Author Archives: Ted Fristedt

About Ted Fristedt

2016 Game Design

Game Development Update #5

Howdy!
Yet another week has passed in developing our glorious game Samsara and I’m here to let you witness the sheer brilliance of my work.
Oh, thee Lord hath spoken! Please, enlighten us humble peasants.
Thine wish shall be granted.
This week I’ve once again indulged myself in the wonderful art of level design. This time around I’ve dived deeper into the intricacies of level design in comparison to last time. I’ve made a handful of improvements to the spawn patterns.
I’ve mainly experimented with […]

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Program: Game Design

Game Development Update #5

Howdy!
Yet another week has passed in developing our glorious game Samsara and I’m here to let you witness the sheer brilliance of my work.
Oh, thee Lord hath spoken! Please, enlighten us humble peasants.
Thine wish shall be granted.
This week I’ve once again indulged myself in the wonderful art of level design. This time around I’ve dived deeper into the intricacies of level design in comparison to last time. I’ve made a handful of improvements to the spawn patterns.
I’ve mainly experimented with […]

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Program: Game Design

Game Development Update #4

Yo, yo, yo! Welcome back my loyal followers for another weekly update. It has been another ineresting week in the making of Samsara.
What’s been so interesting? I know, sing me a song about your week!
Nah, recording a song and put it up here would be to much of a hassle right now. SOrry to dissapoint you, but for now, text will have to suffice.
This week after recieving a new batch of feedback from a playtesting session one thing emerged as […]

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Program: Game Design

Game Development Update #4

Yo, yo, yo! Welcome back my loyal followers for another weekly update. It has been another ineresting week in the making of Samsara.
What’s been so interesting? I know, sing me a song about your week!
Nah, recording a song and put it up here would be to much of a hassle right now. SOrry to dissapoint you, but for now, text will have to suffice.
This week after recieving a new batch of feedback from a playtesting session one thing emerged as […]

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Program: Game Design

Game Development Update #3

Welcome back my beloved followers in search of entertainment and knowledge!
It’s been one exciting week as we move closer and closer to the actual finished product.
Get to it Teddy! Tell us what you’ve been fiddling with this week.
Take a chill pill, relax and enjoy. This week the team was faced with a lot of different challenges. Most of them consisted of assets in need of polish. A lot of work has also been done in order to add remaining assets previously […]

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Program: Game Design

Game Development Update #3

Welcome back my beloved followers in search of entertainment and knowledge!
It’s been one exciting week as we move closer and closer to the actual finished product.
Get to it Teddy! Tell us what you’ve been fiddling with this week.
Take a chill pill, relax and enjoy. This week the team was faced with a lot of different challenges. Most of them consisted of assets in need of polish. A lot of work has also been done in order to add remaining assets previously […]

/ Comments Off on Game Development Update #3
Program: Game Design

Game Development Update #2

Well, hello there!
Welcome back for another peek into the splendid game called Samsara. For all of you out there who just jumped aboard and have no clue what this is all about, please have a look at the previous post called “Game Development Update #1″.
*geee* I’m so excited, Ted! Tell me ASAP what you’ve been up to this week!
Hold your horses, I’ll get right to it! This week I play tested the game and experimented with the overall level design. As of […]

/ Comments Off on Game Development Update #2
Program: Game Design

Game Development Update #2

Well, hello there!
Welcome back for another peek into the splendid game called Samsara. For all of you out there who just jumped aboard and have no clue what this is all about, please have a look at the previous post called “Game Development Update #1″.
*geee* I’m so excited, Ted! Tell me ASAP what you’ve been up to this week!
Hold your horses, I’ll get right to it! This week I play tested the game and experimented with the overall level design. As of […]

/ Comments Off on Game Development Update #2
Program: Game Design

Game Development Update #1

Allow me to introduce myself,
I’m Ted Fristedt and I’m team Elf’s designer.
We’re at full work on our first game, called Samsara. A frantic mythology infused shoot ’em up game about death and rebirth.
What have I been up to, you may ask.
Well, this week I’ve been working with the game’s concepts for items and power-ups. I’ve also experimented with various ways on how and when the power-ups can be used.
One of the key elements in making this game enjoyable is the power-ups. […]

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Program: Game Design

Game Development Update #1

Allow me to introduce myself,
I’m Ted Fristedt and I’m team Elf’s designer.
We’re at full work on our first game, called Samsara. A frantic mythology infused shoot ’em up game about death and rebirth.
What have I been up to, you may ask.
Well, this week I’ve been working with the game’s concepts for items and power-ups. I’ve also experimented with various ways on how and when the power-ups can be used.
One of the key elements in making this game enjoyable is the power-ups. […]

/ Comments Off on Game Development Update #1
Program: Game Design