Browsing 'Graphics': Posts from Game Design and Graphics
Iteration…AGAIN!
Hello again to the weekly blog post! I must yet again disappoint you in say that this week again will be iteration on animations.
This week I went back to finish the melee enemy because I noticed that there was a change in size between the movement animation and the attack animation. Another reason I had to work with this animation was that we got some feedback on the game testing that it was hard to see the police enemies because […]
Iteration…AGAIN!
Hello again to the weekly blog post! I must yet again disappoint you in say that this week again will be iteration on animations.
This week I went back to finish the melee enemy because I noticed that there was a change in size between the movement animation and the attack animation. Another reason I had to work with this animation was that we got some feedback on the game testing that it was hard to see the police enemies because […]
Iteration…AGAIN!
Hello again to the weekly blog post! I must yet again disappoint you in say that this week again will be iteration on animations.
This week I went back to finish the melee enemy because I noticed that there was a change in size between the movement animation and the attack animation. Another reason I had to work with this animation was that we got some feedback on the game testing that it was hard to see the police enemies because […]
Iteration…AGAIN!
Hello again to the weekly blog post! I must yet again disappoint you in say that this week again will be iteration on animations.
This week I went back to finish the melee enemy because I noticed that there was a change in size between the movement animation and the attack animation. Another reason I had to work with this animation was that we got some feedback on the game testing that it was hard to see the police enemies because […]
Finishing up
This post might come up a bit late on Babel, as I stayed in school late attending a group meeting and didn’t remember to write a blog post until I came home just a little while ago. For the same reason, this post is a little rushed, so my apologies.
In any case, it’s blogging day, and this will likely be my last big post on this project as our group has delegated next week to focusing on implementing everything in […]
Finishing up
This post might come up a bit late on Babel, as I stayed in school late attending a group meeting and didn’t remember to write a blog post until I came home just a little while ago. For the same reason, this post is a little rushed, so my apologies.
In any case, it’s blogging day, and this will likely be my last big post on this project as our group has delegated next week to focusing on implementing everything in […]
Menu Background
So far this week I’ve been finishing the main menu background. I think it turned out good, except I didn’t have time to add more playground things like a swing or some scattered toys. I decided to cut that to save time. But I still think the background works just fine.
Here it is without the menu buttons.
I am rather pleased with the result, I didn’t use any strange techniques or anything weird. It’s all done with a couple of […]
Menu Background
So far this week I’ve been finishing the main menu background. I think it turned out good, except I didn’t have time to add more playground things like a swing or some scattered toys. I decided to cut that to save time. But I still think the background works just fine.
Here it is without the menu buttons.
I am rather pleased with the result, I didn’t use any strange techniques or anything weird. It’s all done with a couple of […]
Sewing an optionsmenu
One week left until final. As graphic artists we are running out of things to do, and are mostly just polishing what we have, and adding some extras. One of those extras was that of a background for our options menu.
In our main menu screen, the options are reached by clicking on the sewing machine.
As such, we wanted some continuity and chose to switch the screen to one centering on the sewing machine itself, and center all the options […]
Sewing an optionsmenu
One week left until final. As graphic artists we are running out of things to do, and are mostly just polishing what we have, and adding some extras. One of those extras was that of a background for our options menu.
In our main menu screen, the options are reached by clicking on the sewing machine.
As such, we wanted some continuity and chose to switch the screen to one centering on the sewing machine itself, and center all the options […]
Inter Level Score Screen WIP
Here we are, the beta is almost a week gone and life seems to go on more or less as usual.
This week we have been trimming our future plans a bit in order to make sure that the game will be as good as possible. Kill your darlings as it were. Luckily we were always aware that we would most likely be forced to cut some content and we had already more or less decided what would be cut if […]
Inter Level Score Screen WIP
Here we are, the beta is almost a week gone and life seems to go on more or less as usual.
This week we have been trimming our future plans a bit in order to make sure that the game will be as good as possible. Kill your darlings as it were. Luckily we were always aware that we would most likely be forced to cut some content and we had already more or less decided what would be cut if […]
Inter Level Score Screen WIP
Here we are, the beta is almost a week gone and life seems to go on more or less as usual.
This week we have been trimming our future plans a bit in order to make sure that the game will be as good as possible. Kill your darlings as it were. Luckily we were always aware that we would most likely be forced to cut some content and we had already more or less decided what would be cut if […]
Inter Level Score Screen WIP
Here we are, the beta is almost a week gone and life seems to go on more or less as usual.
This week we have been trimming our future plans a bit in order to make sure that the game will be as good as possible. Kill your darlings as it were. Luckily we were always aware that we would most likely be forced to cut some content and we had already more or less decided what would be cut if […]
Miljödesign
Denna vecka kommer jag att köra på svenska då jag inte har orken att bibehålla den professionalitet som jag vill ha. Detta är tack vare min grupp som jag arbetar med… Följande stycke kommer att handla om min irritation över gruppen. Sedan så kommer vad jag har arbetat med i veckan.
Veckan började tänkbara vis med att jag sköt upp vårt veckomöte på grund utav en hagel/regnstorm som tog vid på måndagsmorgonen. Jag beslutade då att skjuta upp en timme så […]
Miljödesign
Denna vecka kommer jag att köra på svenska då jag inte har orken att bibehålla den professionalitet som jag vill ha. Detta är tack vare min grupp som jag arbetar med… Följande stycke kommer att handla om min irritation över gruppen. Sedan så kommer vad jag har arbetat med i veckan.
Veckan började tänkbara vis med att jag sköt upp vårt veckomöte på grund utav en hagel/regnstorm som tog vid på måndagsmorgonen. Jag beslutade då att skjuta upp en timme så […]
More animations
Animations, animations, animations is all I basically have been doing. I am putting the strafe animations on the shelf for now since I do not think I will have time to make them. I have given them a shot but they look like crap. The attack animations are quite difficult to get right too but I am working hard on them right now. So far I only have got a really rough attack animation for the fast kids but I […]
More animations
Animations, animations, animations is all I basically have been doing. I am putting the strafe animations on the shelf for now since I do not think I will have time to make them. I have given them a shot but they look like crap. The attack animations are quite difficult to get right too but I am working hard on them right now. So far I only have got a really rough attack animation for the fast kids but I […]
Story ‘Intro’
This week, I’ve been working on an intro ”cutscene” which we will play when you play the game for the first time. We wanted some sort of intro to give the player a sense of context. It is supposed to answer the questions ”What am I doing? Why am I here? Who am I?”.
The first stage was figuring out how much we wanted to tell the player. What can be told through the environment? What can’t?
Theodor made a few concepts […]
Story ‘Intro’
This week, I’ve been working on an intro ”cutscene” which we will play when you play the game for the first time. We wanted some sort of intro to give the player a sense of context. It is supposed to answer the questions ”What am I doing? Why am I here? Who am I?”.
The first stage was figuring out how much we wanted to tell the player. What can be told through the environment? What can’t?
Theodor made a few concepts […]
Week 9 – Hidden Rooms
This week I have worked with the rooms and I have continued my work of adding details to them. Since I already have gone through this process in an earlier post, I will focus on explaining how I created the hidden rooms and my thoughts about them.
The anticipated idea of the hidden rooms; when the player goes beneath the wall the hidden room will become revealed. In the hidden rooms the player can find treasure chests that contain textiles that […]
Week 9 – Hidden Rooms
This week I have worked with the rooms and I have continued my work of adding details to them. Since I already have gone through this process in an earlier post, I will focus on explaining how I created the hidden rooms and my thoughts about them.
The anticipated idea of the hidden rooms; when the player goes beneath the wall the hidden room will become revealed. In the hidden rooms the player can find treasure chests that contain textiles that […]
