Browsing 'Graphics': Posts from Game Design and Graphics
10 Week Project – Week 1 – Level Design
Ok, so I forgot to write a blog post about our new 10 week project where we get to choose another groups concept and develop a game around that.
A quick recap: We chose the concept of the game Escape.
Anyways, ever since we started the project I have, as the lead designer, written our game design document which probably won’t make for an exciting blog post. That blog post would basically be… our game design document. So I’m going to write […]
10 Week Project – Week 1 – Level Design
Ok, so I forgot to write a blog post about our new 10 week project where we get to choose another groups concept and develop a game around that.
A quick recap: We chose the concept of the game Escape.
Anyways, ever since we started the project I have, as the lead designer, written our game design document which probably won’t make for an exciting blog post. That blog post would basically be… our game design document. So I’m going to write […]
The first concept art for the game “aggressive bystander”. Before I begun working on the image I sketched on a lot of different constellations on the theme of the game. The theme is in short terms, an old guy caught in the middle of a riot. He is equally pissed off at all sides of the riot, both police and protestors. So he starts to take out all of his frustration on everything within reach. He is basically fed up […]
The first concept art for the game “aggressive bystander”. Before I begun working on the image I sketched on a lot of different constellations on the theme of the game. The theme is in short terms, an old guy caught in the middle of a riot. He is equally pissed off at all sides of the riot, both police and protestors. So he starts to take out all of his frustration on everything within reach. He is basically fed up […]
Project Terminal – The Fatigue Meter
Last week I took on the responsibility of creating the HUD for the game. In this post I will showcase the fatigue meter and explain how I’ve been thinking when designing it.
Our character will be able to sprint when moving through the game world. While sprinting a fatigue meter will gradually be filling up. When it is filled you will start breathing heavily which makes you more likely to alert the guards in the near vicinity of you.
For starters, I […]
Project Terminal – The Fatigue Meter
Last week I took on the responsibility of creating the HUD for the game. In this post I will showcase the fatigue meter and explain how I’ve been thinking when designing it.
Our character will be able to sprint when moving through the game world. While sprinting a fatigue meter will gradually be filling up. When it is filled you will start breathing heavily which makes you more likely to alert the guards in the near vicinity of you.
For starters, I […]
Character concepts for Playground Panic
My work on this project so far have been mostly concept art for the player characters.
I began to work on the female character first as the original game concept only had a female character. An insecure teenager that doesn’t like getting her hands dirty, and worries about keeping the kids clean in order to look good in front of the parents.
This is what i ended up with. I spent a lot of time on the player characters for them […]
Character concepts for Playground Panic
My work on this project so far have been mostly concept art for the player characters.
I began to work on the female character first as the original game concept only had a female character. An insecure teenager that doesn’t like getting her hands dirty, and worries about keeping the kids clean in order to look good in front of the parents.
This is what i ended up with. I spent a lot of time on the player characters for them […]
Character concepts for Playground Panic
My work on this project so far have been mostly concept art for the player characters.
I began to work on the female character first as the original game concept only had a female character. An insecure teenager that doesn’t like getting her hands dirty, and worries about keeping the kids clean in order to look good in front of the parents.
http://shellson.deviantart.com/art/Playground-Panic-player-character1-433592593
This is what i ended up with. I spent a lot of time on the player characters for […]
Character concepts for Playground Panic
My work on this project so far have been mostly concept art for the player characters.
I began to work on the female character first as the original game concept only had a female character. An insecure teenager that doesn’t like getting her hands dirty, and worries about keeping the kids clean in order to look good in front of the parents.
http://shellson.deviantart.com/art/Playground-Panic-player-character1-433592593
This is what i ended up with. I spent a lot of time on the player characters for […]
The Blog, a Resurrection!
New times and new blog-posts!
Recently in the course Game Development – Introduction my group began developing a game from a concept created by another group of student. The concept was called Possession, a Shooter style game inspired by east-Asian lore.
As a part of the course we are supposed to take an artefact for the game that we have worked on or completed and describe our work process. The one I have chosen for this blog post is the death […]
The Blog, a Resurrection!
New times and new blog-posts!
Recently in the course Game Development – Introduction my group began developing a game from a concept created by another group of student. The concept was called Possession, a Shooter style game inspired by east-Asian lore.
As a part of the course we are supposed to take an artefact for the game that we have worked on or completed and describe our work process. The one I have chosen for this blog post is the death […]
The steep learning curve of animation.
During the past three weeks of our ten week project, I took up the work to animate the main character of our game. I thought this would be good practice since I’ve been animating some before in Adobe flash, although nothing more complicated than stick figures.The previous experience in animating movement did help. But this time I needed not to animate a straw-thin character, I had to animate a body with some actual mass. I started off with animating the […]
The steep learning curve of animation.
During the past three weeks of our ten week project, I took up the work to animate the main character of our game. I thought this would be good practice since I’ve been animating some before in Adobe flash, although nothing more complicated than stick figures.The previous experience in animating movement did help. But this time I needed not to animate a straw-thin character, I had to animate a body with some actual mass. I started off with animating the […]
10 week game project
This week I have worked with doing the parallax background. The one image above is a test of how it might look in the end. We want something like mountains at night with a moon in the back. And use dark colors to get the feel we want for the game wich is lonely/melancholy. We want it to have a cartoonish look and the world it takes place in is old China and Japan, so we take inspiration from […]
10 week game project
This week I have worked with doing the parallax background. The one image above is a test of how it might look in the end. We want something like mountains at night with a moon in the back. And use dark colors to get the feel we want for the game wich is lonely/melancholy. We want it to have a cartoonish look and the world it takes place in is old China and Japan, so we take inspiration from […]
University Projects: Escape 2.0
Hey everyone!
Started on a new university project and we are supposed to be keeping a weekly blog up so I guess I will start here. In this project my role is that of a Designer and Artist. I fill in niches and help getting bigger parts done most of the time right now though.
So this week my work has been separated into 2 different artifacts if we could say that. My job is to finish both the elevator pitch and […]
University Projects: Escape 2.0
Hey everyone!
Started on a new university project and we are supposed to be keeping a weekly blog up so I guess I will start here. In this project my role is that of a Designer and Artist. I fill in niches and help getting bigger parts done most of the time right now though.
So this week my work has been separated into 2 different artifacts if we could say that. My job is to finish both the elevator pitch and […]
University Projects: Escape 2.0
Hey everyone!
Started on a new university project (Surpriiiiiise!) and we are supposed to be keeping a weekly blog up so I guess I will start here. In this project my role is that of a Designer and Artist. I fill in niches and help getting bigger parts done most of the time right now though.
So this week my work has been separated into 2 different artifacts if we could say that. My job is to finish both the elevator pitch […]
University Projects: Escape 2.0
Hey everyone!
Started on a new university project (Surpriiiiiise!) and we are supposed to be keeping a weekly blog up so I guess I will start here. In this project my role is that of a Designer and Artist. I fill in niches and help getting bigger parts done most of the time right now though.
So this week my work has been separated into 2 different artifacts if we could say that. My job is to finish both the elevator pitch […]
Last week, as I have mentioned earlier, I decided to take on creating two animations for our game, currently named Terminal. The main character is of course the most important part and therefore we want the animations for her done as soon as possible. Since I have already discussed the walkcycle I thought I would write something about the run-animation.I started by using some of the walkcycle frames as a reference for proportions, movement style and placement and redrew […]
Last week, as I have mentioned earlier, I decided to take on creating two animations for our game, currently named Terminal. The main character is of course the most important part and therefore we want the animations for her done as soon as possible. Since I have already discussed the walkcycle I thought I would write something about the run-animation.I started by using some of the walkcycle frames as a reference for proportions, movement style and placement and redrew […]
