Browsing 'Graphics': Posts from Game Design and Graphics

Big Game Project – Week 6

I’ve been down with a cold and haven’t been able to do much this week. 🙁
But, what I have done is some plants that will hopefully give the environments the character we’re after.

 

I made some new generic ground plants that are much better than the old ones. These ones use half the polys (about 100), and what’s even better is that they actually use alpha! The reason the old one was so expensive is that I didn’t know […]

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Program: Graphics

Big Game Project – Week 6

I’ve been down with a cold and haven’t been able to do much this week. 🙁
But, what I have done is some plants that will hopefully give the environments the character we’re after.

 

I made some new generic ground plants that are much better than the old ones. These ones use half the polys (about 100), and what’s even better is that they actually use alpha! The reason the old one was so expensive is that I didn’t know […]

/ Comments Off on Big Game Project – Week 6
Program: Graphics

Big Game Project: Defunct: Week 6

I finally got around to the tutorial level. Planning and building it structurally took almost all week. Since the beginning of the project, I always imagined the tutorial level to be very open, only containing a few hills that you had to go up and over. The different features would be explained and performed between the hills, if you didn’t learn the feature; you wouldn’t get over the hill.
 
There are two problems with this. One is that you gain a […]

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Program: Graphics

Big Game Project: Defunct: Week 6

I finally got around to the tutorial level. Planning and building it structurally took almost all week. Since the beginning of the project, I always imagined the tutorial level to be very open, only containing a few hills that you had to go up and over. The different features would be explained and performed between the hills, if you didn’t learn the feature; you wouldn’t get over the hill.
 
There are two problems with this. One is that you gain a […]

/ Comments Off on Big Game Project: Defunct: Week 6
Program: Graphics

Big Game Project – Week 6

I’ve been down with a cold and haven’t been able to do much this week. 🙁
But, what I have done is some plants that will hopefully give the environments the character we’re after.

 

I made some new generic ground plants that are much better than the old ones. These ones use half the polys (about 100), and what’s even better is that they actually use alpha! The reason the old one was so expensive is that I didn’t know […]

/ Comments Off on Big Game Project – Week 6
Program: Graphics

Big Game Project – Week 6

I’ve been down with a cold and haven’t been able to do much this week. 🙁
But, what I have done is some plants that will hopefully give the environments the character we’re after.

 

I made some new generic ground plants that are much better than the old ones. These ones use half the polys (about 100), and what’s even better is that they actually use alpha! The reason the old one was so expensive is that I didn’t know […]

/ Comments Off on Big Game Project – Week 6
Program: Graphics

Big Game Project: Defunct: Week 6

I finally got around to the tutorial level. Planning and building it structurally took almost all week. Since the beginning of the project, I always imagined the tutorial level to be very open, only containing a few hills that you had to go up and over. The different features would be explained and performed between the hills, if you didn’t learn the feature; you wouldn’t get over the hill.
 
There are two problems with this. One is that you gain a […]

/ Comments Off on Big Game Project: Defunct: Week 6
Program: Graphics

Big Game Project: Defunct: Week 6

I finally got around to the tutorial level. Planning and building it structurally took almost all week. Since the beginning of the project, I always imagined the tutorial level to be very open, only containing a few hills that you had to go up and over. The different features would be explained and performed between the hills, if you didn’t learn the feature; you wouldn’t get over the hill.
 
There are two problems with this. One is that you gain a […]

/ Comments Off on Big Game Project: Defunct: Week 6
Program: Graphics

Gatherer deaths

Today I managed to create death animations for all four gatherers, to save us some time I created a general one that could be used for anything and used the same body for all of them. If we have time we will create more death animations to get some variety and an even more cartoonish effect but now we have at least one for all of them.
Here is how a couple of them they turned out
May 12, 2014 / Comments Off on Gatherer deaths

Program: Graphics

Gatherer deaths

Today I managed to create death animations for all four gatherers, to save us some time I created a general one that could be used for anything and used the same body for all of them. If we have time we will create more death animations to get some variety and an even more cartoonish effect but now we have at least one for all of them.
Here is how a couple of them they turned out
May 12, 2014 / Comments Off on Gatherer deaths

Program: Graphics