Browsing 'Graphics': Posts from Game Design and Graphics
Level design and Experience
Hello Minions
This week I’ve been focusing on the design for the game, that includes design document, level design and experience curve.
I want to start talking a bit about the experience curve and numbers. There have been a lot of numbers, and then I mean a lot. Experience curve is something that the player will never notice if it’s done properly, done wrong and the game will do a lot of damage.
So, with no experience (game design wise) about curves and […]
Level design and Experience
Hello Minions
This week I’ve been focusing on the design for the game, that includes design document, level design and experience curve.
I want to start talking a bit about the experience curve and numbers. There have been a lot of numbers, and then I mean a lot. Experience curve is something that the player will never notice if it’s done properly, done wrong and the game will do a lot of damage.
So, with no experience (game design wise) about curves and […]
Animations
So this week I’ve made animations. I’ve made guard walk and idle animation and spy walk, idle and sneak animation. I was pleasantly surprised when I realized that it wasn’t as hard and time consuming as I thought. In the beginning of the week I learned how to make the animations into sprite sheets. I think it was so easy because we are doing everything in 64 times 64 squares.
The one I thought was the most fun animation to make […]
Animations
So this week I’ve made animations. I’ve made guard walk and idle animation and spy walk, idle and sneak animation. I was pleasantly surprised when I realized that it wasn’t as hard and time consuming as I thought. In the beginning of the week I learned how to make the animations into sprite sheets. I think it was so easy because we are doing everything in 64 times 64 squares.
The one I thought was the most fun animation to make […]
Game Project Week 7 – Textures
So it’s week 7 of our game project and it’s time for another blog post, this week I have continued my work on the graphics for the rooms. We decided to go for another texture for the walls because its resolution was too low and some of the details on the texture were a bit blurry, due to that I started this week by making a new texture. You can see a comparison of the old and new texture further down on the page.
I started by adding the different lines on to the main texture, on one […]
Game Project Week 7 – Textures
So it’s week 7 of our game project and it’s time for another blog post, this week I have continued my work on the graphics for the rooms. We decided to go for another texture for the walls because its resolution was too low and some of the details on the texture were a bit blurry, due to that I started this week by making a new texture. You can see a comparison of the old and new texture further down on the page.
I started by adding the different lines on to the main texture, on one […]
Aggressive Bystander – Voice-Overs
This week I’ve been focused on getting some voice-overs done for our game, voice-overs are essentially all of the sounds that can’t be produced using sound effects and digital tools in a DAW (digital audio workstation)
The sounds we were going to try and produce was the sounds of our various characters getting hit by various blunt objects or getting shot, there was also the matter of producing the sound of a crowd chanting various non-propaganda like chants which was […]
Aggressive Bystander – Voice-Overs
This week I’ve been focused on getting some voice-overs done for our game, voice-overs are essentially all of the sounds that can’t be produced using sound effects and digital tools in a DAW (digital audio workstation)
The sounds we were going to try and produce was the sounds of our various characters getting hit by various blunt objects or getting shot, there was also the matter of producing the sound of a crowd chanting various non-propaganda like chants which was […]
Aggressive Bystander – Voice-Overs
This week I’ve been focused on getting some voice-overs done for our game, voice-overs are essentially all of the sounds that can’t be produced using sound effects and digital tools in a DAW (digital audio workstation)
The sounds we were going to try and produce was the sounds of our various characters getting hit by various blunt objects or getting shot, there was also the matter of producing the sound of a crowd chanting various non-propaganda like chants which was […]
Aggressive Bystander – Voice-Overs
This week I’ve been focused on getting some voice-overs done for our game, voice-overs are essentially all of the sounds that can’t be produced using sound effects and digital tools in a DAW (digital audio workstation)
The sounds we were going to try and produce was the sounds of our various characters getting hit by various blunt objects or getting shot, there was also the matter of producing the sound of a crowd chanting various non-propaganda like chants which was […]
Time to Polish!
Hello again! It’s time for another blog post!
We got done with all the art that was needed in the game last week so this week has been focused on polishing art that we already have, and add things that we put off because we were unsure if we would be able to make it due to the time we had on the project.
We wanted to fine tune our animations that we had, so I started with going through the melee […]
Time to Polish!
Hello again! It’s time for another blog post!
We got done with all the art that was needed in the game last week so this week has been focused on polishing art that we already have, and add things that we put off because we were unsure if we would be able to make it due to the time we had on the project.
We wanted to fine tune our animations that we had, so I started with going through the melee […]
Time to Polish!
Hello again! It’s time for another blog post!
We got done with all the art that was needed in the game last week so this week has been focused on polishing art that we already have, and add things that we put off because we were unsure if we would be able to make it due to the time we had on the project.
We wanted to fine tune our animations that we had, so I started with going through the melee […]
Time to Polish!
Hello again! It’s time for another blog post!
We got done with all the art that was needed in the game last week so this week has been focused on polishing art that we already have, and add things that we put off because we were unsure if we would be able to make it due to the time we had on the project.
We wanted to fine tune our animations that we had, so I started with going through the melee […]
Level design and Experience
Hello Minions
This week I’ve been focusing on the design for the game, that includes design document, level design and experience curve.
I want to start talking a bit about the experience curve and numbers. There have been a lot of numbers, and then I mean a lot. Experience curve is something that the player will never notice if it’s done properly, done wrong and the game will do a lot of damage.
So, with no experience (game design wise) about curves and […]
Level design and Experience
Hello Minions
This week I’ve been focusing on the design for the game, that includes design document, level design and experience curve.
I want to start talking a bit about the experience curve and numbers. There have been a lot of numbers, and then I mean a lot. Experience curve is something that the player will never notice if it’s done properly, done wrong and the game will do a lot of damage.
So, with no experience (game design wise) about curves and […]
Main Character – Death Animation
As expected, another animation! Another Death animation even, this time for the main character of our project.
Hmm, three out of four posts related to animation contain death.. A bit of a fixation perhaps?
Nah, not really. They just happened to be my latest finished artefacts of the project. But unless I’ve just finished the death animation for the boss next time, that post should be about something slightly different.
So, what can i say about this one that hasn’t already been […]
Main Character – Death Animation
As expected, another animation! Another Death animation even, this time for the main character of our project.
Hmm, three out of four posts related to animation contain death.. A bit of a fixation perhaps?
Nah, not really. They just happened to be my latest finished artefacts of the project. But unless I’ve just finished the death animation for the boss next time, that post should be about something slightly different.
So, what can i say about this one that hasn’t already been […]
Week 7
This week I am going to present my work on the animations for the power ups of the game, or rather the effect of an activated power up. In the game “Aggressive Bystander” there will be two different kinds of power ups, one that increases the player’s speed of movement, which is called “blue cow”. And another one called “happy pill”, which drastically decreases the pump-meter, now for those of you who are unfamiliar with the game design the pump-meter […]
Week 7
This week I am going to present my work on the animations for the power ups of the game, or rather the effect of an activated power up. In the game “Aggressive Bystander” there will be two different kinds of power ups, one that increases the player’s speed of movement, which is called “blue cow”. And another one called “happy pill”, which drastically decreases the pump-meter, now for those of you who are unfamiliar with the game design the pump-meter […]
Animations
So this week I’ve made animations. I’ve made guard walk and idle animation and spy walk, idle and sneak animation. I was pleasantly surprised when I realized that it wasn’t as hard and time consuming as I thought. In the beginning of the week I learned how to make the animations into sprite sheets. I think it was so easy because we are doing everything in 64 times 64 squares.
The one I thought was the most fun animation to make […]
Animations
So this week I’ve made animations. I’ve made guard walk and idle animation and spy walk, idle and sneak animation. I was pleasantly surprised when I realized that it wasn’t as hard and time consuming as I thought. In the beginning of the week I learned how to make the animations into sprite sheets. I think it was so easy because we are doing everything in 64 times 64 squares.
The one I thought was the most fun animation to make […]
Music in progress
This blog post will be about my music in the making. I am currently working on some jazzy, bebop music for the game project. I will not post any example in this post but I will however post later this weekend the complete version. I chose jazzy bebop cause I want it to feel old fashioned and classy. It will bring much to the game I believe. Some of the best music I’ve listened to is from video games. I’ve […]
Music in progress
This blog post will be about my music in the making. I am currently working on some jazzy, bebop music for the game project. I will not post any example in this post but I will however post later this weekend the complete version. I chose jazzy bebop cause I want it to feel old fashioned and classy. It will bring much to the game I believe. Some of the best music I’ve listened to is from video games. I’ve […]