Browsing 'Game Design': Posts from either of the Game Design programs

Adam Mayes Concept Challenge: Seriate

During the first week of October a peculiar situation arose were we first year students suddenly found ourselves with a week of nothing to do – or so we thought. A day later we were quite graciously handed both 100 pages worth of reading materials and a concept challenge with a deadline set for next week.
The instructions: 
The special thing about this concept challenge was that we had to build a game around a randomly generated narrative. We were offered two […]

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Program: Graphics

Adam Mayes Concept Challenge: Seriate

During the first week of October a peculiar situation arose were we first year students suddenly found ourselves with a week of nothing to do – or so we thought. A day later we were quite graciously handed both 100 pages worth of reading materials and a concept challenge with a deadline set for next week.
The instructions: 
The special thing about this concept challenge was that we had to build a game around a randomly generated narrative. We were offered two […]

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Program: Graphics

Visual Leak Detector – File and line number not available

When using Visual Leak Detector (vld) there are some problems you might encounter. The problem (I thought I had) was that it wouldn’t show what file and line number it found the memory leaks in. No matter how much I searched for this on google no one seemed to give me an answer that worked.

 
When the running was done the top line of the vld output said (inside the green rectangle): “0x0F37C260 (File and line number not available): MSVCR120D.dll!operator […]

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Program: Programming

Visual Leak Detector – File and line number not available

When using Visual Leak Detector (vld) there are some problems you might encounter. The problem (I thought I had) was that it wouldn’t show what file and line number it found the memory leaks in. No matter how much I searched for this on google no one seemed to give me an answer that worked.

 
When the running was done the top line of the vld output said (inside the green rectangle): “0x0F37C260 (File and line number not available): MSVCR120D.dll!operator […]

/ Comments Off on Visual Leak Detector – File and line number not available
Program: Programming

Visual Leak Detector – File and line number not available

When using Visual Leak Detector (vld) there are some problems you might encounter. The problem (I thought I had) was that it wouldn’t show what file and line number it found the memory leaks in. No matter how much I searched for this on google no one seemed to give me an answer that worked.

 
When the running was done the top line of the vld output said (inside the green rectangle): “0x0F37C260 (File and line number not available): MSVCR120D.dll!operator […]

/ Comments Off on Visual Leak Detector – File and line number not available
Program: Programming

Visual Leak Detector – File and line number not available

When using Visual Leak Detector (vld) there are some problems you might encounter. The problem (I thought I had) was that it wouldn’t show what file and line number it found the memory leaks in. No matter how much I searched for this on google no one seemed to give me an answer that worked.

 
When the running was done the top line of the vld output said (inside the green rectangle): “0x0F37C260 (File and line number not available): MSVCR120D.dll!operator […]

/ Comments Off on Visual Leak Detector – File and line number not available
Program: Programming

Paladin Concept

I finished the paladin concept art that I have been wrking on while at DreamHack Winter. As usual there are still things that could be improved but I felt that I wanted to let it go and move on, it was where it needed to be.

For this concept I have been experimenting with the art style and brushes  that I used, I have used a square brush for nearly every element of the picture […]

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Program: Graphics

Paladin Concept

I finished the paladin concept art that I have been wrking on while at DreamHack Winter. As usual there are still things that could be improved but I felt that I wanted to let it go and move on, it was where it needed to be.

For this concept I have been experimenting with the art style and brushes  that I used, I have used a square brush for nearly every element of the picture […]

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Program: Graphics

New subject and tons of stress!

Hello oh you, blog!
I am currently in my 4th week of my first 2D course.
So far so good, it has been both fun and incredibly hard! As someone who never sat down and really tried to learn how to draw this is so frustrating…Past attempts have been similar to: *Bing, I want to learn how to draw, lets draw!* Then I sit down, try to draw some extremely fancy awesome looking drawing and it ends up being nowhere near the amazing […]

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Program: Graphics

New subject and tons of stress!

Hello oh you, blog!
I am currently in my 4th week of my first 2D course.
So far so good, it has been both fun and incredibly hard! As someone who never sat down and really tried to learn how to draw this is so frustrating…Past attempts have been similar to: *Bing, I want to learn how to draw, lets draw!* Then I sit down, try to draw some extremely fancy awesome looking drawing and it ends up being nowhere near the amazing […]

/ Comments Off on New subject and tons of stress!
Program: Graphics

New subject and tons of stress!

Hello oh you, blog!
I am currently in my 4th week of my first 2D course.
So far so good, it has been both fun and incredibly hard! As someone who never sat down and really tried to learn how to draw this is so frustrating…Past attempts have been similar to: *Bing, I want to learn how to draw, lets draw!* Then I sit down, try to draw some extremely fancy awesome looking drawing and it ends up being nowhere near the amazing […]

/ Comments Off on New subject and tons of stress!
Program: Graphics

New subject and tons of stress!

Hello oh you, blog!
I am currently in my 4th week of my first 2D course.
So far so good, it has been both fun and incredibly hard! As someone who never sat down and really tried to learn how to draw this is so frustrating…Past attempts have been similar to: *Bing, I want to learn how to draw, lets draw!* Then I sit down, try to draw some extremely fancy awesome looking drawing and it ends up being nowhere near the amazing […]

/ Comments Off on New subject and tons of stress!
Program: Graphics

Catching up

I’m catching up with my work ever so slightly. Today i managed to get down to school during the morning despite my leg acting up and got some good job done during the day.
During the morning i went through the erase function of my binary search tree and fixed some of the cases who had the wrong instructions or had instructions which only worked on the high side of the tree.
In the afternoon we had a brief lecture in […]

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Program: Programming

Catching up

I’m catching up with my work ever so slightly. Today i managed to get down to school during the morning despite my leg acting up and got some good job done during the day.
During the morning i went through the erase function of my binary search tree and fixed some of the cases who had the wrong instructions or had instructions which only worked on the high side of the tree.
In the afternoon we had a brief lecture in […]

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Program: Programming

3D – Assignment 3: Part 3!

Assignment 3 finished product!
This is how my model turned out:

Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.



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Program: Graphics

3D – Assignment 3: Part 3!

Assignment 3 finished product!
This is how my model turned out:

Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.



/ Comments Off on 3D – Assignment 3: Part 3!
Program: Graphics

3D – Assignment 3: Part 3!

Assignment 3 finished product!
This is how my model turned out:

Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.



/ Comments Off on 3D – Assignment 3: Part 3!
Program: Graphics

3D – Assignment 3: Part 3!

Assignment 3 finished product!
This is how my model turned out:

Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.



/ Comments Off on 3D – Assignment 3: Part 3!
Program: Graphics

3D – Assignment 3: Part 2!

Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!

December 02, 2014 / Comments Off on 3D – Assignment 3: Part 2!
Program: Graphics

3D – Assignment 3: Part 2!

Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!

December 02, 2014 / Comments Off on 3D – Assignment 3: Part 2!
Program: Graphics

3D – Assignment 3: Part 2!

Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!

December 02, 2014 / Comments Off on 3D – Assignment 3: Part 2!
Program: Graphics

3D – Assignment 3: Part 2!

Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!

December 02, 2014 / Comments Off on 3D – Assignment 3: Part 2!
Program: Graphics

Character Construction & Turnaround

Last weeks assignments were to pick one of our previously made character thumbnails, and continue building onto the one we chose. To do so, we were to draw our chosen character from loose pose sketch to clear lines, and an orthogonal turnaround as well. For extra credit we could also provide a close-up of the head.

Loose sketch –> roughed out details –> first clean-up

Orthogonal turnaround, with a detail of the sides of the shoes facing inwards

December 02, 2014 / Comments Off on Character Construction & Turnaround
Program: Graphics

Character Construction & Turnaround

Last weeks assignments were to pick one of our previously made character thumbnails, and continue building onto the one we chose. To do so, we were to draw our chosen character from loose pose sketch to clear lines, and an orthogonal turnaround as well. For extra credit we could also provide a close-up of the head.

Loose sketch –> roughed out details –> first clean-up

Orthogonal turnaround, with a detail of the sides of the shoes facing inwards

December 02, 2014 / Comments Off on Character Construction & Turnaround
Program: Graphics