Browsing 'Game Design': Posts from either of the Game Design programs

Developers Diary. Meeting 4. Jetpack Orangutan.

Today (22/10 -14) we had our 4th meeting in order to lay a solid foundation for our pitch, and determine what we wanted to do for the next few weeks. After a rather stagnant weekend with a few members (including me) of our group having left the island to spend time with friends and family, it was time to get back on the horse and plan the next phase of our game concept.
In order to start with the pitch, we […]

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Program: Graphics

Developers Diary. Meeting 4. Jetpack Orangutan.

Today (22/10 -14) we had our 4th meeting in order to lay a solid foundation for our pitch, and determine what we wanted to do for the next few weeks. After a rather stagnant weekend with a few members (including me) of our group having left the island to spend time with friends and family, it was time to get back on the horse and plan the next phase of our game concept.
In order to start with the pitch, we […]

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Program: Graphics

Assignment 2 Update (week 6)

A Ciborium
The object I made for Assignment 2 is a Ciborium from the 15th – 16th century. A ciborium is a container for consecrated waffles. The container is hexagonal and each side have different religious pictures on them. The “roof” of the box have two different root textures, one with a cross pattern and one with a circular plate pattern. On top of the roof there is a cross with a crucified Jesus on it.
The light in the booth where […]

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Program: Graphics

Assignment 2 Update (week 6)

A Ciborium
The object I made for Assignment 2 is a Ciborium from the 15th – 16th century. A ciborium is a container for consecrated waffles. The container is hexagonal and each side have different religious pictures on them. The “roof” of the box have two different root textures, one with a cross pattern and one with a circular plate pattern. On top of the roof there is a cross with a crucified Jesus on it.
The light in the booth where […]

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Program: Graphics

Developers Diary. Meeting 4. Jetpack Orangutan.

Today (22/10 -14) we had our 4th meeting in order to lay a solid foundation for our pitch, and determine what we wanted to do for the next few weeks. After a rather stagnant weekend with a few members (including me) of our group having left the island to spend time with friends and family, it was time to get back on the horse and plan the next phase of our game concept.
In order to start with the pitch, we […]

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Program: Graphics

Developers Diary. Meeting 4. Jetpack Orangutan.

Today (22/10 -14) we had our 4th meeting in order to lay a solid foundation for our pitch, and determine what we wanted to do for the next few weeks. After a rather stagnant weekend with a few members (including me) of our group having left the island to spend time with friends and family, it was time to get back on the horse and plan the next phase of our game concept.
In order to start with the pitch, we […]

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Program: Graphics

Assignment 2 Update (week 6)

A Ciborium
The object I made for Assignment 2 is a Ciborium from the 15th – 16th century. A ciborium is a container for consecrated waffles. The container is hexagonal and each side have different religious pictures on them. The “roof” of the box have two different root textures, one with a cross pattern and one with a circular plate pattern. On top of the roof there is a cross with a crucified Jesus on it.
The light in the booth where […]

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Program: Graphics

Assignment 2 Update (week 6)

A Ciborium
The object I made for Assignment 2 is a Ciborium from the 15th – 16th century. A ciborium is a container for consecrated waffles. The container is hexagonal and each side have different religious pictures on them. The “roof” of the box have two different root textures, one with a cross pattern and one with a circular plate pattern. On top of the roof there is a cross with a crucified Jesus on it.
The light in the booth where […]

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Program: Graphics

Backgrounds


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Program: Graphics

Backgrounds


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Program: Graphics

Backgrounds


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Program: Graphics

Backgrounds


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Program: Graphics

I logged in, yay!

I forgot how to log in earlier last month but I figured it out! How about that.

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Program: Programming

I logged in, yay!

I forgot how to log in earlier last month but I figured it out! How about that.

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Program: Programming

Developers Diary. Meeting 3. Jetpack Orangutan.

I came home from Stockholm after visiting family and celebrating my sisters birthday.
Upon arrival I went to bed and the following morning (21/10 -14) we met for the third time to start production on our paper prototype.
Our first problem arose very early. We had no materials to build. However, as we knew exactly what we wanted for our prototype, what we wanted to deliver, we knew what materials were needed and we set out to find some. After picking up […]

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Program: Graphics

Developers Diary. Meeting 3. Jetpack Orangutan.

I came home from Stockholm after visiting family and celebrating my sisters birthday.
Upon arrival I went to bed and the following morning (21/10 -14) we met for the third time to start production on our paper prototype.
Our first problem arose very early. We had no materials to build. However, as we knew exactly what we wanted for our prototype, what we wanted to deliver, we knew what materials were needed and we set out to find some. After picking up […]

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Program: Graphics

I logged in, yay!

I forgot how to log in earlier last month but I figured it out! How about that.

/ Comments Off on I logged in, yay!
Program: Programming

I logged in, yay!

I forgot how to log in earlier last month but I figured it out! How about that.

/ Comments Off on I logged in, yay!
Program: Programming

Developers Diary. Meeting 3. Jetpack Orangutan.

I came home from Stockholm after visiting family and celebrating my sisters birthday.
Upon arrival I went to bed and the following morning (21/10 -14) we met for the third time to start production on our paper prototype.
Our first problem arose very early. We had no materials to build. However, as we knew exactly what we wanted for our prototype, what we wanted to deliver, we knew what materials were needed and we set out to find some. After picking up […]

/ Comments Off on Developers Diary. Meeting 3. Jetpack Orangutan.
Program: Graphics

Developers Diary. Meeting 3. Jetpack Orangutan.

I came home from Stockholm after visiting family and celebrating my sisters birthday.
Upon arrival I went to bed and the following morning (21/10 -14) we met for the third time to start production on our paper prototype.
Our first problem arose very early. We had no materials to build. However, as we knew exactly what we wanted for our prototype, what we wanted to deliver, we knew what materials were needed and we set out to find some. After picking up […]

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Program: Graphics

Things are coming to an end.

Well not really, but at least for my pending course, Game Analysis & Game Design. The final assignment we were handed is a five week Concept project. We were divided into groups by six and were handed two random words that we were supposed to follow when we designed our game. Right now we are two weeks in, and we still have three weeks to go. This is such a big project that I felt that an update about halfway […]

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Program: Graphics

Things are coming to an end.

Well not really, but at least for my pending course, Game Analysis & Game Design. The final assignment we were handed is a five week Concept project. We were divided into groups by six and were handed two random words that we were supposed to follow when we designed our game. Right now we are two weeks in, and we still have three weeks to go. This is such a big project that I felt that an update about halfway […]

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Program: Graphics

3D Week 7 – Anatomy

I’m still about a week behind schedule with my blogposts, so this will be about what happened last week. Bear with me as I’m trying to catch up. We were asked to evaluate our own, and some classmates, knowledge in anatomy, and to reflect and give constructive criticism to each other on what we need to improve. This post will be about my knowledge in anatomy and what I should work on to improve.
I think that I’ve got a good […]

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Program: Graphics

3D Week 7 – Anatomy

I’m still about a week behind schedule with my blogposts, so this will be about what happened last week. Bear with me as I’m trying to catch up. We were asked to evaluate our own, and some classmates, knowledge in anatomy, and to reflect and give constructive criticism to each other on what we need to improve. This post will be about my knowledge in anatomy and what I should work on to improve.
I think that I’ve got a good […]

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Program: Graphics