Author Archives: Axel Eriksson

About Axel Eriksson

2015 Programming

BGP #3

First two days we established an organized KanBanFlow page and put each person on assignments. For each week we will have a meeting where we go through each person and see what they have done and can do better, thereafter set new assignments on those who do not have none. This system worked well and is making us do the work we need to. I started working on making the camera for the player, this assignment I went in with […]

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Program: Programming

BGP #3

First two days we established an organized KanBanFlow page and put each person on assignments. For each week we will have a meeting where we go through each person and see what they have done and can do better, thereafter set new assignments on those who do not have none. This system worked well and is making us do the work we need to. I started working on making the camera for the player, this assignment I went in with […]

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Program: Programming

BGP #2

We have just gotten green lighted and can start create our game. As a group we decided to sit down and discuss what we had to start with so it is well organized and we are all coordinated. I came up with the idea of using a tool named “KanBanFlow” which is a site where you can easily divide up assignments to people. You make an assignment for example “Art for the player”, and then set the person responsible for […]

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Program: Programming

BGP #2

We have just gotten green lighted and can start create our game. As a group we decided to sit down and discuss what we had to start with so it is well organized and we are all coordinated. I came up with the idea of using a tool named “KanBanFlow” which is a site where you can easily divide up assignments to people. You make an assignment for example “Art for the player”, and then set the person responsible for […]

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Program: Programming

BGP #1

I am in a group of 6 members where I am one of the 4 programmers. Our game is named Causality and is a dark souls like game where you play a character with the objective to kill a boss, at this stage. If we decide to proceed making the game the objective will expand. Our group is a total of 4 programmers and 2 graphical artists. When we first started this project we had to make a design document […]

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Program: Programming

BGP #1

I am in a group of 6 members where I am one of the 4 programmers. Our game is named Causality and is a dark souls like game where you play a character with the objective to kill a boss, at this stage. If we decide to proceed making the game the objective will expand. Our group is a total of 4 programmers and 2 graphical artists. When we first started this project we had to make a design document […]

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Program: Programming

Game Design #6

The last weeks blogg post I explained the set backs that occurred upon using OpenGL and not the SGML’s standard. It was a major problem that we had that needed to be brought up and explained so others could understand what happened. The last thing I said was that I started making a menu, awfully defused unfortunate. But will be more explained and processed in this post.

So I started doing a menu where you can choose between, (going back to level […]

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Program: Programming

Game Design #6

The last weeks blogg post I explained the set backs that occurred upon using OpenGL and not the SGML’s standard. It was a major problem that we had that needed to be brought up and explained so others could understand what happened. The last thing I said was that I started making a menu, awfully defused unfortunate. But will be more explained and processed in this post.

So I started doing a menu where you can choose between, (going back to level […]

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Program: Programming

Game Design #5

Group 9 : Flight of the Giraffa
Last post I tried doing the power ups for the player, which was the laser projectile and a power up that is not very often spawned upon destroying an meteor. But if the player succeeds of destroying an meteor and the power up spawns, the player will see a shiny and lovely rainbow meteor that flies at the same speed as the meteor. Upon destroying this rainbow meteor it will instantly create a circle […]

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Program: Programming

Game Design #5

Group 9 : Flight of the Giraffa
Last post I tried doing the power ups for the player, which was the laser projectile and a power up that is not very often spawned upon destroying an meteor. But if the player succeeds of destroying an meteor and the power up spawns, the player will see a shiny and lovely rainbow meteor that flies at the same speed as the meteor. Upon destroying this rainbow meteor it will instantly create a circle […]

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Program: Programming

Game Design #4

Axel Eriksson : Group 9 : Flight of the Giraffa
New week, new assignments…
This week and the latest week I have been working on another power up, not the one with lazer beams. This one contains meteors, meteors that spawn randomly from the right side going left.
When I thought of doing this assignment I took upon my self, it felt pretty logical and easy to do. I was wrong but at the same time right, first it was a bit slow […]

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Program: Programming

Game Design #4

Axel Eriksson : Group 9 : Flight of the Giraffa
New week, new assignments…
This week and the latest week I have been working on another power up, not the one with lazer beams. This one contains meteors, meteors that spawn randomly from the right side going left.
When I thought of doing this assignment I took upon my self, it felt pretty logical and easy to do. I was wrong but at the same time right, first it was a bit slow […]

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Program: Programming

Individuella Uppgiften

Kurskod : 5SD023 – Spelprogrammering 2
Jag har då kollat på eran spelar klass, vilket är er “Captain.cpp/h” source fil. Jag ser att ni har gjort en manager för denna och kör allt som behövs i den, vilket är dens draw funktion, animation, movement, position och collision mm. Blev imponerad i hur ni fått allt att fungera och integrera med alla andra filer ni har, även hur mycket kod ni har vart tvungna att skriva.
Vad jag förstår det som så har […]

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Program: Programming

Individuella Uppgiften

Kurskod : 5SD023 – Spelprogrammering 2
Jag har då kollat på eran spelar klass, vilket är er “Captain.cpp/h” source fil. Jag ser att ni har gjort en manager för denna och kör allt som behövs i den, vilket är dens draw funktion, animation, movement, position och collision mm. Blev imponerad i hur ni fått allt att fungera och integrera med alla andra filer ni har, även hur mycket kod ni har vart tvungna att skriva.
Vad jag förstår det som så har […]

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Program: Programming

Game Design Post #3

What I did last week was the power up fire projectile, and how it worked. This was not that well explained.The collision between the player and the power up was done, the thing I needed to do was to set it to be activated, else it would not do any function. So I set an statement in the collision check of the playerpower up and made and activation variable. So when I collide it will set to be activated and […]

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Program: Programming

Game Design Post #3

What I did last week was the power up fire projectile, and how it worked. This was not that well explained.The collision between the player and the power up was done, the thing I needed to do was to set it to be activated, else it would not do any function. So I set an statement in the collision check of the playerpower up and made and activation variable. So when I collide it will set to be activated and […]

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Program: Programming

Game Design Post #2

Last week I tried to make a collision between the power up and the player. When I tried to explain what my mission was to accomplish that week it came out a bit blurry. To make my first blog post more clear and not that blurry, I will clear some things up. My pick up file is the file that checks what you can pick up, it will check for specific collisions with blocks, in this case their will be […]

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Program: Programming

Game Design Post #2

Last week I tried to make a collision between the power up and the player. When I tried to explain what my mission was to accomplish that week it came out a bit blurry. To make my first blog post more clear and not that blurry, I will clear some things up. My pick up file is the file that checks what you can pick up, it will check for specific collisions with blocks, in this case their will be […]

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Program: Programming

First GameDesign Blog Post

I have just finished doing a projectile to the player, in our case the giraffe. The projectile fires from the antlers of the giraff and works almost perfectly of what I estimated it would be, and look like.
After I was done with that I started doing a power-up which was kind of hard to do when it comes to my programming experience. I started by doing pick up files because we needed something to control everything that you can pick […]

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Program: Programming

First GameDesign Blog Post

I have just finished doing a projectile to the player, in our case the giraffe. The projectile fires from the antlers of the giraff and works almost perfectly of what I estimated it would be, and look like.
After I was done with that I started doing a power-up which was kind of hard to do when it comes to my programming experience. I started by doing pick up files because we needed something to control everything that you can pick […]

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Program: Programming

#5 Trying to fix collision to blocks

So I´ve recently started to put in blocks in a hardcoding way, the only way I new how to do it. I had to do one coding the same 6 times in a row to get everything the way I wanted it to be. The only thing was that I did not collide with the block the way I wanted, the collision sideways started in center so I basically could walk half way into the block. But from above it […]

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Program: Programming

#5 Trying to fix collision to blocks

So I´ve recently started to put in blocks in a hardcoding way, the only way I new how to do it. I had to do one coding the same 6 times in a row to get everything the way I wanted it to be. The only thing was that I did not collide with the block the way I wanted, the collision sideways started in center so I basically could walk half way into the block. But from above it […]

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Program: Programming

#4 Skipping the animation for now

So I was going to make animation for left, right and jump which went terrible! So I decided on skipping that for now and make a menu which went pretty good in my opinion.
The next thing was to change image.bmp to image.png where the picture can be transparent. I looked it up and followed all the steps but would not work for some reason. I´ve tried twice now and the picture are not appearing on the screen. So I have […]

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Program: Programming

#4 Skipping the animation for now

So I was going to make animation for left, right and jump which went terrible! So I decided on skipping that for now and make a menu which went pretty good in my opinion.
The next thing was to change image.bmp to image.png where the picture can be transparent. I looked it up and followed all the steps but would not work for some reason. I´ve tried twice now and the picture are not appearing on the screen. So I have […]

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Program: Programming