Browsing 'Graphics': Posts from Game Design and Graphics

Second Post – Fever and Animation Training

The week before, I was having a fever and a cold, so I haven’t had much time on doing much else. On the remaining two days of that week, I spent the time on doing some animation training.
Here is a anticipation animation, with a guy throwing a huge punch.


Here is a squash and stretch animation of a head.

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Program: Graphics

Second Post – Fever and Animation Training

The week before, I was having a fever and a cold, so I haven’t had much time on doing much else. On the remaining two days of that week, I spent the time on doing some animation training.
Here is a anticipation animation, with a guy throwing a huge punch.


Here is a squash and stretch animation of a head.

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Program: Graphics

Props

I will just summerize this week developmen and paste more about it later.
This week I have been modeling props. The props will be used to make the world more alive and block of areas where the player can not go to. The props I made are some ”broken loot stash” (I will pose picture and tell a bit more about them later. I am not on my laptop at the moment).
There was also a play testing on friday, were we merged scene […]

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Program: Graphics

Props

I will just summerize this week developmen and paste more about it later.
This week I have been modeling props. The props will be used to make the world more alive and block of areas where the player can not go to. The props I made are some ”broken loot stash” (I will pose picture and tell a bit more about them later. I am not on my laptop at the moment).
There was also a play testing on friday, were we merged scene […]

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Program: Graphics

Big Game Project Week 3

We have now come to the third week of development for Kei and things have happened since last week!
First of all, we now have a lot more city to move around in and the city has colour! Second we have also finished the mesh for Kei and textured it. And last we are finished with the first enemy and put it all into the level.

The thing that I have done this week is kept building the city, at the moment […]

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Program: Graphics

Big Game Project Week 3

We have now come to the third week of development for Kei and things have happened since last week!
First of all, we now have a lot more city to move around in and the city has colour! Second we have also finished the mesh for Kei and textured it. And last we are finished with the first enemy and put it all into the level.

The thing that I have done this week is kept building the city, at the moment […]

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Program: Graphics

Week 3

The weeks fly by very fast now, and we are slowly getting closer to GGC and the end of the course.At the third week of the course I have finished Ilimarinen, done some rough sketches on the wedding guests that will appear in the game, worked on some frog concepts and started to finalize the wolf monster.
I have tried to keep a consistency in the art style with a soft shading and a hard outline.Ilmarinen is the master blacksmith and […]

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Program: Graphics

Week 3

The weeks fly by very fast now, and we are slowly getting closer to GGC and the end of the course.At the third week of the course I have finished Ilimarinen, done some rough sketches on the wedding guests that will appear in the game, worked on some frog concepts and started to finalize the wolf monster.
I have tried to keep a consistency in the art style with a soft shading and a hard outline.Ilmarinen is the master blacksmith and […]

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Program: Graphics

Week 2 of Big Game Project

By week two, our enviroment artis had created enough models for me and our producer to make unity assets. The first part of the week was spent doing that, as well as some unity etiquette and administrative duties. The second part of the week was spent creating the challenges that we had planned before production. Here are the mock-ups of them we made for pre-production: [to be inserted later, connections issues for now] …and here are the later versions:
I also […]

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Program: Graphics

Week 2 of Big Game Project

By week two, our enviroment artis had created enough models for me and our producer to make unity assets. The first part of the week was spent doing that, as well as some unity etiquette and administrative duties. The second part of the week was spent creating the challenges that we had planned before production. Here are the mock-ups of them we made for pre-production: [to be inserted later, connections issues for now] …and here are the later versions:
I also […]

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Program: Graphics

Big Game Project, Introduction & Week 1

Introduction:
Let me just start by saying that I am not a great log-keeper, and that I am writing this at the end of week four. Hopefully, the last four weekly updates will actually be weekly.
But back to the project. I am the lead designer for the game “Adventures in space and slime”, with the working title “Spacegoo Adventure”. It’s a 3d puzzle platforming game that hankers back to the late 90’s early 00’s, with Banjo Kazooie and other so-called collectathons […]

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Program: Graphics

Big Game Project, Introduction & Week 1

Introduction:
Let me just start by saying that I am not a great log-keeper, and that I am writing this at the end of week four. Hopefully, the last four weekly updates will actually be weekly.
But back to the project. I am the lead designer for the game “Adventures in space and slime”, with the working title “Spacegoo Adventure”. It’s a 3d puzzle platforming game that hankers back to the late 90’s early 00’s, with Banjo Kazooie and other so-called collectathons […]

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Program: Graphics

The Runes of Kalevala Developer’s Blog II – The Quickening

Trying to succinctly explain The Runes of Kalevala has proven quite difficult. We start talking and then people say ”So it’s an RPG”, and we go ”yeah, but…”. Trying to make a game that offers a wider appeal also means that the explanation becomes wider and less precise, pitching becomes a nightmare as it’s not easily pigeonholed. Bottom line is that the game we’re making  isn’t about a genre of games, it’s about a group of players.
The Runes of Kalevala […]

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Program: Graphics

The Runes of Kalevala Developer’s Blog II – The Quickening

Trying to succinctly explain The Runes of Kalevala has proven quite difficult. We start talking and then people say ”So it’s an RPG”, and we go ”yeah, but…”. Trying to make a game that offers a wider appeal also means that the explanation becomes wider and less precise, pitching becomes a nightmare as it’s not easily pigeonholed. Bottom line is that the game we’re making  isn’t about a genre of games, it’s about a group of players.
The Runes of Kalevala […]

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Program: Graphics

BGP week 4: phone menu

This week I’ve been working a bit with art instead of writing, which has been a nice change. We’re thinking of putting the game’s menu in Sam’s phone, which will always be available in the corner of the screen. From the menu, the player can travel, view their relationships with other characers and invite friends to go out with you. Another thing I personally would like to add is something like a diary or journal, where notes appear after events […]

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Program: Graphics

BGP week 4: phone menu

This week I’ve been working a bit with art instead of writing, which has been a nice change. We’re thinking of putting the game’s menu in Sam’s phone, which will always be available in the corner of the screen. From the menu, the player can travel, view their relationships with other characers and invite friends to go out with you. Another thing I personally would like to add is something like a diary or journal, where notes appear after events […]

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Program: Graphics

WEEK #3 – BIG GAME PROJECT – LOGO

Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]

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Program: Graphics

WEEK #3 – BIG GAME PROJECT – LOGO

Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]

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Program: Graphics

WEEK #3 – BIG GAME PROJECT – LOGO

Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]

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Program: Graphics

WEEK #3 – BIG GAME PROJECT – LOGO

Hey guys whats up!
So this week has been intense. Next week we have our Alpha deadline, and this friday we had playtesting with the rest of our class. That was more or less our first deadline to have something playable. I think we managed to do very well, even though we had a couple of bugs, the game is finally shaping up to something we visualized in the pre production phase.
So what have I done this week? Well first I […]

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Program: Graphics

Week 4 – Visuals nearly getting there!

This week have been rather sporadic, I have been flailing around all over on various tasks and areas for the game.
The visuals are even closer than before to being finalized, it went by quite quickly once it became clear what we wanted the game to look like, what remains is mainly polish, polish and some more polish.

Note: Yes the giant red boxes and red/blue bars are indeed placeholders.

What remains is designing the UI, implementing it and after that, the game […]

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Program: Graphics

Week 4 – Visuals nearly getting there!

This week have been rather sporadic, I have been flailing around all over on various tasks and areas for the game.
The visuals are even closer than before to being finalized, it went by quite quickly once it became clear what we wanted the game to look like, what remains is mainly polish, polish and some more polish.

Note: Yes the giant red boxes and red/blue bars are indeed placeholders.

What remains is designing the UI, implementing it and after that, the game […]

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Program: Graphics

Big Game Project, Week 3.

This week has been unproductive on my side.
Monday started with continuous production of sounds for the first enemy in the game, spinning attacks, menacing bleeps and a hover effect for its movement.
Tuesday proceeded with recording of some of Kei’s phrases. The school staff has been most helpful in this regard.
Before wednesday could come, however, I was struck down with some sort of virus or bug…. I’m not sure, and I was bedridden wednesday-friday.

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Program: Graphics

Big Game Project, Week 3.

This week has been unproductive on my side.
Monday started with continuous production of sounds for the first enemy in the game, spinning attacks, menacing bleeps and a hover effect for its movement.
Tuesday proceeded with recording of some of Kei’s phrases. The school staff has been most helpful in this regard.
Before wednesday could come, however, I was struck down with some sort of virus or bug…. I’m not sure, and I was bedridden wednesday-friday.

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Program: Graphics