Author Archives: Seamus Newman

3D – Assignment 3: Part 1

Hello! I’m finished with assignment 2 and I have sent it it for evaluation. This week the class has started working on assignment 3. In assignment 3 we will be working on creating humanoid 3D models. Being humanoid doesn’t necessarily mean that they have to be humans, basically a humanoid is something that has an appearance resembling a human being. (Two arms, two legs, one head hopefully all attached to a torso, that kind of thing.)
The first thing to do […]

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Program: Graphics

3D – Assignment 3: Part 1

Hello! I’m finished with assignment 2 and I have sent it it for evaluation. This week the class has started working on assignment 3. In assignment 3 we will be working on creating humanoid 3D models. Being humanoid doesn’t necessarily mean that they have to be humans, basically a humanoid is something that has an appearance resembling a human being. (Two arms, two legs, one head hopefully all attached to a torso, that kind of thing.)
The first thing to do […]

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Program: Graphics

Assignment 2: Part 2

Hello! This week will just be a quick update on the knife that I have been working on for assignment 2. It is going to mainly be a visual post. There won’t be that much text.
These are the different texture parts which I have created for the knife:

I am pretty happy with the final result of my knife. I think that it turned out much better than I expected. Adding the specular map had a huge impact […]

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Program: Graphics

Assignment 2: Part 2

Hello! This week will just be a quick update on the knife that I have been working on for assignment 2. It is going to mainly be a visual post. There won’t be that much text.
These are the different texture parts which I have created for the knife:

I am pretty happy with the final result of my knife. I think that it turned out much better than I expected. Adding the specular map had a huge impact […]

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Program: Graphics

Assignment 2: Part 2

Hello! This week will just be a quick update on the knife that I have been working on for assignment 2. It is going to mainly be a visual post. There won’t be that much text.
These are the different texture parts which I have created for the knife:

I am pretty happy with the final result of my knife. I think that it turned out much better than I expected. Adding the specular map had a huge impact […]

/ Comments Off on Assignment 2: Part 2
Program: Graphics

Assignment 2: Part 2

Hello! This week will just be a quick update on the knife that I have been working on for assignment 2. It is going to mainly be a visual post. There won’t be that much text.
These are the different texture parts which I have created for the knife:

I am pretty happy with the final result of my knife. I think that it turned out much better than I expected. Adding the specular map had a huge impact […]

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Program: Graphics

Museum & Modeling

Hi there! This week we were supposed to meet in Visby’s viking museum. We were then supposed to find an objects which we liked and then take pictures of them. These pictures were used as references when creating our own 3D model from one of the objects which we had chosen. We were given a tour of the museum, the guide gave some basic background to many items which were showcased in the museum. After the tour we were allowed […]

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Program: Graphics

Museum & Modeling

Hi there! This week we were supposed to meet in Visby’s viking museum. We were then supposed to find an objects which we liked and then take pictures of them. These pictures were used as references when creating our own 3D model from one of the objects which we had chosen. We were given a tour of the museum, the guide gave some basic background to many items which were showcased in the museum. After the tour we were allowed […]

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Program: Graphics

Museum & Modeling

Hi there! This week we were supposed to meet in Visby’s viking museum. We were then supposed to find an objects which we liked and then take pictures of them. These pictures were used as references when creating our own 3D model from one of the objects which we had chosen. We were given a tour of the museum, the guide gave some basic background to many items which were showcased in the museum. After the tour we were allowed […]

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Program: Graphics

Museum & Modeling

Hi there! This week we were supposed to meet in Visby’s viking museum. We were then supposed to find an objects which we liked and then take pictures of them. These pictures were used as references when creating our own 3D model from one of the objects which we had chosen. We were given a tour of the museum, the guide gave some basic background to many items which were showcased in the museum. After the tour we were allowed […]

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Program: Graphics

Blog report week 05

This blog post will show of my finished textured crate for assignment one in the 3D Computer Graphics course that I am participating in. I will also explain different parts that go into creating a material mesh. The diffuse map, the specular map, and the normal map.
Diffuse Map
The diffuse map is the actual colors that go onto the model. This is by far the most important map, as it contains the most important information. The diffuse map is also the […]

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Program: Graphics

Blog report week 05

This blog post will show of my finished textured crate for assignment one in the 3D Computer Graphics course that I am participating in. I will also explain different parts that go into creating a material mesh. The diffuse map, the specular map, and the normal map.
Diffuse Map
The diffuse map is the actual colors that go onto the model. This is by far the most important map, as it contains the most important information. The diffuse map is also the […]

/ Comments Off on Blog report week 05
Program: Graphics

Blog report week 05

This blog post will show of my finished textured crate for assignment one in the 3D Computer Graphics course that I am participating in. I will also explain different parts that go into creating a material mesh. The diffuse map, the specular map, and the normal map.
Diffuse Map
The diffuse map is the actual colors that go onto the model. This is by far the most important map, as it contains the most important information. The diffuse map is also the […]

/ Comments Off on Blog report week 05
Program: Graphics

Blog report week 05

This blog post will show of my finished textured crate for assignment one in the 3D Computer Graphics course that I am participating in. I will also explain different parts that go into creating a material mesh. The diffuse map, the specular map, and the normal map.
Diffuse Map
The diffuse map is the actual colors that go onto the model. This is by far the most important map, as it contains the most important information. The diffuse map is also the […]

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Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

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Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

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Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

/ Comments Off on Texturing the crate/chest
Program: Graphics

Texturing the crate/chest

Hello! This blog post is going to be about the texturing of one of my crates. We were supposed to choose one of our three crates to do a diffuse, Specular and normal map on. I chose to texture my crate which I spent the most time on and the one that I am the happiest with, my crate/chest with a lid. When I first made my chest I was trying to go for a cartoonish feel to it. Unfortunately […]

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Program: Graphics

Optimizing Crates

Hello in this blog post I will be talking about optimizing crates which my class mates had modeled in class. This week we were put into groups in which we tried to optimize each other’s crates that we had been working on in class. Using a feature in 3Dx Max called xView you can locate a lot of problems which occur when modeling in 3D. The problems which I focused on mainly were Overlapping faces, Overlapping vertices, and Open faces. […]

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Program: Graphics

Optimizing Crates

Hello in this blog post I will be talking about optimizing crates which my class mates had modeled in class. This week we were put into groups in which we tried to optimize each other’s crates that we had been working on in class. Using a feature in 3Dx Max called xView you can locate a lot of problems which occur when modeling in 3D. The problems which I focused on mainly were Overlapping faces, Overlapping vertices, and Open faces. […]

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Program: Graphics

Optimizing Crates

Hello in this blog post I will be talking about optimizing crates which my class mates had modeled in class. This week we were put into groups in which we tried to optimize each other’s crates that we had been working on in class. Using a feature in 3Dx Max called xView you can locate a lot of problems which occur when modeling in 3D. The problems which I focused on mainly were Overlapping faces, Overlapping vertices, and Open faces. […]

/ Comments Off on Optimizing Crates
Program: Graphics

Optimizing Crates

Hello in this blog post I will be talking about optimizing crates which my class mates had modeled in class. This week we were put into groups in which we tried to optimize each other’s crates that we had been working on in class. Using a feature in 3Dx Max called xView you can locate a lot of problems which occur when modeling in 3D. The problems which I focused on mainly were Overlapping faces, Overlapping vertices, and Open faces. […]

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Program: Graphics

Betrayal at House on the Hill analysis.

Introduction:

Hello! This week we played Betrayal at House on the Hill. Betrayal at House on the Hill is a very interesting and unique game in the sense that it a game match is played in two phases.
The Game:
The object of the game in the first phase it to explore a haunted mansion together with the other players, you can find different items in rooms which can be used to defeat the traitor in the second game phase. No one […]

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Program: Graphics

Betrayal at House on the Hill analysis.

Introduction:

Hello! This week we played Betrayal at House on the Hill. Betrayal at House on the Hill is a very interesting and unique game in the sense that it a game match is played in two phases.
The Game:
The object of the game in the first phase it to explore a haunted mansion together with the other players, you can find different items in rooms which can be used to defeat the traitor in the second game phase. No one […]

/ Comments Off on Betrayal at House on the Hill analysis.
Program: Graphics