Browsing 'Graphics': Posts from Game Design and Graphics

Assignment 3: Model Optimisation

This turned out to be a very late update. This is the final version of the character based on the concept art and WIP.
   




 
Onwards to UV mapping!
 
 
Björn Erik Berndtsson. Graphics and Game Design.

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Program: Graphics

Assignment 3: Model Optimisation

This turned out to be a very late update. This is the final version of the character based on the concept art and WIP.
   




 
Onwards to UV mapping!
 
 
Björn Erik Berndtsson. Graphics and Game Design.

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Program: Graphics

3D-I Assignment 3; Part 2

A few weeks have passed and it’s time for another update on the current character modeling assignment. Since it’s been a while since the last update, I’ve done quite a lot. So here’s a summary.

As I find the head and face the most important and noteworthy about this model, this is where I started. The rest was so simplistic that I felt that could come later on. The way I like to model faces is that I start by […]

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Program: Graphics

3D-I Assignment 3; Part 2

A few weeks have passed and it’s time for another update on the current character modeling assignment. Since it’s been a while since the last update, I’ve done quite a lot. So here’s a summary.

As I find the head and face the most important and noteworthy about this model, this is where I started. The rest was so simplistic that I felt that could come later on. The way I like to model faces is that I start by […]

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Program: Graphics

5 week project: Heartbeat bat

This week we began working on our pitch for the five week project. We are now closing in on the final week. Lisa from our group was working on the design through Powerpoint while the rest of us focused on the text and images for the pitch.
I myself tried to figure out how to make a gif. I also did a sprite sheet with 22 pictures of our bat (Crank) and when I finally added all the images together I […]

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Program: Graphics

5 week project: Heartbeat bat

This week we began working on our pitch for the five week project. We are now closing in on the final week. Lisa from our group was working on the design through Powerpoint while the rest of us focused on the text and images for the pitch.
I myself tried to figure out how to make a gif. I also did a sprite sheet with 22 pictures of our bat (Crank) and when I finally added all the images together I […]

/ Comments Off on 5 week project: Heartbeat bat
Program: Graphics

5 week project: Heartbeat bat

This week we began working on our pitch for the five week project. We are now closing in on the final week. Lisa from our group was working on the design through Powerpoint while the rest of us focused on the text and images for the pitch.
I myself tried to figure out how to make a gif. I also did a sprite sheet with 22 pictures of our bat (Crank) and when I finally added all the images together I […]

/ Comments Off on 5 week project: Heartbeat bat
Program: Graphics

5 week project: Heartbeat bat

This week we began working on our pitch for the five week project. We are now closing in on the final week. Lisa from our group was working on the design through Powerpoint while the rest of us focused on the text and images for the pitch.
I myself tried to figure out how to make a gif. I also did a sprite sheet with 22 pictures of our bat (Crank) and when I finally added all the images together I […]

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Program: Graphics

Week 8 3D1

This week’s post will focus on “photogrammetry” or the use of scanning objects using photos and turning it in to 3D objects. During class this week we were given the assignment to create a 3D mesh on top of a facial scan, the idea was to use a scan of our own faces. However the scan of my face was somewhat incomplete and lacked sufficient coverage for me to be able to patch together a model. I wish now that […]

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Program: Graphics

Week 8 3D1

This week’s post will focus on “photogrammetry” or the use of scanning objects using photos and turning it in to 3D objects. During class this week we were given the assignment to create a 3D mesh on top of a facial scan, the idea was to use a scan of our own faces. However the scan of my face was somewhat incomplete and lacked sufficient coverage for me to be able to patch together a model. I wish now that […]

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Program: Graphics

Week 8 3D1

This week’s post will focus on “photogrammetry” or the use of scanning objects using photos and turning it in to 3D objects. During class this week we were given the assignment to create a 3D mesh on top of a facial scan, the idea was to use a scan of our own faces. However the scan of my face was somewhat incomplete and lacked sufficient coverage for me to be able to patch together a model. I wish now that […]

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Program: Graphics

Week 8 3D1

This week’s post will focus on “photogrammetry” or the use of scanning objects using photos and turning it in to 3D objects. During class this week we were given the assignment to create a 3D mesh on top of a facial scan, the idea was to use a scan of our own faces. However the scan of my face was somewhat incomplete and lacked sufficient coverage for me to be able to patch together a model. I wish now that […]

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Program: Graphics

Artwork team 12


 

Copyright Tara Sundström

                                                                 —————————————————————————————————

                                        

Copyright Lisa svanström

———————————————————————————————————

Copyright Amanda Heinonen

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Program: Graphics

Artwork team 12


 

Copyright Tara Sundström

                                                                 —————————————————————————————————

                                        

Copyright Lisa svanström

———————————————————————————————————

Copyright Amanda Heinonen

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Program: Graphics

3D Week 09 – Assignment 3: part 4

Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]

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Program: Graphics

3D Week 09 – Assignment 3: part 4

Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]

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Program: Graphics

3D Week 09 – Assignment 3: part 4

Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]

/ Comments Off on 3D Week 09 – Assignment 3: part 4
Program: Graphics

3D Week 09 – Assignment 3: part 4

Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]

/ Comments Off on 3D Week 09 – Assignment 3: part 4
Program: Graphics

3D Week 09 – Assignment 3: part 4

Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]

/ Comments Off on 3D Week 09 – Assignment 3: part 4
Program: Graphics

3D Week 09 – Assignment 3: part 4

Hello!
This is the final update on the final assignment of the 3D1 course. I’m really pleased with how it turned out, and by comparing this with my first assignment (the sci-fi crate) I can tell that I have really learnt a few tricks. The modelling is so much faster and the final mesh is much more optimized. The texture is more appealing (and more fun to create) as it is hand drawn instead of using photos from the internet.
Well, here […]

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Program: Graphics

Concept Assignment Continues

Work on the concept moves forward. Third week we made a paper prototype of the game, a physical representation of how the game is supposed to work. We got a lot of good feedback, and needed to iron out some stuff that were unclear about the game design, such as level design, puzzle difficulties and game scope.
Last week we worked on our pitch for the game, we then had a test pitch in front of two teachers. The test pitch […]

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Program: Graphics

Concept Assignment Continues

Work on the concept moves forward. Third week we made a paper prototype of the game, a physical representation of how the game is supposed to work. We got a lot of good feedback, and needed to iron out some stuff that were unclear about the game design, such as level design, puzzle difficulties and game scope.
Last week we worked on our pitch for the game, we then had a test pitch in front of two teachers. The test pitch […]

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Program: Graphics

Concept Assignment Continues

Work on the concept moves forward. Third week we made a paper prototype of the game, a physical representation of how the game is supposed to work. We got a lot of good feedback, and needed to iron out some stuff that were unclear about the game design, such as level design, puzzle difficulties and game scope.
Last week we worked on our pitch for the game, we then had a test pitch in front of two teachers. The test pitch […]

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Program: Graphics

Concept Assignment Continues

Work on the concept moves forward. Third week we made a paper prototype of the game, a physical representation of how the game is supposed to work. We got a lot of good feedback, and needed to iron out some stuff that were unclear about the game design, such as level design, puzzle difficulties and game scope.
Last week we worked on our pitch for the game, we then had a test pitch in front of two teachers. The test pitch […]

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Program: Graphics