Browsing 'Graphics': Posts from Game Design and Graphics

Week 5

Most of this week has been to plan towards the open Alpha testing on friday. What graphical assets the game need in order to give the player feedback and directions.
I tasked myself early during the week to design the core lightning of the game, step by step progressing towards the aesthetic feeling of enclosed environment with fire as the main source of light. The torches had to go through several design processes and iteration until they became final. They began […]

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Program: Graphics

Week 5

Most of this week has been to plan towards the open Alpha testing on friday. What graphical assets the game need in order to give the player feedback and directions.
I tasked myself early during the week to design the core lightning of the game, step by step progressing towards the aesthetic feeling of enclosed environment with fire as the main source of light. The torches had to go through several design processes and iteration until they became final. They began […]

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Program: Graphics

week 4

I started working on the grappling hook item for the game. The item was to be modeled in 3ds max following the concept skis of it that was made by one other artist. I started by creating the hook and from that I created the rope. The large bundle of rope that the player was going to hold was created separately and simple. After it was done we needed to figure out how much we needed to scale it. By […]

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Program: Graphics

week 4

I started working on the grappling hook item for the game. The item was to be modeled in 3ds max following the concept skis of it that was made by one other artist. I started by creating the hook and from that I created the rope. The large bundle of rope that the player was going to hold was created separately and simple. After it was done we needed to figure out how much we needed to scale it. By […]

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Program: Graphics

Big Game Project – Week 5


The logo has been (more or less) completed! There’s still some polish to be done – the bolt in the D needs some more definition, and there’s supposed to be some blue lightning bolts surrounding the text. Also that “chipped paint” effect needs to be better. But so far it’s looking pretty good!
I decided to use the robot’s color scheme because consistency is good! The reason I picked them for the robot is that red is a classic “racing color”, […]

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Program: Graphics

Big Game Project – Week 5


The logo has been (more or less) completed! There’s still some polish to be done – the bolt in the D needs some more definition, and there’s supposed to be some blue lightning bolts surrounding the text. Also that “chipped paint” effect needs to be better. But so far it’s looking pretty good!
I decided to use the robot’s color scheme because consistency is good! The reason I picked them for the robot is that red is a classic “racing color”, […]

/ Comments Off on Big Game Project – Week 5
Program: Graphics

Big Game Project – Week 5


The logo has been (more or less) completed! There’s still some polish to be done – the bolt in the D needs some more definition, and there’s supposed to be some blue lightning bolts surrounding the text. Also that “chipped paint” effect needs to be better. But so far it’s looking pretty good!
I decided to use the robot’s color scheme because consistency is good! The reason I picked them for the robot is that red is a classic “racing color”, […]

/ Comments Off on Big Game Project – Week 5
Program: Graphics

Big Game Project – Week 5


The logo has been (more or less) completed! There’s still some polish to be done – the bolt in the D needs some more definition, and there’s supposed to be some blue lightning bolts surrounding the text. Also that “chipped paint” effect needs to be better. But so far it’s looking pretty good!
I decided to use the robot’s color scheme because consistency is good! The reason I picked them for the robot is that red is a classic “racing color”, […]

/ Comments Off on Big Game Project – Week 5
Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

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Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

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Program: Graphics

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

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Program: Graphics

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

/ Comments Off on Week 5 – Big Game Project – Defunct
Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

/ Comments Off on Fifth Week of Big Game Project
Program: Graphics

Fifth Week of Big Game Project

This week has been very hectic, we worked  hard  to get a somewhat solid level for the alpha test for people to play.
I have been working primarily on the effects and particles this week for feedback purposes and readability.
I have never worked in depth with the Unity Particle Systems so i had to experiment allot and look what others had done to get the desired effects. I bought some particle effects i thought was cool and dissected them to see how they where made […]

/ Comments Off on Fifth Week of Big Game Project
Program: Graphics

5th Week of Big Game (Week 19)

This week we had Alpha test, so I placed out boosts and sparks, so people could play the map and get score. I also kept working on the map. I changed the ramp in the cave, because the erlier version had many funky hit box issues. Also it didn’t look good, people would crash into the ramp, so now I changed it to a quarter pipe along the wall.

I have also kept adding things on the […]

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Program: Graphics

5th Week of Big Game (Week 19)

This week we had Alpha test, so I placed out boosts and sparks, so people could play the map and get score. I also kept working on the map. I changed the ramp in the cave, because the erlier version had many funky hit box issues. Also it didn’t look good, people would crash into the ramp, so now I changed it to a quarter pipe along the wall.

I have also kept adding things on the […]

/ Comments Off on 5th Week of Big Game (Week 19)
Program: Graphics

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

/ Comments Off on Week 5 – Big Game Project – Defunct
Program: Graphics

Week 5 – Big Game Project – Defunct

I was still sick during the entire week, so I worked from my apartment. I did spend some time fixing errors in my level, but it was decorating the level that took the majority of the time. During the week we also had some discussion regarding lighting, there were a lot of arguing and mixed/impulsive opinions. So the whole Tuesday I sat and experimented with lighting, I think that we now have come to an agreement.

How we want the […]

/ Comments Off on Week 5 – Big Game Project – Defunct
Program: Graphics

Week 5 BGP

During last week I kept on working with the animations, mainly the main menu animations, they are not quite finished so I will have to work on them for a bit this week as well, I also tweaked some of the older animations such as when the character is in the air.

 When in the main menu the character will be laying on the ground making sudle movements and from time to time larger movements such as trying to lift himself […]

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Program: Graphics

Week 5 BGP

During last week I kept on working with the animations, mainly the main menu animations, they are not quite finished so I will have to work on them for a bit this week as well, I also tweaked some of the older animations such as when the character is in the air.

 When in the main menu the character will be laying on the ground making sudle movements and from time to time larger movements such as trying to lift himself […]

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Program: Graphics

Textures, sculptures and alpha test feedback

This week we prepared to get the game for alpha testing that we had in the end of the week.My main task this week was to look through the backlog and look in the game to see what models and textures we needed. After that I helped the texture artist with creating a tillable wall and floor texture. I also worked on blocking out colors on props that needed to be textured, meaning that for the alpha they would have […]

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Program: Graphics

Textures, sculptures and alpha test feedback

This week we prepared to get the game for alpha testing that we had in the end of the week.My main task this week was to look through the backlog and look in the game to see what models and textures we needed. After that I helped the texture artist with creating a tillable wall and floor texture. I also worked on blocking out colors on props that needed to be textured, meaning that for the alpha they would have […]

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Program: Graphics

Textures, sculptures and alpha test feedback

This week we prepared to get the game for alpha testing that we had in the end of the week.My main task this week was to look through the backlog and look in the game to see what models and textures we needed. After that I helped the texture artist with creating a tillable wall and floor texture. I also worked on blocking out colors on props that needed to be textured, meaning that for the alpha they would have […]

/ Comments Off on Textures, sculptures and alpha test feedback
Program: Graphics

Textures, sculptures and alpha test feedback

This week we prepared to get the game for alpha testing that we had in the end of the week.My main task this week was to look through the backlog and look in the game to see what models and textures we needed. After that I helped the texture artist with creating a tillable wall and floor texture. I also worked on blocking out colors on props that needed to be textured, meaning that for the alpha they would have […]

/ Comments Off on Textures, sculptures and alpha test feedback
Program: Graphics