Browsing 'Graphics': Posts from Game Design and Graphics

Week 5 of production: More logos… and not much more.

Hello everyone, late post for week five of production… where not a lot of things happened.
So during week 5 I had to work a lot with the presentation for the GGC as well as finishing up the logo for the game. The week before I had made several different iterations of the logo, but with no success. We wanted a logo that would represent our concept of wind. I took the cloudy shape from the earlier iteration and ditched the […]

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Program: Graphics

Week 5 of production: More logos… and not much more.

Hello everyone, late post for week five of production… where not a lot of things happened.
So during week 5 I had to work a lot with the presentation for the GGC as well as finishing up the logo for the game. The week before I had made several different iterations of the logo, but with no success. We wanted a logo that would represent our concept of wind. I took the cloudy shape from the earlier iteration and ditched the […]

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Program: Graphics

GodFire Forge – Trailer!

GODFIRE FORGETheme Park 2015
Hello dwellers! Long time no see. It is now less than one week left for GGC (Gotland Game Conference) which will be on sunday this weekend. 
And now, what you all have been waiting for. Sleipnir Games proudly present the GodFire Forge trailer! Enjoy 🙂

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Program: Graphics

GodFire Forge – Trailer!

GODFIRE FORGETheme Park 2015
Hello dwellers! Long time no see. It is now less than one week left for GGC (Gotland Game Conference) which will be on sunday this weekend. 
And now, what you all have been waiting for. Sleipnir Games proudly present the GodFire Forge trailer! Enjoy 🙂

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Program: Graphics

Big Game Week 8

Last week i worked on animations for the Ghoul and spell effects. Sadly I dont have any footage of my work but i will link to the trailer and show some screenshots of the game.
They way we worked with the animations was that i made a firstpass animation that jsut have the basic poses and movement in them. Then William our lead artist who is also the best animator in the team, worked on making them look much better. We […]

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Program: Graphics

Big Game Week 8

Last week i worked on animations for the Ghoul and spell effects. Sadly I dont have any footage of my work but i will link to the trailer and show some screenshots of the game.
They way we worked with the animations was that i made a firstpass animation that jsut have the basic poses and movement in them. Then William our lead artist who is also the best animator in the team, worked on making them look much better. We […]

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Program: Graphics

BGP – Scrap Pirates – Week 7

This past week I’ve been working on the trailer for Scrap Pirates, and finished it yesterday. We wanted to keep the trailer simple, using the in-game assets and gameplay footage, as we didn’t have the time to create a lot of new animations. The only “new” character animation in the trailer is a short pointing-animation consisting of three frames, where I just changed the arm on the idle-pose.
I began working on the trailer without the music, as we didn’t have […]

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Program: Graphics

BGP – Scrap Pirates – Week 7

This past week I’ve been working on the trailer for Scrap Pirates, and finished it yesterday. We wanted to keep the trailer simple, using the in-game assets and gameplay footage, as we didn’t have the time to create a lot of new animations. The only “new” character animation in the trailer is a short pointing-animation consisting of three frames, where I just changed the arm on the idle-pose.
I began working on the trailer without the music, as we didn’t have […]

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Program: Graphics

BGP#6 – Crunch Week

Greetings!
Lets just open with this video:
 
I’m tired but still want to work even more on this game. This week there has been a lot to do, since the trailer was to be completed today and will be one of the first things people will see of our game.
So this week I’ve worked on textures and spell effects as well as animating a ton of gifs to showcase our models and effects. But boy has it been fun. Many a late […]

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Program: Graphics

BGP#6 – Crunch Week

Greetings!
Lets just open with this video:
 
I’m tired but still want to work even more on this game. This week there has been a lot to do, since the trailer was to be completed today and will be one of the first things people will see of our game.
So this week I’ve worked on textures and spell effects as well as animating a ton of gifs to showcase our models and effects. But boy has it been fun. Many a late […]

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Program: Graphics

Tamarrion Trailer

The trailer for Tamarrion is finally out!

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Program: Graphics

Tamarrion Trailer

The trailer for Tamarrion is finally out!

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Program: Graphics

BGP Week 5 – Character Skinning and Texturing

For week 5 of 7 in this project, my main focus was on the character, working on skinning, UV-mapping and texturing. Rigging and quick skinning had already been done, and since we use APEX Cloth for a big portion of the character, the primary area that needed work was the face. Mainly opening the eyes and mouth were prioritized.

 
Although a bit difficult to see, here is the facial rig I made. It’s rather simple, since we wouldn’t have time […]

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Program: Graphics

BGP Week 5 – Character Skinning and Texturing

For week 5 of 7 in this project, my main focus was on the character, working on skinning, UV-mapping and texturing. Rigging and quick skinning had already been done, and since we use APEX Cloth for a big portion of the character, the primary area that needed work was the face. Mainly opening the eyes and mouth were prioritized.

 
Although a bit difficult to see, here is the facial rig I made. It’s rather simple, since we wouldn’t have time […]

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Program: Graphics

Tamarrion, post 7

This week I’ve been cleaning our motion capture recordings and preparing them for implementation into the engine. I’ve also been working on the trailer for our game.

Getting the animations for our main character ready had higher priority than the boss, as the main character had no satisfactory placeholder animations, while the boss is presentable with its current set of placeholder movements. The trailer for our game also needs to be in by tomorrow, so we wanted to make sure our […]

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Program: Graphics

Tamarrion, post 7

This week I’ve been cleaning our motion capture recordings and preparing them for implementation into the engine. I’ve also been working on the trailer for our game.

Getting the animations for our main character ready had higher priority than the boss, as the main character had no satisfactory placeholder animations, while the boss is presentable with its current set of placeholder movements. The trailer for our game also needs to be in by tomorrow, so we wanted to make sure our […]

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Program: Graphics

BGP – Asset Making

Hi!!
This week has been about filling out the world with 3D graphical assets, maing the game feeling more complete in for GGC. The assets do all follow the Style Guide made by Valdemar, our lead artist. Assets were made in two groups; assets on track and assets off track.
So, first off I will show the on track assets:

Boosters gives the player more speed, and will be placed on the track with a type of hologram that the player […]

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Program: Graphics

BGP – Asset Making

Hi!!
This week has been about filling out the world with 3D graphical assets, maing the game feeling more complete in for GGC. The assets do all follow the Style Guide made by Valdemar, our lead artist. Assets were made in two groups; assets on track and assets off track.
So, first off I will show the on track assets:

Boosters gives the player more speed, and will be placed on the track with a type of hologram that the player […]

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Program: Graphics

BGP Week 7: Beta

Crunch, crunch, crunch. This week was beta week, and we had been working late to get as much done as possible, some days as late as 2 am. We have accomplished more this week than during any previous week. Personally I animated the ghoul character and painted more textures than I can count. However, there is still much that has to be done. There environment is near completion, but the character texture might require a repaint, spells need more impact […]

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Program: Graphics

BGP Week 7: Beta

Crunch, crunch, crunch. This week was beta week, and we had been working late to get as much done as possible, some days as late as 2 am. We have accomplished more this week than during any previous week. Personally I animated the ghoul character and painted more textures than I can count. However, there is still much that has to be done. There environment is near completion, but the character texture might require a repaint, spells need more impact […]

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Program: Graphics

4 weeks of production!

Hello again! I have been quite for about 4 weeks now. This is because Ii have been too busy with the project. I have decided to merge 4 weeks of blog posts into one long one. I have split the post in to 3 parts. Each part is a key thing I have been working on.
Starting from the start again
We were having a lot of trouble making the back part of our pods (pods will be called Beast in […]

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Program: Graphics

4 weeks of production!

Hello again! I have been quite for about 4 weeks now. This is because Ii have been too busy with the project. I have decided to merge 4 weeks of blog posts into one long one. I have split the post in to 3 parts. Each part is a key thing I have been working on.
Starting from the start again
We were having a lot of trouble making the back part of our pods (pods will be called Beast in […]

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Program: Graphics

Big Game: Week 6

Hello!
This week I have worked on creating 3D models for the race track. I a wide version of the track, walls for the side of the track, a connection piece between the wide and the standard size of the track, and a piece for signaling the end of a piece of track. I also textured all of the pieces which I made. I made the start menu for the game.
Since we are going to use a modular track we need […]

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Program: Graphics

Big Game: Week 6

Hello!
This week I have worked on creating 3D models for the race track. I a wide version of the track, walls for the side of the track, a connection piece between the wide and the standard size of the track, and a piece for signaling the end of a piece of track. I also textured all of the pieces which I made. I made the start menu for the game.
Since we are going to use a modular track we need […]

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Program: Graphics