Browsing 'Graphics': Posts from Game Design and Graphics
Bear Animation
This week ive started with the bear walk animation for Big Game Project and will continue with the run animation as well.
At first I had to rig and skin the model which I did with 3DsMax. After the rig and skin is complete I exported it to Motionbuilder and started to animate the model.
I plan to first create a relaxed walk animation and after confirming if it works in the game I will make a relaxed run animation. For references […]
Bear Animation
This week ive started with the bear walk animation for Big Game Project and will continue with the run animation as well.
At first I had to rig and skin the model which I did with 3DsMax. After the rig and skin is complete I exported it to Motionbuilder and started to animate the model.
I plan to first create a relaxed walk animation and after confirming if it works in the game I will make a relaxed run animation. For references […]
Big Game Project – Week 1
Since Tumblr isn’t allowed anymore, here’s my new school blog! This time it’s gonna be about more exciting stuff than board games – our 10 week long Big Game Project course started last week, and I’m going to make weekly updates on what I’m doing, which is mostly going to be 3D modeling and texturing. 🙂
Our game is a past-paced arcade adventure, where you play as a (former) racing robot traversing different levels in a sci-fi landscape. As the player, […]
Big Game Project – Week 1
Since Tumblr isn’t allowed anymore, here’s my new school blog! This time it’s gonna be about more exciting stuff than board games – our 10 week long Big Game Project course started last week, and I’m going to make weekly updates on what I’m doing, which is mostly going to be 3D modeling and texturing. 🙂
Our game is a past-paced arcade adventure, where you play as a (former) racing robot traversing different levels in a sci-fi landscape. As the player, […]
First Week of Big Game (Week 14)
Big game project has begun! I am the producer and level designer of our team Freshly Squeezed. We are making an adventure game, you are a robot and you pick up boosts to gain momentum forward. You use this momentum to traverse big open tracks.
We want to create a feeling of flow. We think games like Mirrors Edge and Sonic have good movement gameplay, but your speed is always stopped because of enemies that feel out of place (Mirrors Edge) […]
First Week of Big Game (Week 14)
Big game project has begun! I am the producer and level designer of our team Freshly Squeezed. We are making an adventure game, you are a robot and you pick up boosts to gain momentum forward. You use this momentum to traverse big open tracks.
We want to create a feeling of flow. We think games like Mirrors Edge and Sonic have good movement gameplay, but your speed is always stopped because of enemies that feel out of place (Mirrors Edge) […]
Big Game Project – Week 1
Since Tumblr isn’t allowed anymore, here’s my new school blog! This time it’s gonna be about more exciting stuff than board games – our 10 week long Big Game Project course started last week, and I’m going to make weekly updates on what I’m doing, which is mostly going to be 3D modeling and texturing. 🙂
Our game is a past-paced arcade adventure, where you play as a (former) racing robot traversing different levels in a sci-fi landscape. As the player, […]
Big Game Project – Week 1
Since Tumblr isn’t allowed anymore, here’s my new school blog! This time it’s gonna be about more exciting stuff than board games – our 10 week long Big Game Project course started last week, and I’m going to make weekly updates on what I’m doing, which is mostly going to be 3D modeling and texturing. 🙂
Our game is a past-paced arcade adventure, where you play as a (former) racing robot traversing different levels in a sci-fi landscape. As the player, […]
Big Game Begins!
Introduction
Last week Big game project began, Im working as a artist on a project created by Jonatan Keil.My part in the group which we named Freshly Squeezed is for the moment to create props and animate the main character.
We are using Unity to create the game.
Last Week
My work last week revolved around creating props, I was tasked with creating two different trees, this seemed like a quite simple task. I was wrong it took me the whole week to get […]
Big Game Begins!
Introduction
Last week Big game project began, Im working as a artist on a project created by Jonatan Keil.My part in the group which we named Freshly Squeezed is for the moment to create props and animate the main character.
We are using Unity to create the game.
Last Week
My work last week revolved around creating props, I was tasked with creating two different trees, this seemed like a quite simple task. I was wrong it took me the whole week to get […]
Fresh start -BGP
The Big Game Project is on and we’re making a game where you play as a bear. This blog will roughly explain what happends throughout the five workdays of the week. #BecomeTheBear
Fresh start -BGP
The Big Game Project is on and we’re making a game where you play as a bear. This blog will roughly explain what happends throughout the five workdays of the week. #BecomeTheBear
Fresh start -BGP
The Big Game Project is on and we’re making a game where you play as a bear. This blog will roughly explain what happends throughout the five workdays of the week. #BecomeTheBear
Fresh start -BGP
The Big Game Project is on and we’re making a game where you play as a bear. This blog will roughly explain what happends throughout the five workdays of the week. #BecomeTheBear
Totemic
Last week the class got to divide itself into new groups for a new course to start making games for the Gotland Game Conference (GGC). Half of my old team is the same with the addition of one artist, one designer/artist and one coder. The theme of the GGC is unconventional controls and after completing “Terminal” we wanted to focus on keeping it simple and polishing it to perfection.
We started a few weeks before starting the course with brainstorming what […]
Totemic
Last week the class got to divide itself into new groups for a new course to start making games for the Gotland Game Conference (GGC). Half of my old team is the same with the addition of one artist, one designer/artist and one coder. The theme of the GGC is unconventional controls and after completing “Terminal” we wanted to focus on keeping it simple and polishing it to perfection.
We started a few weeks before starting the course with brainstorming what […]
First week of Big game project
So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]
First week of Big game project
So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]
First week of Big game project
So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]
First week of Big game project
So the first week of Big Game Project, project that will eventually be on the GGC floor has started
The concept itself was not done during this week but has been iterated upon for several weeks beforehand so we knew exactly what to do once the course started, thus giving us more time in the production phase.
The concept is a fast paced adventure game where your avatar is a robot that is broken, for the player to move you have to […]
Big Game Project (week 1)
The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]
Big Game Project (week 1)
The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]
Big Game Project (week 1)
The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]
Big Game Project (week 1)
The Big Game Project has finally begun and things are going great so far. This week I’m not going to spoil too much about the game that we are creating but go more into detail what I’ve been working with.
This week I’ve been focusing on re-drawing the material placeholders that I drew last weekend. If I haven’t mentioned before, I use Photoshop and my Wacom Intuos 4S for most of my drawings, If I use other tools I’ll be mentioning […]