Browsing 'Graphics': Posts from Game Design and Graphics
Wear-down effect on truck!
Hey there reader(s), here comes my weekly post. Last week I didn’t manage to get everything done, I had a drawing of the truck to do. It was meant to be used for the picture that you see of the truck when you upgrade in the costumization menu. I’m still not quite done with it yet, but I have been working on other things this week instead. The truck is about halfway done at this point, besides there are a […]
Wear-down effect on truck!
Hey there reader(s), here comes my weekly post. Last week I didn’t manage to get everything done, I had a drawing of the truck to do. It was meant to be used for the picture that you see of the truck when you upgrade in the costumization menu. I’m still not quite done with it yet, but I have been working on other things this week instead. The truck is about halfway done at this point, besides there are a […]
Being shot
This week I have, among many other things, worked on an animation of the main character being shot. It turned out to be a rather tricky thing, I tried to imagine how the body would react if being hit by a bullet and tried to sketch it really fast. I experimented with movement in her arms, making them go up in front of her body but it did not look good at all and I soon realized that I should […]
Being shot
This week I have, among many other things, worked on an animation of the main character being shot. It turned out to be a rather tricky thing, I tried to imagine how the body would react if being hit by a bullet and tried to sketch it really fast. I experimented with movement in her arms, making them go up in front of her body but it did not look good at all and I soon realized that I should […]
Game Dev Feb. Texture makin
Hello guys
This week I’ve been focusing on making a tile that can be used as a ground layer on any level of the game. The idea with the tile is to make it connect with itself in any direction.
The making of the Stone tile works like you create a few lesser pebbles with reasonable detailed, for this tile I aimed to create something in our aimed art style. One thing that could be done to the existing picture is […]
Game Dev Feb. Texture makin
Hello guys
This week I’ve been focusing on making a tile that can be used as a ground layer on any level of the game. The idea with the tile is to make it connect with itself in any direction.
The making of the Stone tile works like you create a few lesser pebbles with reasonable detailed, for this tile I aimed to create something in our aimed art style. One thing that could be done to the existing picture is […]
Project – Week 4
It’s already been a month since the start of the project, and there’s a lot going on at the moment. I’ve been working on several different things, and it has mostly been making adjustments/editing and getting things together.
I’ve spent most of the week editing the sprites that I made and working together with the other artists to pin down the graphical style for the […]
Project – Week 4
It’s already been a month since the start of the project, and there’s a lot going on at the moment. I’ve been working on several different things, and it has mostly been making adjustments/editing and getting things together.
I’ve spent most of the week editing the sprites that I made and working together with the other artists to pin down the graphical style for the […]
Still Working.
So this week I was supposed to do the animations but I was still not pleased with the sprites and I was also told that the spy should not have a hat any more. This was decided because there was people that did not understand the hat or something like that. I heard that some thought that it looked like a bicycle helmet and that I can agree with that. The down bumps in the hat looked like the holes […]
Still Working.
So this week I was supposed to do the animations but I was still not pleased with the sprites and I was also told that the spy should not have a hat any more. This was decided because there was people that did not understand the hat or something like that. I heard that some thought that it looked like a bicycle helmet and that I can agree with that. The down bumps in the hat looked like the holes […]
Project – Week 4
It’s already been a month since the start of the project, and there’s a lot going on at the moment. I’ve been working on several different things, and it has mostly been making adjustments/editing and getting things together.
I’ve spent most of the week editing the sprites that I made and working together with the other artists to pin down the graphical style for the […]
Project – Week 4
It’s already been a month since the start of the project, and there’s a lot going on at the moment. I’ve been working on several different things, and it has mostly been making adjustments/editing and getting things together.
I’ve spent most of the week editing the sprites that I made and working together with the other artists to pin down the graphical style for the […]
The Morker
Originally we planned to have two types of ranged enemies in our game. The first, labeled “the Workers” were supposed to stand faced against the wall, not noticing the player until they were attacked. When this happens, they would swarm the player and try to shoot her down. The second type of enemy was to be a flying moth character, that would fly around in random patterns, making him a difficult target, while at the same time firing down at […]
The Morker
Originally we planned to have two types of ranged enemies in our game. The first, labeled “the Workers” were supposed to stand faced against the wall, not noticing the player until they were attacked. When this happens, they would swarm the player and try to shoot her down. The second type of enemy was to be a flying moth character, that would fly around in random patterns, making him a difficult target, while at the same time firing down at […]
Project Terminal – Developing a Style
Good evening! We’re on week six now and the project is going well. I spend most of my time making the different animations for our guard. Though this week I’ve mostly been revamping the already existing animations due to our change in style. So this week I’ll rather write about our process in developing a distinct style for our game.
The primary critique that we received from our playtest had to do with the style of our game. We got several […]
Project Terminal – Developing a Style
Good evening! We’re on week six now and the project is going well. I spend most of my time making the different animations for our guard. Though this week I’ve mostly been revamping the already existing animations due to our change in style. So this week I’ll rather write about our process in developing a distinct style for our game.
The primary critique that we received from our playtest had to do with the style of our game. We got several […]
Game Project – The day of the lost souls
This time I’m gonna talk about lost souls in our game and how I’m working to animate it. The lost souls has a chance to drop from enemies and the player can collect them. Then you have a choice to sacrifice them or free them. When you do you get elemental points which work as health and power-up for the player. You get more if you do the evil choice and sacrifice them. This also affects the players karma in-game. […]
Game Project – The day of the lost souls
This time I’m gonna talk about lost souls in our game and how I’m working to animate it. The lost souls has a chance to drop from enemies and the player can collect them. Then you have a choice to sacrifice them or free them. When you do you get elemental points which work as health and power-up for the player. You get more if you do the evil choice and sacrifice them. This also affects the players karma in-game. […]
Reflektion av veckansk arbete: Vecka 3
Denna vecka har jag arbetat med att göra en options meny, vilket var krångligare än jag förväntat mig. Tanken är att det ska finns två sorters volymkontroller, en för musik och en för ljudeffekter. Det ska också gå att välja mellan windowed och fullscreen. Som jag skrev förra veckan så hade vi inte valt någon font till spelet. Vilket gjorde att min första mockup är gjord med en font som jag fann på fontsquirrle. Den heter Dosis och ni finner […]
Reflektion av veckansk arbete: Vecka 3
Denna vecka har jag arbetat med att göra en options meny, vilket var krångligare än jag förväntat mig. Tanken är att det ska finns två sorters volymkontroller, en för musik och en för ljudeffekter. Det ska också gå att välja mellan windowed och fullscreen. Som jag skrev förra veckan så hade vi inte valt någon font till spelet. Vilket gjorde att min första mockup är gjord med en font som jag fann på fontsquirrle. Den heter Dosis och ni finner […]
Game Project week 6
This week has been a bit hectic, due to that we had an extra lecture in our other course so some time was lost and I haven’t been able to put down as much work as I wanted this week. But still I have been able to get some things done.
I have been working on the graphics for the rooms, we have the layout and design finished so now we are able to make them look like we want them […]
Game Project week 6
This week has been a bit hectic, due to that we had an extra lecture in our other course so some time was lost and I haven’t been able to put down as much work as I wanted this week. But still I have been able to get some things done.
I have been working on the graphics for the rooms, we have the layout and design finished so now we are able to make them look like we want them […]
University Projects: Environmental Design Continued!
Hello Everyone!
Still working on the project With Intent as it is now called and it’s been solidly going forward and this week I’ve been working even more on the environmental design. For me this week has been a pretty repetitive week, as I’ve been adding and cleaning up the rooms from last week to a map.
So I started out working on a corridor frame on top of a large background picture. To create all the corridors on the level I’ve […]
University Projects: Environmental Design Continued!
Hello Everyone!
Still working on the project With Intent as it is now called and it’s been solidly going forward and this week I’ve been working even more on the environmental design. For me this week has been a pretty repetitive week, as I’ve been adding and cleaning up the rooms from last week to a map.
So I started out working on a corridor frame on top of a large background picture. To create all the corridors on the level I’ve […]