Author Archives: Christoffer Lövdahl

About Christoffer Lövdahl

2015 Game Design

Code optimization

Welcome dear readers!
This week I’m going to talk about optimization which is highly necessary but is usually overlooked by us unschooled programmers. I will optimize our code structure by removing unnecessary code strips, moving code for more efficient reading from our program as well as reading and understanding from the coder.
Our group have only inexperienced programmers so even though we have tried to make an efficient engine we ended up with several hiccups and since we had time pressure to […]

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Program: Game Design

Code optimization

Welcome dear readers!
This week I’m going to talk about optimization which is highly necessary but is usually overlooked by us unschooled programmers. I will optimize our code structure by removing unnecessary code strips, moving code for more efficient reading from our program as well as reading and understanding from the coder.
Our group have only inexperienced programmers so even though we have tried to make an efficient engine we ended up with several hiccups and since we had time pressure to […]

/ Comments Off on Code optimization
Program: Game Design

Code optimization

Welcome dear readers!
This week I’m going to talk about optimization which is highly necessary but is usually overlooked by us unschooled programmers. I will optimize our code structure by removing unnecessary code strips, moving code for more efficient reading from our program as well as reading and understanding from the coder.
Our group have only inexperienced programmers so even though we have tried to make an efficient engine we ended up with several hiccups and since we had time pressure to […]

/ Comments Off on Code optimization
Program: Programming

Code optimization

Welcome dear readers!
This week I’m going to talk about optimization which is highly necessary but is usually overlooked by us unschooled programmers. I will optimize our code structure by removing unnecessary code strips, moving code for more efficient reading from our program as well as reading and understanding from the coder.
Our group have only inexperienced programmers so even though we have tried to make an efficient engine we ended up with several hiccups and since we had time pressure to […]

/ Comments Off on Code optimization
Program: Programming

Lighting in the darkness

Hi and welcome to this week of programming 1.1.
This week I was going to work with something I dreaded and was excited to learn from first choosing colossus core as our Concept the lightning where we wanted it to be dark except where we light up in the game to see where we are looking or effects from things as secondary weapons such as missiles, lasers or even our time bomb.
We will also use our lights to show how much […]

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Program: Game Design

Lighting in the darkness

Hi and welcome to this week of programming 1.1.
This week I was going to work with something I dreaded and was excited to learn from first choosing colossus core as our Concept the lightning where we wanted it to be dark except where we light up in the game to see where we are looking or effects from things as secondary weapons such as missiles, lasers or even our time bomb.
We will also use our lights to show how much […]

/ Comments Off on Lighting in the darkness
Program: Game Design

Lighting in the darkness

Hi and welcome to this week of programming 1.1.
This week I was going to work with something I dreaded and was excited to learn from first choosing colossus core as our Concept the lightning where we wanted it to be dark except where we light up in the game to see where we are looking or effects from things as secondary weapons such as missiles, lasers or even our time bomb.
We will also use our lights to show how much […]

/ Comments Off on Lighting in the darkness
Program: Programming

Lighting in the darkness

Hi and welcome to this week of programming 1.1.
This week I was going to work with something I dreaded and was excited to learn from first choosing colossus core as our Concept the lightning where we wanted it to be dark except where we light up in the game to see where we are looking or effects from things as secondary weapons such as missiles, lasers or even our time bomb.
We will also use our lights to show how much […]

/ Comments Off on Lighting in the darkness
Program: Programming

Programming our Heads up display

I began our fifth week by fixing a few problems I had with my missile movement by taking the values from inside the window so now they work properly.
I had an exciting task ahead of me this week I had to program our Heads up display and what my group wanted was something different from what you would normally see in a game. Where in games you have numbers and health bars everywhere but not to different and it ended […]

/ Comments Off on Programming our Heads up display
Program: Game Design

Programming our Heads up display

I began our fifth week by fixing a few problems I had with my missile movement by taking the values from inside the window so now they work properly.
I had an exciting task ahead of me this week I had to program our Heads up display and what my group wanted was something different from what you would normally see in a game. Where in games you have numbers and health bars everywhere but not to different and it ended […]

/ Comments Off on Programming our Heads up display
Program: Game Design

Programming our Heads up display

I began our fifth week by fixing a few problems I had with my missile movement by taking the values from inside the window so now they work properly.
I had an exciting task ahead of me this week I had to program our Heads up display and what my group wanted was something different from what you would normally see in a game. Where in games you have numbers and health bars everywhere but not to different and it ended […]

/ Comments Off on Programming our Heads up display
Program: Programming

Programming our Heads up display

I began our fifth week by fixing a few problems I had with my missile movement by taking the values from inside the window so now they work properly.
I had an exciting task ahead of me this week I had to program our Heads up display and what my group wanted was something different from what you would normally see in a game. Where in games you have numbers and health bars everywhere but not to different and it ended […]

/ Comments Off on Programming our Heads up display
Program: Programming

A Beginning and Movement with Math

Our team have choosen to work on the concept “Colossus Core” made by another team where you explore caves on a foreign planet with dangerous enemies that you have to fight with your special made hovercraft.
As the week has past we have had alot of technical problems and a slow start but now as time getting close to the deadline for our Alpha everyone have started to pull their o own weight and we are now racing to finish our every […]

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Program: Game Design

A Beginning and Movement with Math

Our team have choosen to work on the concept “Colossus Core” made by another team where you explore caves on a foreign planet with dangerous enemies that you have to fight with your special made hovercraft.
As the week has past we have had alot of technical problems and a slow start but now as time getting close to the deadline for our Alpha everyone have started to pull their o own weight and we are now racing to finish our every […]

/ Comments Off on A Beginning and Movement with Math
Program: Game Design

A Beginning and Movement with Math

Our team have choosen to work on the concept “Colossus Core” made by another team where you explore caves on a foreign planet with dangerous enemies that you have to fight with your special made hovercraft.
As the week has past we have had alot of technical problems and a slow start but now as time getting close to the deadline for our Alpha everyone have started to pull their o own weight and we are now racing to finish our every […]

/ Comments Off on A Beginning and Movement with Math
Program: Programming

A Beginning and Movement with Math

Our team have choosen to work on the concept “Colossus Core” made by another team where you explore caves on a foreign planet with dangerous enemies that you have to fight with your special made hovercraft.
As the week has past we have had alot of technical problems and a slow start but now as time getting close to the deadline for our Alpha everyone have started to pull their o own weight and we are now racing to finish our every […]

/ Comments Off on A Beginning and Movement with Math
Program: Programming