or I might add more […]
Frogger Dev. Post 16
Finished the sound, didn’t do much else…We now have jumping sounds playing and a background music. Most of the soudns were gathered from all over the internet or from other games such as Super Mario Bros. or Pac-Man, the background theme is from the original frogger though.
Where I took the music from:Jumping sound – http://www.freesfx.co.uk/download/?type=mp3&id=10781Death Sound – Pac-ManNext Level – Super Mario Bros.Main Theme – Frogger
I’ll probably either resume work on the score display tomorrow or I might add more […]
Sketches & Art
Hello everyone!
Been Doing some painting lately And just Wanted to share Some of it
.
it is just a training pic for doing shadows but Ithink ir’s a step in the right direction compared to my other picture :p
have a good one from a Van and a game designer.
Sketches & Art
Hello everyone!
Been Doing some painting lately And just Wanted to share Some of it
.
it is just a training pic for doing shadows but Ithink ir’s a step in the right direction compared to my other picture :p
have a good one from a Van and a game designer.
Sound effects
Yesterday, the 5th January I managed to create sound effects.
Since we will use audio like everywhere in our game I decided to initialize the sounds in main.cpp. It could also be initialized in engine but I choosed main for the simplicity, right now main is holding all the important initializes which I think is good practice.A class that manage SDL-only initializes could have been made but for this project I do not see why this shouldn’t be enough.
If you want […]
Sound effects
Yesterday, the 5th January I managed to create sound effects.
Since we will use audio like everywhere in our game I decided to initialize the sounds in main.cpp. It could also be initialized in engine but I choosed main for the simplicity, right now main is holding all the important initializes which I think is good practice.A class that manage SDL-only initializes could have been made but for this project I do not see why this shouldn’t be enough.
If you want […]
Frogger Dev. Post 15
Because of my lack of progress when it comes to the score output I decided today that I was going to focus on getting the sound done instead since it should (hopefully) take less time and I am more familiar with that sort of work. Once I am done with that I will see over if there isn’t anything else that abosultkey needs to be done before going back to the score output problems again.
I estimate that fixing sound should […]
Frogger Dev. Post 15
Because of my lack of progress when it comes to the score output I decided today that I was going to focus on getting the sound done instead since it should (hopefully) take less time and I am more familiar with that sort of work. Once I am done with that I will see over if there isn’t anything else that abosultkey needs to be done before going back to the score output problems again.
I estimate that fixing sound should […]
Day 11, What a mess!
The day started out well. I got some brilliant ideas about the code layout to get everything in order with the GameObjectManager so it could handle all kinds of GameObjects even from derived classes.My plan was to put all my created GameObjects, PlayerObject, BallObject, BrickObject in my vector.I think I coded for 8 hours non stop, changing bascilly all code to a more dynamic way.I must have been delusional because i went way ahead of my skill level and […]
Day 11, What a mess!
The day started out well. I got some brilliant ideas about the code layout to get everything in order with the GameObjectManager so it could handle all kinds of GameObjects even from derived classes.My plan was to put all my created GameObjects, PlayerObject, BallObject, BrickObject in my vector.I think I coded for 8 hours non stop, changing bascilly all code to a more dynamic way.I must have been delusional because i went way ahead of my skill level and […]
Almost forgot to post today
Nothing much today. Still trying to have the animated sprites drawn out. I went through the palttformer again and found that i had missed adding the Loadimage method in Spreiteman.cpp, however this was not the correct thing to do. I went through the code using breakpoints today with limited success until towards the end when i found out that that the method EnemyObject::AddAnimation wasn’t receiving the correct sprite and also that i must have missed something since the code seemed to […]
Almost forgot to post today
Nothing much today. Still trying to have the animated sprites drawn out. I went through the palttformer again and found that i had missed adding the Loadimage method in Spreiteman.cpp, however this was not the correct thing to do. I went through the code using breakpoints today with limited success until towards the end when i found out that that the method EnemyObject::AddAnimation wasn’t receiving the correct sprite and also that i must have missed something since the code seemed to […]