Browsing 'Graphics': Posts from Game Design and Graphics
Working with the UI
Hello again, it’s time for another post about our 10 week project “Possession”!
This week I started on working with the User Interface. The UI is what the player can see on the screen, such as health bars and current power-ups. This artifact can be a little difficult to work with, since I have to discuss a lot about what looks good, and how we want the UI to look in game. I started out drawing icons for the elements fire, […]
Working with the UI
Hello again, it’s time for another post about our 10 week project “Possession”!
This week I started on working with the User Interface. The UI is what the player can see on the screen, such as health bars and current power-ups. This artifact can be a little difficult to work with, since I have to discuss a lot about what looks good, and how we want the UI to look in game. I started out drawing icons for the elements fire, […]
Game project – The week of the Trees
First of im gonna start with talking about the last post. In the parallax picture you could se a soft mist around the mountains. I changed that to fit the art style we are going for.
Here you can see it. I made a swirly and strong mist instead of the soft one.
And now to what I have been working on this week.
Trees I have mainly worked on trees for the background. I don’t know how many I have done […]
Game project – The week of the Trees
First of im gonna start with talking about the last post. In the parallax picture you could se a soft mist around the mountains. I changed that to fit the art style we are going for.
Here you can see it. I made a swirly and strong mist instead of the soft one.
And now to what I have been working on this week.
Trees I have mainly worked on trees for the background. I don’t know how many I have done […]
Tuesday Update
It has been a while since my last post now, much due to the workload of our current courses. As expected I did not finish the animations I had planned on completing last week. I did manage to finish the sneak animation although it is still colourless, an effect that was very much appreciated in the game. We had not originally planned on having her colours look different when sneaking but considering the strong visual feedback it provides we are […]
Tuesday Update
It has been a while since my last post now, much due to the workload of our current courses. As expected I did not finish the animations I had planned on completing last week. I did manage to finish the sneak animation although it is still colourless, an effect that was very much appreciated in the game. We had not originally planned on having her colours look different when sneaking but considering the strong visual feedback it provides we are […]
Tileset!
Alright so I made a tileset for a game that i’m working on with some classmates. The game is a stealthy, 50s gangster game. It is top down and grid based so a tileset is perfect for this game. I studied many different tilesets before I started, this process was for about an hour. I wanted to have something from around the 50s so I took references from the TV-series madmen and other pictures. I noticed that there were many […]
Tileset!
Alright so I made a tileset for a game that i’m working on with some classmates. The game is a stealthy, 50s gangster game. It is top down and grid based so a tileset is perfect for this game. I studied many different tilesets before I started, this process was for about an hour. I wanted to have something from around the 50s so I took references from the TV-series madmen and other pictures. I noticed that there were many […]
Tutorial Levels – A handy thing
This past week, group number 4 have been heavy at work on the upcoming ALPHA-version of our Stealth-game, With Intent. With he deadline creeping closer every minute; Theodor Gerhamn and I have been doing some work on a tutorial level. Our tutorial level will (If people react the way we hope) teach the player how to use the controls without the need of excessive handholding, giving the player a better feeling of immersion.
Tutorial Levels – A handy thing
This past week, group number 4 have been heavy at work on the upcoming ALPHA-version of our Stealth-game, With Intent. With he deadline creeping closer every minute; Theodor Gerhamn and I have been doing some work on a tutorial level. Our tutorial level will (If people react the way we hope) teach the player how to use the controls without the need of excessive handholding, giving the player a better feeling of immersion.
Pre-Alpha done!
Fourth week in to our game development. A week full of expectations and hard work.
Today we have had an meeting with our teacher Markus. A meeting that was about how we was in line with our development for the alpha version of our game, this is called Pre-Alpha. The meeting went well and our teacher didn’t had much “complains” about our game. It was more or less only the controls that was criticized as they were not really convincing and a bit […]
Pre-Alpha done!
Fourth week in to our game development. A week full of expectations and hard work.
Today we have had an meeting with our teacher Markus. A meeting that was about how we was in line with our development for the alpha version of our game, this is called Pre-Alpha. The meeting went well and our teacher didn’t had much “complains” about our game. It was more or less only the controls that was criticized as they were not really convincing and a bit […]
Tutorial Levels – A handy thing
This past week, group number 5 have been heavy at work on the upcoming ALPHA-version of our Stealth-game, With Intent. With he deadline creeping closer every minute; Theodor Gerhamn and I have been doing some work on a tutorial level. Our tutorial level will (If people react the way we hope) teach the player how to use the controls without the need of excessive handholding, giving the player a better feeling of immersion.
Above is the first concept image of […]
Tutorial Levels – A handy thing
This past week, group number 5 have been heavy at work on the upcoming ALPHA-version of our Stealth-game, With Intent. With he deadline creeping closer every minute; Theodor Gerhamn and I have been doing some work on a tutorial level. Our tutorial level will (If people react the way we hope) teach the player how to use the controls without the need of excessive handholding, giving the player a better feeling of immersion.
Above is the first concept image of […]
Enemy Animations. Week 3
Hello again! It is time to revive this blog again!
For the past few weeks I have been working with a lot of animation. I have been working mostly with our enemies. When working with the melee enemy animation I used the animation for our main character as a base for the animation, then changed it so it looked like a police officer by changing the should for a more square from and changing the colors to different blues
The […]
Enemy Animations. Week 3
Hello again! It is time to revive this blog again!
For the past few weeks I have been working with a lot of animation. I have been working mostly with our enemies. When working with the melee enemy animation I used the animation for our main character as a base for the animation, then changed it so it looked like a police officer by changing the should for a more square from and changing the colors to different blues
The […]
Enemy Animations. Week 3
Hello again! It is time to revive this blog again!
For the past few weeks I have been working with a lot of animation. I have been working mostly with our enemies. When working with the melee enemy animation I used the animation for our main character as a base for the animation, then changed it so it looked like a police officer by changing the should for a more square from and changing the colors to different blues
The […]
Enemy Animations. Week 3
Hello again! It is time to revive this blog again!
For the past few weeks I have been working with a lot of animation. I have been working mostly with our enemies. When working with the melee enemy animation I used the animation for our main character as a base for the animation, then changed it so it looked like a police officer by changing the should for a more square from and changing the colors to different blues
The […]
Project “Bloody Badgers” 2014-02-13
As the big project during our Game development course we are to create a game from a chosen concept out of the 13 made concepts from last term. My group chose a concept called “Bloody Badgers”. It was a game about being chased by a hoard of badgers and you as a player had to dig your way through tunnels to safety.
“Bloody badgers” was all about being chased, and being chased isn’t really a pleasant feeling now is it? So […]
Project “Bloody Badgers” 2014-02-13
As the big project during our Game development course we are to create a game from a chosen concept out of the 13 made concepts from last term. My group chose a concept called “Bloody Badgers”. It was a game about being chased by a hoard of badgers and you as a player had to dig your way through tunnels to safety.
“Bloody badgers” was all about being chased, and being chased isn’t really a pleasant feeling now is it? So […]
Pre-Alpha done!
Fourth week in to our game development. A week full of expectations and hard work.
Today we have had an meeting with our teacher Markus. A meeting that was about how we was in line with our development for the alpha version of our game, this is called Pre-Alpha. The meeting went well and our teacher didn’t had much “complains” about our game. It was more or less only the controls that was criticized as they were not really convincing and a bit […]
Pre-Alpha done!
Fourth week in to our game development. A week full of expectations and hard work.
Today we have had an meeting with our teacher Markus. A meeting that was about how we was in line with our development for the alpha version of our game, this is called Pre-Alpha. The meeting went well and our teacher didn’t had much “complains” about our game. It was more or less only the controls that was criticized as they were not really convincing and a bit […]
Suit ‘Em Up: Week 3 (bring some suger, this post is bitter… Oh, and a pinch of salt.)
Hello! This week my focus has mainly been on making a “steampunk-esque house on wheels”. My group chose to go with an art style of pixel art with a top down view. This unfortunately put a lot of limitations and restrictions on what I could do. I found it extremely difficult to try and get the steampunk-esque house on wheels (which I will refer to as a truck from now on to save the reader from repetition), aspect of the […]
Suit ‘Em Up: Week 3 (bring some suger, this post is bitter… Oh, and a pinch of salt.)
Hello! This week my focus has mainly been on making a “steampunk-esque house on wheels”. My group chose to go with an art style of pixel art with a top down view. This unfortunately put a lot of limitations and restrictions on what I could do. I found it extremely difficult to try and get the steampunk-esque house on wheels (which I will refer to as a truck from now on to save the reader from repetition), aspect of the […]