Author Archives: Axel Eriksson
Game-design in practice, group post #6
Our game is about 55% complete, the only thing we are missing now is all the art content and sound. Which we are working hard on in order to get a playable game, and can start play testing. The major problem now is that the artists have to much work, we should have needed at least 2 more graphical artists. Meanwhile the artists are working hard, the programmers are adjusting and iterates everything.
At this moment we got one graphical artist […]
Game-design in practice, group post #6
Our game is about 55% complete, the only thing we are missing now is all the art content and sound. Which we are working hard on in order to get a playable game, and can start play testing. The major problem now is that the artists have to much work, we should have needed at least 2 more graphical artists. Meanwhile the artists are working hard, the programmers are adjusting and iterates everything.
At this moment we got one graphical artist […]
Game-design in practice, group post #5
What we have accomplished until now is a platform/arena where the battle will take place. The art for each player have not yet been completed to being implemented into the game, so instead we are using unities own objects. For the time being. Each player can move around and rotate with your aim/weapon. Down below you can see four players, each on have a black spot on them, that is their “weapon/aim”. Where that points, the projectiles will go.
The players […]
Game-design in practice, group post #5
What we have accomplished until now is a platform/arena where the battle will take place. The art for each player have not yet been completed to being implemented into the game, so instead we are using unities own objects. For the time being. Each player can move around and rotate with your aim/weapon. Down below you can see four players, each on have a black spot on them, that is their “weapon/aim”. Where that points, the projectiles will go.
The players […]
Game-design in practice, group post #4
In this post we will go through each person in the group where we individually go through these points:
Group dynamic
Have the game developed to your expectations, if yes/no – why, what did go so well? / what could had gone better?
What do you think are the risks?
If you manage to finish the game, what will it take to take it out on the market and have a successful marketing.
Axel
The group dynamic in our group is good and we trust each […]
Game-design in practice, group post #4
In this post we will go through each person in the group where we individually go through these points:
Group dynamic
Have the game developed to your expectations, if yes/no – why, what did go so well? / what could had gone better?
What do you think are the risks?
If you manage to finish the game, what will it take to take it out on the market and have a successful marketing.
Axel
The group dynamic in our group is good and we trust each […]
Game-design in practice, group post #3
Our group:
Group Leader / Programer : Stam Kruajan
Programmer : Joni Nikander
Programmer : Christoffer Lövdahl
Programmer : Axel Eriksson
Programmer : Robin Berneby
Graphical Artist : Stefan Strandberg
Stam Kruajan is standing for the marketing part, where we decided to go with twitter, facebook, reddit, youtube and indie blogs. Where we explain what our game is about and try to get feedback of what we can do better and if this is going to work as a successful game. We are trying to promote our […]
Game-design in practice, group post #3
Our group:
Group Leader / Programer : Stam Kruajan
Programmer : Joni Nikander
Programmer : Christoffer Lövdahl
Programmer : Axel Eriksson
Programmer : Robin Berneby
Graphical Artist : Stefan Strandberg
Stam Kruajan is standing for the marketing part, where we decided to go with twitter, facebook, reddit, youtube and indie blogs. Where we explain what our game is about and try to get feedback of what we can do better and if this is going to work as a successful game. We are trying to promote our […]
Game-design in practice, group post #2
The first week of the project we decided to sit down and make a plan on how to create our game, what we should include and exclude from the project. To minimize the risk of letting the project get to big so that we wont have time to finish a MVP(Minimal Viable Product). We chose to work with a tool named “KanBanFlow”, which are a method for visualizing the flow of work, in order to balance demand with available capacity and […]
Game-design in practice, group post #2
The first week of the project we decided to sit down and make a plan on how to create our game, what we should include and exclude from the project. To minimize the risk of letting the project get to big so that we wont have time to finish a MVP(Minimal Viable Product). We chose to work with a tool named “KanBanFlow”, which are a method for visualizing the flow of work, in order to balance demand with available capacity and […]
Game-design in practice, group post #1
We have gotten an assignment where we have to make a product and have a succeeding marketing so you can sell it to an audience. As a group we decided to make a 2D game with a isometric camera view, a twin stick shooter game in a arena setting with different game modes(capture the flag, battle royal etc.). The genre of the game would be pixel like with a steampunk theme to it.
Our group contains a total of 6 members, […]
Game-design in practice, group post #1
We have gotten an assignment where we have to make a product and have a succeeding marketing so you can sell it to an audience. As a group we decided to make a 2D game with a isometric camera view, a twin stick shooter game in a arena setting with different game modes(capture the flag, battle royal etc.). The genre of the game would be pixel like with a steampunk theme to it.
Our group contains a total of 6 members, […]
BGP #6
My last blog post and I will summarize what I have done until now.
In the beginning of creating our game I started making the camera for the player, the camera did not go as planned and I ended up making 4-5 different cameras with various functions. So I decided that another point of view would be better so I let someone else look at it and I could move on. The next thing was the HUD, the hud contained health, […]
BGP #6
My last blog post and I will summarize what I have done until now.
In the beginning of creating our game I started making the camera for the player, the camera did not go as planned and I ended up making 4-5 different cameras with various functions. So I decided that another point of view would be better so I let someone else look at it and I could move on. The next thing was the HUD, the hud contained health, […]
BGP #5
I just started making a pause menu, so when the player press “Start” on the controller, the game will pause and a menu will appear on the screen. The menu will have a resume, main menu, controls, restart and exit. The resume button is resuming the game, the main menu button goes back to start screen which is the main menu, controls will bring up a picture of the controls again so you can learn the controls better. The restart […]
BGP #5
I just started making a pause menu, so when the player press “Start” on the controller, the game will pause and a menu will appear on the screen. The menu will have a resume, main menu, controls, restart and exit. The resume button is resuming the game, the main menu button goes back to start screen which is the main menu, controls will bring up a picture of the controls again so you can learn the controls better. The restart […]
BGP #4
After the first stage of the Hud and spells their was play tests that had to be done in order to see any mistakes or something that could be done better. Which their was of course. I needed to tweak everything, make it align with the screen and put it at the most fitted locations. One difficult thing I stumble upon was the spells, to get the cool-down of it just right. That the spell goes darker if you activate […]
BGP #4
After the first stage of the Hud and spells their was play tests that had to be done in order to see any mistakes or something that could be done better. Which their was of course. I needed to tweak everything, make it align with the screen and put it at the most fitted locations. One difficult thing I stumble upon was the spells, to get the cool-down of it just right. That the spell goes darker if you activate […]
BGP #3
The HUD took some time to finish because of all the bars and how they would decrease. The players hud contains an health, stamina and a dimension bar, the health bar decreases if the player gets hit by the boss and can only be increased if the player jumps into the dimension state in order to life steal of the boss. The stamina bar decreases if the player; run, sprint, roll, any kind of attack or lands an successful block. […]
BGP #3
The HUD took some time to finish because of all the bars and how they would decrease. The players hud contains an health, stamina and a dimension bar, the health bar decreases if the player gets hit by the boss and can only be increased if the player jumps into the dimension state in order to life steal of the boss. The stamina bar decreases if the player; run, sprint, roll, any kind of attack or lands an successful block. […]
BGP #2
But before I gave up on the camera I decided to continue a little bit more with it and ended up trying to make it work for 1-2 days. We wanted a camera to rotate around the player statically and can only be moved by the player. Then it should also have a collision towards walls and other objectives. It seemed like an easy task but it completely twisted my arm. I ended up making a couple of different cameras […]
BGP #2
But before I gave up on the camera I decided to continue a little bit more with it and ended up trying to make it work for 1-2 days. We wanted a camera to rotate around the player statically and can only be moved by the player. Then it should also have a collision towards walls and other objectives. It seemed like an easy task but it completely twisted my arm. I ended up making a couple of different cameras […]
BGP #4
So I have just tried making the camera and chose to walk away for a bit and start with a new task. Because we were 4 programmers it often lead to a person making small and not so very useful things to the alpha. So I became that person and started working on the HUD, which made me create a start screen and a pause menu. This had not been any art created to yet so it has to wait […]
BGP #4
So I have just tried making the camera and chose to walk away for a bit and start with a new task. Because we were 4 programmers it often lead to a person making small and not so very useful things to the alpha. So I became that person and started working on the HUD, which made me create a start screen and a pause menu. This had not been any art created to yet so it has to wait […]