Author Archives: Alexander Granell

About Alexander Granell

2016 Programming

Particle effects

Right then, fifth (and final?) blog post. This week I’ve been doing mostly small fixes and balancing changes to the game as I’ve found them, leaving me with less time than I’d hoped to work on particle effects. Nevertheless I have made some progress, and learned a lot. So let’s jump into it! (Note: While the featured image is a particle effects it aint something I made. I just wanted to show what CAN be done using particle effects.)
What?
So what […]

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Program: Programming

Particle effects

Right then, fifth (and final?) blog post. This week I’ve been doing mostly small fixes and balancing changes to the game as I’ve found them, leaving me with less time than I’d hoped to work on particle effects. Nevertheless I have made some progress, and learned a lot. So let’s jump into it! (Note: While the featured image is a particle effects it aint something I made. I just wanted to show what CAN be done using particle effects.)
What?
So what […]

/ Comments Off on Particle effects
Program: Programming

Implementing animations

Fourth blog. I might even be excited if I had something interesting to write about. Unfortunately I don’t. I’ve been implementing the animations lately, and adding sound effects as well. But there really isn’t anything to say about the sound effects so I’m forced to recount my numerous failures in implementing animations, “sigh”….oh well, let’s get to it.
What?
An animation is essentially just a moving picture. In fact in 2D that’s all it is really. It’s how these pictures are manipulated […]

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Program: Programming

Implementing animations

Fourth blog. I might even be excited if I had something interesting to write about. Unfortunately I don’t. I’ve been implementing the animations lately, and adding sound effects as well. But there really isn’t anything to say about the sound effects so I’m forced to recount my numerous failures in implementing animations, “sigh”….oh well, let’s get to it.
What?
An animation is essentially just a moving picture. In fact in 2D that’s all it is really. It’s how these pictures are manipulated […]

/ Comments Off on Implementing animations
Program: Programming

Becoming the “gitHub master”

Right then. Third post, let’s do it. This week I’m doing to be talking about gitHub, and all the headaches and sleepless nights it has caused me.
What?
GitHub is a form of “version control”. Version control is basically the management of different collections of information. It’s very common and incredibly useful in programming in particular, but it can also be used for documents for example. It’s pretty much essential for projects that have multiple people working on them. The idea is […]

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Program: Programming

Becoming the “gitHub master”

Right then. Third post, let’s do it. This week I’m doing to be talking about gitHub, and all the headaches and sleepless nights it has caused me.
What?
GitHub is a form of “version control”. Version control is basically the management of different collections of information. It’s very common and incredibly useful in programming in particular, but it can also be used for documents for example. It’s pretty much essential for projects that have multiple people working on them. The idea is […]

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Program: Programming

The Main Menu

Hidey-ho folks! I’m back again for the second week of the blog assignment.This week I chose to talk about the Main Menu. It’s actually something I did quite early in the project, but I was using placeholders until this week. The graphics are still not final but at the very least they represent our game much better.
What?
The Main Menu is the intro screen to the game, the first thing you see essentially. Here you can check the controls of the […]

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Program: Programming

The Main Menu

Hidey-ho folks! I’m back again for the second week of the blog assignment.This week I chose to talk about the Main Menu. It’s actually something I did quite early in the project, but I was using placeholders until this week. The graphics are still not final but at the very least they represent our game much better.
What?
The Main Menu is the intro screen to the game, the first thing you see essentially. Here you can check the controls of the […]

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Program: Programming

The healthbar

This is my first entry for the blog assignment we got. I chose the healthbar for the first week, since I’ve recently implemented its functionality.
What?
The healthbar is a central mechanic in very many games. It’s purpose is to represent the players health, in other words how many hits he can take before the game is over. Healthbars have taken many different forms in many different games. The Call of Duty series for instance uses the screen itself to indicate how […]

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Program: Programming

The healthbar

This is my first entry for the blog assignment we got. I chose the healthbar for the first week, since I’ve recently implemented its functionality.
What?
The healthbar is a central mechanic in very many games. It’s purpose is to represent the players health, in other words how many hits he can take before the game is over. Healthbars have taken many different forms in many different games. The Call of Duty series for instance uses the screen itself to indicate how […]

/ Comments Off on The healthbar
Program: Programming