Browsing 'Game Design': Posts from either of the Game Design programs
Week 4
During this week I continued to work with the animations for the main character, I managed to finish all the essential animations, so this will be a post with alot of videos.
Next week I will start on animations that will be used in the main menu, in the main menu the character will be laying on the ground trying to get up, I think creating those animations will be alot of fun, if I manage to complete all of them […]
Week 4
During this week I continued to work with the animations for the main character, I managed to finish all the essential animations, so this will be a post with alot of videos.
Next week I will start on animations that will be used in the main menu, in the main menu the character will be laying on the ground trying to get up, I think creating those animations will be alot of fun, if I manage to complete all of them […]
Big Game Project Week 4
This week i have continued my work on the level progression of the game as well as various feedback for different features of the game.
I started the week out by doing some ground work and thinking on what would be the best way for me to do the level progression of the game, the level progression involves having doors that restrict the player from either proceeding onto a level before the prior level has been completed as well as locking […]
Big Game Project Week 4
This week i have continued my work on the level progression of the game as well as various feedback for different features of the game.
I started the week out by doing some ground work and thinking on what would be the best way for me to do the level progression of the game, the level progression involves having doors that restrict the player from either proceeding onto a level before the prior level has been completed as well as locking […]
Big Game Project Week 4
This week i have continued my work on the level progression of the game as well as various feedback for different features of the game.
I started the week out by doing some ground work and thinking on what would be the best way for me to do the level progression of the game, the level progression involves having doors that restrict the player from either proceeding onto a level before the prior level has been completed as well as locking […]
Big Game Project Week 4
This week i have continued my work on the level progression of the game as well as various feedback for different features of the game.
I started the week out by doing some ground work and thinking on what would be the best way for me to do the level progression of the game, the level progression involves having doors that restrict the player from either proceeding onto a level before the prior level has been completed as well as locking […]
Rubber Crossbow
This post is a bit late, we finished this project a few weeks ago, and I’m now working on an entirely different project that I hope to write some about in the future. However, I still wanted to post this final artifact report/description thing that I wrote. Good day.
For the main characters primary weapon, we chose a crossbow that fires needles. I didn’t put that very much effort into designing the the looks of the weapon, I simply went for a […]
Rubber Crossbow
This post is a bit late, we finished this project a few weeks ago, and I’m now working on an entirely different project that I hope to write some about in the future. However, I still wanted to post this final artifact report/description thing that I wrote. Good day.
For the main characters primary weapon, we chose a crossbow that fires needles. I didn’t put that very much effort into designing the the looks of the weapon, I simply went for a […]
Rubber Crossbow
This post is a bit late, we finished this project a few weeks ago, and I’m now working on an entirely different project that I hope to write some about in the future. However, I still wanted to post this final artifact report/description thing that I wrote. Good day.
For the main characters primary weapon, we chose a crossbow that fires needles. I didn’t put that very much effort into designing the the looks of the weapon, I simply went for a […]
Rubber Crossbow
This post is a bit late, we finished this project a few weeks ago, and I’m now working on an entirely different project that I hope to write some about in the future. However, I still wanted to post this final artifact report/description thing that I wrote. Good day.
For the main characters primary weapon, we chose a crossbow that fires needles. I didn’t put that very much effort into designing the the looks of the weapon, I simply went for a […]
Prop making
This week I have been focusing on making props for the levels. Some props I have done from start to finish, and some I have taken over from another team member. Modelling and UV-mapping in 3DS max, doing textures in Photoshop CS6, and finally creating materials and putting it all together in Unity.
A few of the props from this week.
There has been a few engine specific problems along the way, that probably slowed down the process. One was when making […]
Prop making
This week I have been focusing on making props for the levels. Some props I have done from start to finish, and some I have taken over from another team member. Modelling and UV-mapping in 3DS max, doing textures in Photoshop CS6, and finally creating materials and putting it all together in Unity.
A few of the props from this week.
There has been a few engine specific problems along the way, that probably slowed down the process. One was when making […]
Prop making
This week I have been focusing on making props for the levels. Some props I have done from start to finish, and some I have taken over from another team member. Modelling and UV-mapping in 3DS max, doing textures in Photoshop CS6, and finally creating materials and putting it all together in Unity.
A few of the props from this week.
There has been a few engine specific problems along the way, that probably slowed down the process. One was when making […]
Prop making
This week I have been focusing on making props for the levels. Some props I have done from start to finish, and some I have taken over from another team member. Modelling and UV-mapping in 3DS max, doing textures in Photoshop CS6, and finally creating materials and putting it all together in Unity.
A few of the props from this week.
There has been a few engine specific problems along the way, that probably slowed down the process. One was when making […]
Big Game Project – Week 4
Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.
This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]
Big Game Project – Week 4
Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.
This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]
Big Game Project – Week 4
Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.
This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]
Big Game Project – Week 4
Week 4 has ended. The game now has an official name – DEFUNCT. Pretty cool.
This week I finished the cave prop set, which I’m really happy with! Since these props will only be used in a specific area in the game, I really put thought into my color choices and how they all work together. I used a tetradic color scheme for the wood, metal, crystal and moss. (I made a mossy variant of the ground texture too)
Here’s […]
BGP: Week Four
This week had a slow start much because of my absence on Monday but also because of a uncertainty whether we would stick with the theme of the game or if we would be better of starting over. In my opinion I don’t think this would do us or the game any good, though I do agree that what we have is broken it is far to late to scrap something this big. A large mistake that have been made […]
BGP: Week Four
This week had a slow start much because of my absence on Monday but also because of a uncertainty whether we would stick with the theme of the game or if we would be better of starting over. In my opinion I don’t think this would do us or the game any good, though I do agree that what we have is broken it is far to late to scrap something this big. A large mistake that have been made […]
Lost & Found – A Knytt Story
I made this a while ago for a level design course. We had an assignment where we were tasked with creating a narrative through game environment only, no written words allowed. I made a story about getting lost, loosely based on my own experiences as a curious and absentminded child.
The story can be downloaded here. You’ll need Knytt Stories to play it.
Lost & Found – A Knytt Story
I made this a while ago for a level design course. We had an assignment where we were tasked with creating a narrative through game environment only, no written words allowed. I made a story about getting lost, loosely based on my own experiences as a curious and absentminded child.
The story can be downloaded here. You’ll need Knytt Stories to play it.
Lost & Found – A Knytt Story
I made this a while ago for a level design course. We had an assignment where we were tasked with creating a narrative through game environment only, no written words allowed. I made a story about getting lost, loosely based on my own experiences as a curious and absentminded child.
The story can be downloaded here. You’ll need Knytt Stories to play it.
Lost & Found – A Knytt Story
I made this a while ago for a level design course. We had an assignment where we were tasked with creating a narrative through game environment only, no written words allowed. I made a story about getting lost, loosely based on my own experiences as a curious and absentminded child.
The story can be downloaded here. You’ll need Knytt Stories to play it.