Browsing 'Graphics': Posts from Game Design and Graphics

Första blogginlägget 2016-02-11

Hej, denna vecka har jag bland annat gjort några Power up- ikoner.
En ikon för Freeze- Ammunition, Power Plant, Homing Missile och E.M.P.
Freeze- ammunitionen tänkte jag skulle vara väldigt enkel att förstå vad den var för nåt Den gör så att man skjuter en frysstråle som fryser fast fienderna. För att rita snöflingan tog jag en bild på en snöflinga från google och ritade av den. Nu när jag tänker efter vet jag inte om man får göra så, jag ville […]

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Program: Graphics

Första blogginlägget 2016-02-11

Hej, denna vecka har jag bland annat gjort några Power up- ikoner.
En ikon för Freeze- Ammunition, Power Plant, Homing Missile och E.M.P.
Freeze- ammunitionen tänkte jag skulle vara väldigt enkel att förstå vad den var för nåt Den gör så att man skjuter en frysstråle som fryser fast fienderna. För att rita snöflingan tog jag en bild på en snöflinga från google och ritade av den. Nu när jag tänker efter vet jag inte om man får göra så, jag ville […]

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Program: Graphics

Första inlägget

Hej,
Svante heter jag och jag studerar spelgrafik i Visby. Min grupp, nr 8, gör ett spel där man som stjärnmäklare på en planet känd som Planet Suburbia är yttersta ansvarig för planetens försvar mot utomjordingar. Spelet ska vara en snabb space shooter där man ska jonglera planetens invånares välmående, mätt i marknadsvärde och se till så att inga oönskade landar (och sänker marknadsvärde). Jag har varit ansvarig i gruppen för att skissa/utforma husen som ska stå på planeten samt utomjordingarnas skepp. […]

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Program: Graphics

Första inlägget

Hej,
Svante heter jag och jag studerar spelgrafik i Visby. Min grupp, nr 8, gör ett spel där man som stjärnmäklare på en planet känd som Planet Suburbia är yttersta ansvarig för planetens försvar mot utomjordingar. Spelet ska vara en snabb space shooter där man ska jonglera planetens invånares välmående, mätt i marknadsvärde och se till så att inga oönskade landar (och sänker marknadsvärde). Jag har varit ansvarig i gruppen för att skissa/utforma husen som ska stå på planeten samt utomjordingarnas skepp. […]

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Program: Graphics

Blog #1

During the last week I have been working on creating a sprite for the predatory bird ”Falcon”. This predatory bird is considered to be the ”weakest” out of the three enemy types that the player will go up against in Trowl.
I started by looking up some tutorials on pixel art, because I was not 100% sure on how to create sprites, but I have previously programmed sprites in c++ allegro but I have never created sprites from scratch. After ”extensive […]

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Program: Graphics

Blog #1

During the last week I have been working on creating a sprite for the predatory bird ”Falcon”. This predatory bird is considered to be the ”weakest” out of the three enemy types that the player will go up against in Trowl.
I started by looking up some tutorials on pixel art, because I was not 100% sure on how to create sprites, but I have previously programmed sprites in c++ allegro but I have never created sprites from scratch. After ”extensive […]

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Program: Graphics

Sticks and stones. So many stones

So, it would appear I am stuck doing backgrounds again. Marvellous. This is, what, my fourth time doing this? Out of four game projects I have contributed to? It is not that I mind. I do not, really. I do like drawing backgrounds, plants in particular, and with this underground alien cave setting I get to play with a lot of interesting stone shapes, glowing crystals and bioluminescent plant life. No, I don’t mind making backgrounds. It just feels like I’ve […]

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Program: Graphics

Sticks and stones. So many stones

So, it would appear I am stuck doing backgrounds again. Marvellous. This is, what, my fourth time doing this? Out of four game projects I have contributed to? It is not that I mind. I do not, really. I do like drawing backgrounds, plants in particular, and with this underground alien cave setting I get to play with a lot of interesting stone shapes, glowing crystals and bioluminescent plant life. No, I don’t mind making backgrounds. It just feels like I’ve […]

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Program: Graphics

Vecka 3 i Spelutveckling, Lock and load.

Dagens inlägg kommer handla om tillvägagångssätt, tankar och reflektioner kring skapandet utav ett vapen till vår sjörövarkapten.
Spelet utspelar sig under vattnet där du har ett harpungevär. Detta harpungevär tänkte vi ej så mycket på till vår karaktär. Senare fick karaktären kritik för att ha porträtterats med ett modernt harpungevär. Problemet var alltså att vapnet vi hade tänkt använda inte passade in i  miljön som vi porträtterade. Min uppgift var att göra en ny design.
Första iterationen kom ifrån inspiration av armborst. Armborst har […]

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Program: Graphics

Vecka 3 i Spelutveckling, Lock and load.

Dagens inlägg kommer handla om tillvägagångssätt, tankar och reflektioner kring skapandet utav ett vapen till vår sjörövarkapten.
Spelet utspelar sig under vattnet där du har ett harpungevär. Detta harpungevär tänkte vi ej så mycket på till vår karaktär. Senare fick karaktären kritik för att ha porträtterats med ett modernt harpungevär. Problemet var alltså att vapnet vi hade tänkt använda inte passade in i  miljön som vi porträtterade. Min uppgift var att göra en ny design.
Första iterationen kom ifrån inspiration av armborst. Armborst har […]

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Program: Graphics

Week 1 – Introduction and GUI

 
My name is Fabian, together with me team (group #3) I’m working on a concept called datepocalypse. It will be about two people whose love keeps them from turning crazy during an apocalypse and together they tries to escape the city using their new powers.
 
This week I have worked on both the design document which should be handed in tomorrow and on a new GUI for the game. From the beginning our game graphics were supposed to be more towards […]

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Program: Graphics

Week 1 – Introduction and GUI

 
My name is Fabian, together with me team (group #3) I’m working on a concept called datepocalypse. It will be about two people whose love keeps them from turning crazy during an apocalypse and together they tries to escape the city using their new powers.
 
This week I have worked on both the design document which should be handed in tomorrow and on a new GUI for the game. From the beginning our game graphics were supposed to be more towards […]

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Program: Graphics

Week 1 – Game Background

My group and I have chosen to make a game of the Datepocalype concept. During this week I have been working on the background that will scroll down during our game. It will give the sensation of moving forward while the game is running. We had decided on a Mediterranean theme for the city which is why the buildings have an unusual nuance to what we are used to. Another reason to the nuance of the buildings and street is the light […]

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Program: Graphics

Week 1 – Game Background

My group and I have chosen to make a game of the Datepocalype concept. During this week I have been working on the background that will scroll down during our game. It will give the sensation of moving forward while the game is running. We had decided on a Mediterranean theme for the city which is why the buildings have an unusual nuance to what we are used to. Another reason to the nuance of the buildings and street is the light […]

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Program: Graphics

Vecka 1 – Avatar

Mitt namn är Daniella Thomasson och jag är grafiker i grupp 13. Jag och min grupp arbetar på ett spel som heter Trowl. Det handlar om en magisk ugglemamma som ska räddda sina borttappade ungar.
Min största uppgift de första veckorna har varit att designa, rita och till sist animera spelaren (ugglemamman). Avataren är en viktig del av spelet så gruppen ansåg att detta var en bra uppgift att ta itu med så fort som möjligt. Jag har aldrig tidigare ritat […]

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Program: Graphics

Vecka 1 – Avatar

Mitt namn är Daniella Thomasson och jag är grafiker i grupp 13. Jag och min grupp arbetar på ett spel som heter Trowl. Det handlar om en magisk ugglemamma som ska räddda sina borttappade ungar.
Min största uppgift de första veckorna har varit att designa, rita och till sist animera spelaren (ugglemamman). Avataren är en viktig del av spelet så gruppen ansåg att detta var en bra uppgift att ta itu med så fort som möjligt. Jag har aldrig tidigare ritat […]

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Program: Graphics

Itsy Bitsy Spider

Our current assignment is to create a game based on another group’s concept, in our case we are working on Colussus Core, originally put together by Group 15.
This particular week I’ve been working on animation of enemies (of which a still can be seen at the top of this post.) Seeing how animation is really not my forte and I haven’t actually worked with it in depth for years, it was, or perhaps I should say is since I have yet to […]

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Program: Graphics

Itsy Bitsy Spider

Our current assignment is to create a game based on another group’s concept, in our case we are working on Colussus Core, originally put together by Group 15.
This particular week I’ve been working on animation of enemies (of which a still can be seen at the top of this post.) Seeing how animation is really not my forte and I haven’t actually worked with it in depth for years, it was, or perhaps I should say is since I have yet to […]

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Program: Graphics

Love2D Lighting Demo

What
This week I have worked on a playable demo of our game as to test efficient and good looking methods for lighting in out game. The demo is written by me ground up in the Love2D framework. I chose Love2D because of how many of the modules it shared with SFML and the similarities of the features provided in the framework.
How
The first problem I wanted to solve was “how can we make lighting without mask shaders” as I have had […]

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Program: Graphics

Love2D Lighting Demo

What
This week I have worked on a playable demo of our game as to test efficient and good looking methods for lighting in out game. The demo is written by me ground up in the Love2D framework. I chose Love2D because of how many of the modules it shared with SFML and the similarities of the features provided in the framework.
How
The first problem I wanted to solve was “how can we make lighting without mask shaders” as I have had […]

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Program: Graphics

First Post!

Gustav here, with my first post about the Potato Pirates project!
I’m part of team 7 and we’re studying game design, first year, on Gotland. We are currently doing a game called Potato Pirates, a topdown spaceshooter about smuggling potatoes!
Early in the making of our game, we felt like we needed a clear visual representation of when you lose or “game over”, if you will. The alpha needs only the bare essential visuals and we felt that the death animation of […]

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Program: Graphics

First Post!

Gustav here, with my first post about the Potato Pirates project!
I’m part of team 7 and we’re studying game design, first year, on Gotland. We are currently doing a game called Potato Pirates, a topdown spaceshooter about smuggling potatoes!
Early in the making of our game, we felt like we needed a clear visual representation of when you lose or “game over”, if you will. The alpha needs only the bare essential visuals and we felt that the death animation of […]

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Program: Graphics

Week 1 – Running Animation

My chosen artifact for this week is the earth enemy animation idle. Our art style which we chose for the game was pixel art so I knew I was going to have a problem or two. Our game is a top-view autoscroller where you meet a countless number of enemies until you arrive at the end, and finally, face the boss. We have three different types of enemies which we have to make for each level, but for the Alpha, […]

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Program: Graphics

Week 1 – Running Animation

My chosen artifact for this week is the earth enemy animation idle. Our art style which we chose for the game was pixel art so I knew I was going to have a problem or two. Our game is a top-view autoscroller where you meet a countless number of enemies until you arrive at the end, and finally, face the boss. We have three different types of enemies which we have to make for each level, but for the Alpha, […]

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Program: Graphics