Browsing 'Graphics': Posts from Game Design and Graphics
Sneaky Ninja – Art director – First post
This will be my first blog post as the Art director in the group Sneaky Ninja. We was one of the latest groups to be created so we have had one week less to work than most groups.
Despite that we have had a very productive first week and I will cover the major art related problems we solved.
We had a small meeting on Sunday the 6th of April where we talked about the concept and discussed ideas. We started working the […]
Sneaky Ninja – Art director – First post
This will be my first blog post as the Art director in the group Sneaky Ninja. We was one of the latest groups to be created so we have had one week less to work than most groups.
Despite that we have had a very productive first week and I will cover the major art related problems we solved.
We had a small meeting on Sunday the 6th of April where we talked about the concept and discussed ideas. We started working the […]
Big Game Project – Week 2
I can’t believe Week 2 is over! It really feels like time is rushing by. Although I’ve been working a lot this week, I kinda feel like I haven’t accomplished as much as I wanted. :/ Anyway…
I blocked in some basic colors on the player model, to get a feel for how the character is going to look when it’s done. I’m not going to produce the final texture just yet though, that’s scheduled for like Week 5.
The model […]
Big Game Project – Week 2
I can’t believe Week 2 is over! It really feels like time is rushing by. Although I’ve been working a lot this week, I kinda feel like I haven’t accomplished as much as I wanted. :/ Anyway…
I blocked in some basic colors on the player model, to get a feel for how the character is going to look when it’s done. I’m not going to produce the final texture just yet though, that’s scheduled for like Week 5.
The model […]
Big Game Project
This blog is a part of the Big Game Project, a course available at Uppsala University – Campus Gotland. The course is ten weeks long and ties in with the GGC (Gotland Game Conference) which is sometime in June. The course could be seen as a examination for all that we are “supposed” to have learned. During these ten weeks each group are going to produce a game from a pre-designed concept. These concepts are created by individual students, before […]
Big Game Project
This blog is a part of the Big Game Project, a course available at Uppsala University – Campus Gotland. The course is ten weeks long and ties in with the GGC (Gotland Game Conference) which is sometime in June. The course could be seen as a examination for all that we are “supposed” to have learned. During these ten weeks each group are going to produce a game from a pre-designed concept. These concepts are created by individual students, before […]
Big Game Project – Week 2
I can’t believe Week 2 is over! It really feels like time is rushing by. Although I’ve been working a lot this week, I kinda feel like I haven’t accomplished as much as I wanted. :/ Anyway…
I blocked in some basic colors on the player model, to get a feel for how the character is going to look when it’s done. I’m not going to produce the final texture just yet though, that’s scheduled for like Week 5.
The model […]
Big Game Project – Week 2
I can’t believe Week 2 is over! It really feels like time is rushing by. Although I’ve been working a lot this week, I kinda feel like I haven’t accomplished as much as I wanted. :/ Anyway…
I blocked in some basic colors on the player model, to get a feel for how the character is going to look when it’s done. I’m not going to produce the final texture just yet though, that’s scheduled for like Week 5.
The model […]
Stationary and Fusion
Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]
Stationary and Fusion
Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]
Stationary and Fusion
Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]
Stationary and Fusion
Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]
First week of the project
Day 1: School meeting with the new Big Game Project group to discuss design, schedule and planning etc. We’re going to work together five days a week from 9-5. The design of the game was shorten from a massive sandbox bear simulator to a polished tutorial as well as an open world to explore after. Everything was discussed; graphic style, particle effects, sounds etc. I am very much hyped to start working as the environment 3D artist.
Day 2: We haven’t […]
First week of the project
Day 1: School meeting with the new Big Game Project group to discuss design, schedule and planning etc. We’re going to work together five days a week from 9-5. The design of the game was shorten from a massive sandbox bear simulator to a polished tutorial as well as an open world to explore after. Everything was discussed; graphic style, particle effects, sounds etc. I am very much hyped to start working as the environment 3D artist.
Day 2: We haven’t […]
Theme Park!
Right away after finishing the first project, we are plunged in to the next one!
My group have devised a game concept called Totemic, it will be a competitive multiplayer game featuring “king of the hill” type gameplay. Four players will each control two characters with a joystick and a trackball and battle each other in a jungle themed arena.
Theme Park!
Right away after finishing the first project, we are plunged in to the next one!
My group have devised a game concept called Totemic, it will be a competitive multiplayer game featuring “king of the hill” type gameplay. Four players will each control two characters with a joystick and a trackball and battle each other in a jungle themed arena.
First week of the project
Day 1: School meeting with the new Big Game Project group to discuss design, schedule and planning etc. We’re going to work together five days a week from 9-5. The design of the game was shorten from a massive sandbox bear simulator to a polished tutorial as well as an open world to explore after. Everything was discussed; graphic style, particle effects, sounds etc. I am very much hyped to start working as the environment 3D artist.
Day 2: We haven’t […]
First week of the project
Day 1: School meeting with the new Big Game Project group to discuss design, schedule and planning etc. We’re going to work together five days a week from 9-5. The design of the game was shorten from a massive sandbox bear simulator to a polished tutorial as well as an open world to explore after. Everything was discussed; graphic style, particle effects, sounds etc. I am very much hyped to start working as the environment 3D artist.
Day 2: We haven’t […]
The conclusions drawn from the project in retrospect
The main conclusion derived from analyzing this project is that a game productions most instrumental asset is communication. For this project, the key to a working communication was a combination of the structure provided by the use of the MDA perspective on game development, which gave the group a common language and frame of reference when discussing every design based decision of the game. And the organizational focus that came from the use of the scrum model for planning and […]
The conclusions drawn from the project in retrospect
The main conclusion derived from analyzing this project is that a game productions most instrumental asset is communication. For this project, the key to a working communication was a combination of the structure provided by the use of the MDA perspective on game development, which gave the group a common language and frame of reference when discussing every design based decision of the game. And the organizational focus that came from the use of the scrum model for planning and […]
Week 1 of Big Game.
So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]
Week 1 of Big Game.
So Big Game project has finally started, in which we are to make a game in 10 weeks.
This first week was pretty event free. We spent a lot of time talking and discussing. Originally we were going to make a game with third person view, but we were thinking of changing it to first person to minimize the work needed for the main character. After some time we decided to make the game in first person view. We started assigning […]
