Browsing 'Graphics': Posts from Game Design and Graphics

Big Game Project Week 5

Hi guys just a quick update. This week I have been working on getting the visual settings for the camera. As you saw last week I played around with Bloom effects on the camera and got something that looked like it was fog on the camera lens. Now the effect is a lot more subtle and I am quite happy with the result.

More images will come soon. Stay tuned!

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Program: Graphics

Big Game Project Week 5

Hi guys just a quick update. This week I have been working on getting the visual settings for the camera. As you saw last week I played around with Bloom effects on the camera and got something that looked like it was fog on the camera lens. Now the effect is a lot more subtle and I am quite happy with the result.

More images will come soon. Stay tuned!

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Program: Graphics

Texture and modeling

These last couple of weeks has been all about finishing all the assets required for our alpha prototype of Tale. Much focus has been on developing an environment for the first real level of the game. We have worked on creating environment assets such as trees, vegetation, man made objects among others.
 
I have worked on the manmade objects in the game. The assets i have constructed are various ruins, weapon holder, amphi theater, fence and walls. It goes without […]

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Program: Graphics

Texture and modeling

These last couple of weeks has been all about finishing all the assets required for our alpha prototype of Tale. Much focus has been on developing an environment for the first real level of the game. We have worked on creating environment assets such as trees, vegetation, man made objects among others.
 
I have worked on the manmade objects in the game. The assets i have constructed are various ruins, weapon holder, amphi theater, fence and walls. It goes without […]

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Program: Graphics

In Production: Week Six

It’s been another busy week for the Zombie Crawler team (the Overwatch open beta this weekend hasn’t actually helped either ;)) though we’ve managed to get a lot of things done and are basically on schedule. The two wooden frames for the treadmill controller are pretty much both complete, however, our technician still has a lot of work ahead of her with getting the actual treadmillband attached and adjusting it. We are hoping to have it all finished and ready […]

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Program: Graphics

In Production: Week Six

It’s been another busy week for the Zombie Crawler team (the Overwatch open beta this weekend hasn’t actually helped either ;)) though we’ve managed to get a lot of things done and are basically on schedule. The two wooden frames for the treadmill controller are pretty much both complete, however, our technician still has a lot of work ahead of her with getting the actual treadmillband attached and adjusting it. We are hoping to have it all finished and ready […]

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Program: Graphics

Week 6 – Yet another week

Our team most certainly have run into a ton of bad luck when it comes to health.
This week, almost the entire team succumbed to sickness once again. The most probable reason is lack of eating properly and lack of sleep, and that can be attributed to the fact that we crunched last week in order to make it for the alpha.
This leads to an inevitable revelation that crunching… costs more than it gives, at least I can imagine it does […]

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Program: Graphics

Week 6 – Yet another week

Our team most certainly have run into a ton of bad luck when it comes to health.
This week, almost the entire team succumbed to sickness once again. The most probable reason is lack of eating properly and lack of sleep, and that can be attributed to the fact that we crunched last week in order to make it for the alpha.
This leads to an inevitable revelation that crunching… costs more than it gives, at least I can imagine it does […]

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Program: Graphics

In-between Animations for Two Weeks

For the past two weeks in the project, I’ve been working on animations for the female character in Synapse. These animations, which are tradional 2D frame animation, will be played out when the player cleared a task. For now, we plan on having eleven different tasks. We will also be doing fail- and idle-animations.
Two members in our team work on the concepts and the creation of the animations, by doing key-frames and breakdown-frames, while I’m responsible on making in-between frames […]

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Program: Graphics

In-between Animations for Two Weeks

For the past two weeks in the project, I’ve been working on animations for the female character in Synapse. These animations, which are tradional 2D frame animation, will be played out when the player cleared a task. For now, we plan on having eleven different tasks. We will also be doing fail- and idle-animations.
Two members in our team work on the concepts and the creation of the animations, by doing key-frames and breakdown-frames, while I’m responsible on making in-between frames […]

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Program: Graphics

WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!

Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]

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Program: Graphics

WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!

Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]

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Program: Graphics

WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!

Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]

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Program: Graphics

WEEK #5 – BIG GAME PROJECT – The week after alpha/the week before beta!

Hey guys whats up!
I want to begin with the workflow this week. It has been a bit off. Mostly because 5 out of our 6 members was sick this week. We haven’t been able to meet up and work together, which has resulted in less effective work. Although most of the work this week has been solo job (like our lead art making the trailers, me fixing up the screenshots etc.), it is still viable and nice working together and […]

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Program: Graphics

BGP: Fifth post

A couple of different things happened this week. It was clear after playtesting that our idea with a chatbox above the HUD would not work out, players simply didn’t have time to look there so instead we would place terminals in the non-combat focused-areas that players can interact with to read their supposed “messages” and news about the town to make it feel more alive. I modeled and textured the terminals and created quick 2D assets (heeey do the reusability-polka) for […]

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Program: Graphics

BGP: Fifth post

A couple of different things happened this week. It was clear after playtesting that our idea with a chatbox above the HUD would not work out, players simply didn’t have time to look there so instead we would place terminals in the non-combat focused-areas that players can interact with to read their supposed “messages” and news about the town to make it feel more alive. I modeled and textured the terminals and created quick 2D assets (heeey do the reusability-polka) for […]

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Program: Graphics

The two final weeks

Time runs so fast! Last week I had to redo Kei since her bone hierarchy got messed up while creating her the first time. That meant that Unity did not see her as a “Humanoid” and messed up her animations so that she started to cut herself through the head and such which frankly my dear, isn´t really what we are going for here. When the character was floating around a bit too much with her feet in the animation […]

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Program: Graphics

The two final weeks

Time runs so fast! Last week I had to redo Kei since her bone hierarchy got messed up while creating her the first time. That meant that Unity did not see her as a “Humanoid” and messed up her animations so that she started to cut herself through the head and such which frankly my dear, isn´t really what we are going for here. When the character was floating around a bit too much with her feet in the animation […]

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Program: Graphics

Week 3 of Big Game Project – Finishing the bear

This week I worked on the texture of the enemy from last week.
First I tried texturing it closely to the concept art, this is what it looked like:
I was pretty satisfied with the result but when trying it out in the game, we realized it was actually too well camouflaged. The players had a hard time making it out against the green background of the jungle. So I played around with the colors a bit and tried to make it […]

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Program: Graphics

Week 3 of Big Game Project – Finishing the bear

This week I worked on the texture of the enemy from last week.
First I tried texturing it closely to the concept art, this is what it looked like:
I was pretty satisfied with the result but when trying it out in the game, we realized it was actually too well camouflaged. The players had a hard time making it out against the green background of the jungle. So I played around with the colors a bit and tried to make it […]

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Program: Graphics

Week 2 of Big Game Project – Enemies

This week I worked on the first enemy for the game. The enemies are mostly going to be animals living in the jungle, but we didn’t want to just take normal animals from our own planet, since this game is set on a different world. So I started  to design a new kind of predator. We wanted something big and heavy so all the settlers had to group up just to bring one down, this made me think of a […]

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Program: Graphics

Week 2 of Big Game Project – Enemies

This week I worked on the first enemy for the game. The enemies are mostly going to be animals living in the jungle, but we didn’t want to just take normal animals from our own planet, since this game is set on a different world. So I started  to design a new kind of predator. We wanted something big and heavy so all the settlers had to group up just to bring one down, this made me think of a […]

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Program: Graphics

BGP Week 6: A little bit of everything

This week I’ve been doing a bit of everything, as the title says, since we’re nearing that point in the project where most of the major things are done and we just need to fix some small things here and there. I’m okay with this, as I enjoy working on a number of small things rather than one big thing.
We decided how to do the ending of the game, which I don’t want to spoil so I’m not going to […]

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Program: Graphics

BGP Week 6: A little bit of everything

This week I’ve been doing a bit of everything, as the title says, since we’re nearing that point in the project where most of the major things are done and we just need to fix some small things here and there. I’m okay with this, as I enjoy working on a number of small things rather than one big thing.
We decided how to do the ending of the game, which I don’t want to spoil so I’m not going to […]

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Program: Graphics