Browsing 'Game Design': Posts from either of the Game Design programs

GAME PROGRAMMING I: WEEK TWO

This week we went over the following:

Functions
Arrays
String
Memory
Pointers
Dynamic Memory

We are still covering material that I had previously learned from my earier educations, but it is nice to get a reminder of how it all works and a refresher of how to use them.
We also made a version of Pong, our first game of the course. Pong, for those that do not know, is a game played by two people who each control a paddle on either side of the screen. The object […]

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Program: Programming

GAME PROGRAMMING I: WEEK TWO

This week we went over the following:

Functions
Arrays
String
Memory
Pointers
Dynamic Memory

We are still covering material that I had previously learned from my earier educations, but it is nice to get a reminder of how it all works and a refresher of how to use them.
We also made a version of Pong, our first game of the course. Pong, for those that do not know, is a game played by two people who each control a paddle on either side of the screen. The object […]

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Program: Programming

Week 2 in game programming

This week we were introduced to a few more things in C++. We learned how to use: functions, arrays, short introduction on how to use rand and srand to produce random values, std::string to print texts and had an introduction to pointers. The last 2 days we focused on creating our very first game from scratch. This was done with a 2 days workshop where our tutor, Tommi Lipponen, wrote code that we copied by writing the same code in […]

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Program: Programming

Week 2 in game programming

This week we were introduced to a few more things in C++. We learned how to use: functions, arrays, short introduction on how to use rand and srand to produce random values, std::string to print texts and had an introduction to pointers. The last 2 days we focused on creating our very first game from scratch. This was done with a 2 days workshop where our tutor, Tommi Lipponen, wrote code that we copied by writing the same code in […]

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Program: Programming

Week 2 in game programming

This week we were introduced to a few more things in C++. We learned how to use: functions, arrays, short introduction on how to use rand and srand to produce random values, std::string to print texts and had an introduction to pointers. The last 2 days we focused on creating our very first game from scratch. This was done with a 2 days workshop where our tutor, Tommi Lipponen, wrote code that we copied by writing the same code in […]

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Program: Programming

Week 2 in game programming

This week we were introduced to a few more things in C++. We learned how to use: functions, arrays, short introduction on how to use rand and srand to produce random values, std::string to print texts and had an introduction to pointers. The last 2 days we focused on creating our very first game from scratch. This was done with a 2 days workshop where our tutor, Tommi Lipponen, wrote code that we copied by writing the same code in […]

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Program: Programming

Week 2: Learning, Progress and Confusion.

This week we have started to work with Arrays, Functions, Strings we have also touched a bit on Pointers and Memory. When I have been working on this weeks exercises I feel like I have learned a lot but I also feel really confused. I can’t really explain how I feel. I understand and at the same time I feel lost and like there is much that I don’t understand. I guess I am learning to code. We also had […]

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Program: Programming

Week 2: Learning, Progress and Confusion.

This week we have started to work with Arrays, Functions, Strings we have also touched a bit on Pointers and Memory. When I have been working on this weeks exercises I feel like I have learned a lot but I also feel really confused. I can’t really explain how I feel. I understand and at the same time I feel lost and like there is much that I don’t understand. I guess I am learning to code. We also had […]

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Program: Programming

Week 2: Learning, Progress and Confusion.

This week we have started to work with Arrays, Functions, Strings we have also touched a bit on Pointers and Memory. When I have been working on this weeks exercises I feel like I have learned a lot but I also feel really confused. I can’t really explain how I feel. I understand and at the same time I feel lost and like there is much that I don’t understand. I guess I am learning to code. We also had […]

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Program: Programming

Week 2: Learning, Progress and Confusion.

This week we have started to work with Arrays, Functions, Strings we have also touched a bit on Pointers and Memory. When I have been working on this weeks exercises I feel like I have learned a lot but I also feel really confused. I can’t really explain how I feel. I understand and at the same time I feel lost and like there is much that I don’t understand. I guess I am learning to code. We also had […]

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Program: Programming

Game Programming III – the second week, linked lists part three (3)

Hello again!
Let’s try to finish up the linked list. Last time I put up a completely functional linked list for integer variables. We now need to remake it into a list that can story data any type, in other words we need to make it generic.
There are a few things different about this version. First off we will need to write it all in the header file and not use any source file at all because we are making use […]

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Program: Programming

Game Programming III – the second week, linked lists part three (3)

Hello again!
Let’s try to finish up the linked list. Last time I put up a completely functional linked list for integer variables. We now need to remake it into a list that can story data any type, in other words we need to make it generic.
There are a few things different about this version. First off we will need to write it all in the header file and not use any source file at all because we are making use […]

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Program: Programming

Game Programming III – the second week, linked lists part three (3)


Hello again!
Let’s try to finish up the linked list. Last time I put up a completely functional linked list for integer variables. We now need to remake it into a list that can story data any type, in other words we need to make it generic.
There are a few things different about this version. First off we will need to write it all in the header file and not use any source file at all because we are […]

/ Comments Off on Game Programming III – the second week, linked lists part three (3)
Program: Programming

Game Programming III – the second week, linked lists part three (3)


Hello again!
Let’s try to finish up the linked list. Last time I put up a completely functional linked list for integer variables. We now need to remake it into a list that can story data any type, in other words we need to make it generic.
There are a few things different about this version. First off we will need to write it all in the header file and not use any source file at all because we are […]

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Program: Programming

The Ent Chef


We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.

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Program: Graphics

The Ent Chef


We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.

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Program: Graphics

The Ent Chef


We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.

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Program: Graphics

The Ent Chef


We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.

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Program: Graphics

Reflecting over a old animation made for assignmen1 in 3DII

Quick VLOG reflecting over a old animation I made in 3DII.

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Program: Graphics

Reflecting over a old animation made for assignmen1 in 3DII

Quick VLOG reflecting over a old animation I made in 3DII.

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Program: Graphics

Reflecting over a old animation made for assignmen1 in 3DII

Quick VLOG reflecting over a old animation I made in 3DII.

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Program: Graphics

Reflecting over a old animation made for assignmen1 in 3DII

Quick VLOG reflecting over a old animation I made in 3DII.

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Program: Graphics

Programming: Week 2

Arrays and functions … this has long become the “traditional” point in learning a programming language where I would quit it altogether.  This was the case with Pascal like 12 years ago and then with C++ a few years ago.
But this time it’s serious – it’s part of formal studies so there’s no way I’m quitting now.
Ex. 1
Write a program that calls a function called Square. The function takes a float parameter and returns its square (also a float).

#include “stdafx.h”
#include “iostream”

float square(float a)
{
a = a*a;
return a;
}

int […]

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Program: Programming

Programming: Week 2

Arrays and functions … this has long become the “traditional” point in learning a programming language where I would quit it altogether.  This was the case with Pascal like 12 years ago and then with C++ a few years ago.
But this time it’s serious – it’s part of formal studies so there’s no way I’m quitting now.
Ex. 1
Write a program that calls a function called Square. The function takes a float parameter and returns its square (also a float).

#include “stdafx.h”
#include “iostream”

float square(float a)
{
a = a*a;
return a;
}

int […]

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Program: Programming