Browsing 'Game Design': Posts from either of the Game Design programs
Week 7
So for this week’s post we are self-evaluate our own knowledge of anatomy artistically speaking, so I will show a few of my 2D drawings and share some of the feedback that I got from my fellow students. Some of these images are already shown in previous posts, so “sorry” or “your welcome” if someone has to repeat the experience.
The thing that I received […]
Week 7
So for this week’s post we are self-evaluate our own knowledge of anatomy artistically speaking, so I will show a few of my 2D drawings and share some of the feedback that I got from my fellow students. Some of these images are already shown in previous posts, so “sorry” or “your welcome” if someone has to repeat the experience.
The thing that I received […]
3D Week 7 – Anatomy
I’m still about a week behind schedule with my blogposts, so this will be about what happened last week. Bear with me as I’m trying to catch up. We were asked to evaluate our own, and some classmates, knowledge in anatomy, and to reflect and give constructive criticism to each other on what we need to improve. This post will be about my knowledge in anatomy and what I should work on to improve.
I think that I’ve got a good […]
3D Week 7 – Anatomy
I’m still about a week behind schedule with my blogposts, so this will be about what happened last week. Bear with me as I’m trying to catch up. We were asked to evaluate our own, and some classmates, knowledge in anatomy, and to reflect and give constructive criticism to each other on what we need to improve. This post will be about my knowledge in anatomy and what I should work on to improve.
I think that I’ve got a good […]
Week 7
So for this week’s post we are to self-evaluate our own knowledge of anatomy artistically speaking, so I will show a few of my 2D drawings and share some of the feedback that I got from my fellow students. Some of these images are already shown in previous posts, so “sorry” or “your welcome” if someone has to repeat the experience.
The thing that I […]
Week 7
So for this week’s post we are to self-evaluate our own knowledge of anatomy artistically speaking, so I will show a few of my 2D drawings and share some of the feedback that I got from my fellow students. Some of these images are already shown in previous posts, so “sorry” or “your welcome” if someone has to repeat the experience.
The thing that I […]
Space Shooter Concept Challenge!
It is now the third week after the launch of our first “real” biggest project to date.
The assignment is to create a Space-Shooter concept for a game with the following restrictions:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game […]
Space Shooter Concept Challenge!
It is now the third week after the launch of our first “real” biggest project to date.
The assignment is to create a Space-Shooter concept for a game with the following restrictions:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game […]
The different suits of Mary
Continuing on our five weeks project spoken about in the previous post.
This week we first had a brief meeting discussing the basic mechanics of the games. How the character is going to move, shoot etc. We changed a few things. First, we would have the game runt from room-to-room, but now we decided on a continuously moving screen not locked to the player avatar. We decided this because it would offer a better flow to the game, and a bigger […]
The different suits of Mary
Continuing on our five weeks project spoken about in the previous post.
This week we first had a brief meeting discussing the basic mechanics of the games. How the character is going to move, shoot etc. We changed a few things. First, we would have the game runt from room-to-room, but now we decided on a continuously moving screen not locked to the player avatar. We decided this because it would offer a better flow to the game, and a bigger […]
Space Shooter Concept Challenge!
It is now the third week after the launch of our first “real” biggest project to date.
The assignment is to create a Space-Shooter concept for a game with the following restrictions:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game […]
Space Shooter Concept Challenge!
It is now the third week after the launch of our first “real” biggest project to date.
The assignment is to create a Space-Shooter concept for a game with the following restrictions:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game […]
3D week 06 – Character turnaround
Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]
3D week 06 – Character turnaround
Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]
3D week 06 – Character turnaround
Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]
3D week 06 – Character turnaround
Hi everybody!
This week we started to work on our assignment 3, which will be a humanoid character (it doesn’t have to be a human but as long as it has two arms, two legs, a head etc. it’s okay).
When creating a character first of you will do a concept of what kind of character it is. Like if it is a human or a monster or whatever, if it is male or female, if it’s young, old etc. a kind […]
3D week 05 – Final Crate
Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]
3D week 05 – Final Crate
Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]
3D week 05 – Final Crate
Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]
3D week 05 – Final Crate
Hello!
This is the final post about my crate and my first assignment in 3D graphics 1.
A 3D model often consists of at least four parts. The mesh which is the actual 3D model, the diffuse map which is the texture that holds all the colours, the specular map which tells the secularity of different parts of the object, and last the normal map which contains information making details look realistic and not like “stickers”.
A diffuse map is basically a 2D […]
Desert Noir Paper Prototype UPDATE
Here is a one-page rule explanation of our paper prototype. It represents our core gameplay which is run and gun combat. When people playtested it, they found it really fun to run around freely and some people even started climbing chairs. Even though that was unplanned, it actually kept the core experience intact.
This thursday, we’re going to show off our prototypes. I believe our players will run around and have a lot of fun 😀
Desert Noir Paper Prototype UPDATE
Here is a one-page rule explanation of our paper prototype. It represents our core gameplay which is run and gun combat. When people playtested it, they found it really fun to run around freely and some people even started climbing chairs. Even though that was unplanned, it actually kept the core experience intact.
This thursday, we’re going to show off our prototypes. I believe our players will run around and have a lot of fun 😀
Character background of “Lady”
In my previous blog post I shared my progress on the organic 3D character modeling assignment that is due at the end of our 3D graphics course. In this blog post I will talk about the pre-production package I got from my fellow classmate Simon Brundin (https://harttago.wordpress.com). I will share the character background and some information on the game world that this character originates from.
Character background
Name: Lady
Gender:Female
Age:19 (00)
Physical health/ attributes/ handicaps:
Would be considered healthy for a dead person. Missing […]
Character background of “Lady”
In my previous blog post I shared my progress on the organic 3D character modeling assignment that is due at the end of our 3D graphics course. In this blog post I will talk about the pre-production package I got from my fellow classmate Simon Brundin (https://harttago.wordpress.com). I will share the character background and some information on the game world that this character originates from.
Character background
Name: Lady
Gender:Female
Age:19 (00)
Physical health/ attributes/ handicaps:
Would be considered healthy for a dead person. Missing […]