Browsing 'Graphics': Posts from Game Design and Graphics
Playground Panic map and sprites
This week I’ve been mostly working on the map background for the game. I also made a sprite for the male player character and a quick placeholder one for the basic enemy. This is the entire map as it is right now.
although not finished, it’s good enough for the alpha. I will add more stuff to it later, like some swings, more details like muddy footsteps and maybe some scattered toys. to make it look like a kindergarten […]
Playground Panic map and sprites
This week I’ve been mostly working on the map background for the game. I also made a sprite for the male player character and a quick placeholder one for the basic enemy. This is the entire map as it is right now.
although not finished, it’s good enough for the alpha. I will add more stuff to it later, like some swings, more details like muddy footsteps and maybe some scattered toys. to make it look like a kindergarten […]
Pumpmeter increase & “Blue Cow” power-up SFX
All the sound effects I’ve done so far has been pretty straight forward, although our game has a very distinct cartoonish feel to it I decided I would keep all “real” sounds simple and realistic. The sounds of feet hitting concrete or a cane striking another human being should be as similar to the real sound as possible because I wanted to keep our game from becoming too surreal. When it was time for me to produce sounds for things […]
Pumpmeter increase & “Blue Cow” power-up SFX
All the sound effects I’ve done so far has been pretty straight forward, although our game has a very distinct cartoonish feel to it I decided I would keep all “real” sounds simple and realistic. The sounds of feet hitting concrete or a cane striking another human being should be as similar to the real sound as possible because I wanted to keep our game from becoming too surreal. When it was time for me to produce sounds for things […]
Pumpmeter increase & “Blue Cow” power-up SFX
All the sound effects I’ve done so far has been pretty straight forward, although our game has a very distinct cartoonish feel to it I decided I would keep all “real” sounds simple and realistic. The sounds of feet hitting concrete or a cane striking another human being should be as similar to the real sound as possible because I wanted to keep our game from becoming too surreal. When it was time for me to produce sounds for things […]
Pumpmeter increase & “Blue Cow” power-up SFX
All the sound effects I’ve done so far has been pretty straight forward, although our game has a very distinct cartoonish feel to it I decided I would keep all “real” sounds simple and realistic. The sounds of feet hitting concrete or a cane striking another human being should be as similar to the real sound as possible because I wanted to keep our game from becoming too surreal. When it was time for me to produce sounds for things […]
Project “Bloody Badgers” 2014-02-20 Running Animation
Time really does fly by. It’s Thursday once again, and Thursdays means new blog post. Since I’ve been having trouble with scheduling all my schoolwork this week there won’t be a whole lot of content for me to blog about. I did finish some, which I will talk about now, but sadly not as much as I had planned during this sprint. I will have to continue working with that during the rest of the week instead.
Amongst the things I had […]
Project “Bloody Badgers” 2014-02-20 Running Animation
Time really does fly by. It’s Thursday once again, and Thursdays means new blog post. Since I’ve been having trouble with scheduling all my schoolwork this week there won’t be a whole lot of content for me to blog about. I did finish some, which I will talk about now, but sadly not as much as I had planned during this sprint. I will have to continue working with that during the rest of the week instead.
Amongst the things I had […]
Game Project Week 5
This week have I worked with the pause menu, customization menu, options menu and quit menu. The color scheme in the menus is the same as the avatar has. And I think it looks good and works well with the overall art style of the game. I had some worries that the brown would be too much and look boring, but I think it worked out fine.
The flaps are used to switch between the different menus. We chose flaps because […]
Game Project Week 5
This week have I worked with the pause menu, customization menu, options menu and quit menu. The color scheme in the menus is the same as the avatar has. And I think it looks good and works well with the overall art style of the game. I had some worries that the brown would be too much and look boring, but I think it worked out fine.
The flaps are used to switch between the different menus. We chose flaps because […]
ALPHA Presentation
Don’t be good, be great – Jay Z
While listening to one of our worlds greatest hip-hoppers, Jay Z, song F.U.T.W. I’ve got the feeling of not being satisfied. Wanting more and more. I don’t settle to be good at something, I wan’t to be great. I wan’t to reach the big stage, and I want to be there now.
Tomorrow we’ll have our presentation of the ALPHA for our game Suit ‘em Up. This means that we will talk about our game […]
ALPHA Presentation
Don’t be good, be great – Jay Z
While listening to one of our worlds greatest hip-hoppers, Jay Z, song F.U.T.W. I’ve got the feeling of not being satisfied. Wanting more and more. I don’t settle to be good at something, I wan’t to be great. I wan’t to reach the big stage, and I want to be there now.
Tomorrow we’ll have our presentation of the ALPHA for our game Suit ‘em Up. This means that we will talk about our game […]
Speeches and Presentations
This week, as my duty as the producer of the group, I’ve been preparing for the ALPHA-presentation, as well as improving the main-menu concept a little bit and helped out with some odds and ends. As the main menu is not that interesting, and the odds and ends are a bit sparse, I’ve decided to write about what I’m going to talk about tomorrow (Friday 21/2-2014)! The following is not a script, but just the general outline I’ll follow when […]
Speeches and Presentations
This week, as my duty as the producer of the group, I’ve been preparing for the ALPHA-presentation, as well as improving the main-menu concept a little bit and helped out with some odds and ends. As the main menu is not that interesting, and the odds and ends are a bit sparse, I’ve decided to write about what I’m going to talk about tomorrow (Friday 21/2-2014)! The following is not a script, but just the general outline I’ll follow when […]
Game Project Week 5
This week have I worked with the pause menu, customization menu, options menu and quit menu. The color scheme in the menus is the same as the avatar has. And I think it looks good and works well with the overall art style of the game. I had some worries that the brown would be too much and look boring, but I think it worked out fine.
The flaps are used to switch between the different menus. We chose flaps because […]
Game Project Week 5
This week have I worked with the pause menu, customization menu, options menu and quit menu. The color scheme in the menus is the same as the avatar has. And I think it looks good and works well with the overall art style of the game. I had some worries that the brown would be too much and look boring, but I think it worked out fine.
The flaps are used to switch between the different menus. We chose flaps because […]
I am back again for another post. And it has only been a week!
So, this week I have not really made anything big, just a few props to fill out the game world.
Out of these things I guess that the most interesting one might be the couch.
Since the game is set in the fifties or early sixties I went on the internet to find pictures of couches ca 1950. I must say that I was quite surprised to find that […]
I am back again for another post. And it has only been a week!
So, this week I have not really made anything big, just a few props to fill out the game world.
Out of these things I guess that the most interesting one might be the couch.
Since the game is set in the fifties or early sixties I went on the internet to find pictures of couches ca 1950. I must say that I was quite surprised to find that […]
I am back again for another post. And it has only been a week!
So, this week I have not really made anything big, just a few props to fill out the game world.
Out of these things I guess that the most interesting one might be the couch.
Since the game is set in the fifties or early sixties I went on the internet to find pictures of couches ca 1950. I must say that I was quite surprised to find that […]
I am back again for another post. And it has only been a week!
So, this week I have not really made anything big, just a few props to fill out the game world.
Out of these things I guess that the most interesting one might be the couch.
Since the game is set in the fifties or early sixties I went on the internet to find pictures of couches ca 1950. I must say that I was quite surprised to find that […]
Project – Week 3
It’s the third week of the project and I continued working on character animation this week.
One of the tasks I had to finish this week was to make an animation of the enemy character walking around with a flashlight. Since I had already done a walking animation for the enemy last week, I just copied that one and added a flashlight.
To create the light from the flashlight was a different matter. There were many ways that you could do […]
Project – Week 3
It’s the third week of the project and I continued working on character animation this week.
One of the tasks I had to finish this week was to make an animation of the enemy character walking around with a flashlight. Since I had already done a walking animation for the enemy last week, I just copied that one and added a flashlight.
To create the light from the flashlight was a different matter. There were many ways that you could do […]
Project – Week 3
It’s the third week of the project and I continued working on character animation this week.
One of the tasks I had to finish this week was to make an animation of the enemy character walking around with a flashlight. Since I had already done a walking animation for the enemy last week, I just copied that one and added a flashlight.
To create the light from the flashlight was a different matter. There were many ways that you could do […]
Project – Week 3
It’s the third week of the project and I continued working on character animation this week.
One of the tasks I had to finish this week was to make an animation of the enemy character walking around with a flashlight. Since I had already done a walking animation for the enemy last week, I just copied that one and added a flashlight.
To create the light from the flashlight was a different matter. There were many ways that you could do […]