Browsing 'Graphics': Posts from Game Design and Graphics

3D Computer Graphics – Blog Post Week 05

This is a blog post that will showcase my final object for assignment one in the 3D Computer Graphics course that I’m taking. My object is a medieval themed chest and I have created a diffuse texture and both a specular and normal map to enhance the details in the texture.
The diffuse map is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. Any bitmap […]

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Program: Graphics

3D Computer Graphics – Blog Post Week 05

This is a blog post that will showcase my final object for assignment one in the 3D Computer Graphics course that I’m taking. My object is a medieval themed chest and I have created a diffuse texture and both a specular and normal map to enhance the details in the texture.
The diffuse map is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. Any bitmap […]

/ Comments Off on 3D Computer Graphics – Blog Post Week 05
Program: Graphics

3D Computer Graphics – Blog Post Week 05

This is a blog post that will showcase my final object for assignment one in the 3D Computer Graphics course that I’m taking. My object is a medieval themed chest and I have created a diffuse texture and both a specular and normal map to enhance the details in the texture.
The diffuse map is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. Any bitmap […]

/ Comments Off on 3D Computer Graphics – Blog Post Week 05
Program: Graphics

3D Computer Graphics – Blog Post Week 05

This is a blog post that will showcase my final object for assignment one in the 3D Computer Graphics course that I’m taking. My object is a medieval themed chest and I have created a diffuse texture and both a specular and normal map to enhance the details in the texture.
The diffuse map is the most frequently used texture mapping method. It wraps the bitmap image onto the 3D geometry surface while displaying its original pixel color. Any bitmap […]

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Program: Graphics

Assignment 2 presentation and progress report

 

Here is the presentation and the progress report of assignment 2 all baked in to one. I chose to model a 12th century baptismal font. At least I thought it was a baptismal font during the entire process of making it, only to find out after some further research that it is in fact a “Piscina”! the Piscina is a drain used by the church to dispose of holy water and to wash the communion vessels, usually […]

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Program: Graphics

Assignment 2 presentation and progress report

 

Here is the presentation and the progress report of assignment 2 all baked in to one. I chose to model a 12th century baptismal font. At least I thought it was a baptismal font during the entire process of making it, only to find out after some further research that it is in fact a “Piscina”! the Piscina is a drain used by the church to dispose of holy water and to wash the communion vessels, usually […]

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Program: Graphics

Five week game-concept (Paper-prototype)

Yesterday my group tried to make a paper prototype that will represent the gameplay that we want the final pc game to have. In order to make this reality we started of with a basic boardgame as our base. I used a similar approach in my other group when we made a paperprototype of  Left 4 Dead 2.
In this boardgame we used a grid of 7×7 squares and let the outer most squares be the […]

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Program: Graphics

Five week game-concept (Paper-prototype)

Yesterday my group tried to make a paper prototype that will represent the gameplay that we want the final pc game to have. In order to make this reality we started of with a basic boardgame as our base. I used a similar approach in my other group when we made a paperprototype of  Left 4 Dead 2.
In this boardgame we used a grid of 7×7 squares and let the outer most squares be the […]

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Program: Graphics

Space Shooter 2: Electric Boogaloo

… or maybe not. Actually, yesterday we decided that the name for our Space Shooter should be Candybones Carnival, which I really like.
For the artstyle of the game we decided on a paper cut out sort of look. I struggled a bit with it at the beginning, but I think I’m getting the hang of it!

This is the first version of a background that I did. I never finished it because I quickly realized it didn’t look the way we […]

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Program: Graphics

Space Shooter 2: Electric Boogaloo

… or maybe not. Actually, yesterday we decided that the name for our Space Shooter should be Candybones Carnival, which I really like.
For the artstyle of the game we decided on a paper cut out sort of look. I struggled a bit with it at the beginning, but I think I’m getting the hang of it!

This is the first version of a background that I did. I never finished it because I quickly realized it didn’t look the way we […]

/ Comments Off on Space Shooter 2: Electric Boogaloo
Program: Graphics

Space Shooter 2: Electric Boogaloo

… or maybe not. Actually, yesterday we decided that the name for our Space Shooter should be Candybones Carnival, which I really like.
For the artstyle of the game we decided on a paper cut out sort of look. I struggled a bit with it at the beginning, but I think I’m getting the hang of it!

This is the first version of a background that I did. I never finished it because I quickly realized it didn’t look the way we […]

/ Comments Off on Space Shooter 2: Electric Boogaloo
Program: Graphics

Space Shooter 2: Electric Boogaloo

… or maybe not. Actually, yesterday we decided that the name for our Space Shooter should be Candybones Carnival, which I really like.
For the artstyle of the game we decided on a paper cut out sort of look. I struggled a bit with it at the beginning, but I think I’m getting the hang of it!

This is the first version of a background that I did. I never finished it because I quickly realized it didn’t look the way we […]

/ Comments Off on Space Shooter 2: Electric Boogaloo
Program: Graphics

Developers Diary. Meeting 2. Jetpack Orangutan.

Second Meeting.
We met up again and immediately began discussing what the group had done.
As producer I had the team assemble in the library and I asked the group to look at the slides for the One-Page Design Lecture that Marcus had put on our web-portal for Uppsala University.
The first thing we did was decide on a high-concept. A sentence that is the essence of our game, is punchy and informative and interesting.
After that we decided to hold off on the […]

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Program: Graphics

Developers Diary. Meeting 2. Jetpack Orangutan.

Second Meeting.
We met up again and immediately began discussing what the group had done.
As producer I had the team assemble in the library and I asked the group to look at the slides for the One-Page Design Lecture that Marcus had put on our web-portal for Uppsala University.
The first thing we did was decide on a high-concept. A sentence that is the essence of our game, is punchy and informative and interesting.
After that we decided to hold off on the […]

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Program: Graphics

Developers Diary. Meeting 1. Orangutan.

First meeting.
We met up to start the prject by discussing our different ideas and settling on one.
First things first however, we decided to fill in the other roles:
I was given the role of Producer.
Erik decided to be Lead Coder.
Filip decided that Lead Art was for him.
Marcus chose Game Designer.
Alex 1 chose QA and Lead Sound was given to Alex 2.
We discussed at length our different game ideas and finally settled on Marcus’s, which I’ll explain briefly:
You are an Orangutan in […]

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Program: Graphics

Developers Diary. Meeting 1. Orangutan.

First meeting.
We met up to start the prject by discussing our different ideas and settling on one.
First things first however, we decided to fill in the other roles:
I was given the role of Producer.
Erik decided to be Lead Coder.
Filip decided that Lead Art was for him.
Marcus chose Game Designer.
Alex 1 chose QA and Lead Sound was given to Alex 2.
We discussed at length our different game ideas and finally settled on Marcus’s, which I’ll explain briefly:
You are an Orangutan in […]

/ Comments Off on Developers Diary. Meeting 1. Orangutan.
Program: Graphics

Developers Diary. Meeting 2. Jetpack Orangutan.

Second Meeting.
We met up again and immediately began discussing what the group had done.
As producer I had the team assemble in the library and I asked the group to look at the slides for the One-Page Design Lecture that Marcus had put on our web-portal for Uppsala University.
The first thing we did was decide on a high-concept. A sentence that is the essence of our game, is punchy and informative and interesting.
After that we decided to hold off on the […]

/ Comments Off on Developers Diary. Meeting 2. Jetpack Orangutan.
Program: Graphics

Developers Diary. Meeting 2. Jetpack Orangutan.

Second Meeting.
We met up again and immediately began discussing what the group had done.
As producer I had the team assemble in the library and I asked the group to look at the slides for the One-Page Design Lecture that Marcus had put on our web-portal for Uppsala University.
The first thing we did was decide on a high-concept. A sentence that is the essence of our game, is punchy and informative and interesting.
After that we decided to hold off on the […]

/ Comments Off on Developers Diary. Meeting 2. Jetpack Orangutan.
Program: Graphics

Developers Diary. Meeting 1. Orangutan.

First meeting.
We met up to start the prject by discussing our different ideas and settling on one.
First things first however, we decided to fill in the other roles:
I was given the role of Producer.
Erik decided to be Lead Coder.
Filip decided that Lead Art was for him.
Marcus chose Game Designer.
Alex 1 chose QA and Lead Sound was given to Alex 2.
We discussed at length our different game ideas and finally settled on Marcus’s, which I’ll explain briefly:
You are an Orangutan in […]

/ Comments Off on Developers Diary. Meeting 1. Orangutan.
Program: Graphics

Developers Diary. Meeting 1. Orangutan.

First meeting.
We met up to start the prject by discussing our different ideas and settling on one.
First things first however, we decided to fill in the other roles:
I was given the role of Producer.
Erik decided to be Lead Coder.
Filip decided that Lead Art was for him.
Marcus chose Game Designer.
Alex 1 chose QA and Lead Sound was given to Alex 2.
We discussed at length our different game ideas and finally settled on Marcus’s, which I’ll explain briefly:
You are an Orangutan in […]

/ Comments Off on Developers Diary. Meeting 1. Orangutan.
Program: Graphics

What´s so great about games?

A while ago we had to write a Swedish popular scientific text connected to our education. I noticed that several students chose to write about game violence. So I figured it would be a good counter to write about the good things we can get from gaming.
Datorspel kan göra dig smartare
Kan man lära sig något bra utav tv och datorspel eller finns det bara våld att hämta? Trots många krigsspel och klagomål på spelvåld så finns det flertal användningsområden där […]

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Program: Graphics

What´s so great about games?

A while ago we had to write a Swedish popular scientific text connected to our education. I noticed that several students chose to write about game violence. So I figured it would be a good counter to write about the good things we can get from gaming.
Datorspel kan göra dig smartare
Kan man lära sig något bra utav tv och datorspel eller finns det bara våld att hämta? Trots många krigsspel och klagomål på spelvåld så finns det flertal användningsområden där […]

/ Comments Off on What´s so great about games?
Program: Graphics

Five week game-concept

This week we started with a project that will run for five weeks. The assignment is to make a game-concept during these weeks that will be a 2D space-shooter featuring a theme based on two words that we have been given randomly. My groups words is:

Underground
Suburban

And how do you make a space-shooter from these words?
A space-shooter does not mean exactly what the name suggests. It means that there is no gravity in the game that affects players or ammunition of […]

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Program: Graphics

Five week game-concept

This week we started with a project that will run for five weeks. The assignment is to make a game-concept during these weeks that will be a 2D space-shooter featuring a theme based on two words that we have been given randomly. My groups words is:

Underground
Suburban

And how do you make a space-shooter from these words?
A space-shooter does not mean exactly what the name suggests. It means that there is no gravity in the game that affects players or ammunition of […]

/ Comments Off on Five week game-concept
Program: Graphics