Author Archives: Adrian Hedqvist
yet another (traditional) roguelike written in c++
My current go-to pet project is dungeon, a roguelike which is currently pretty incomplete and basic, but I think I’ve gotten far enough to start showing it off a bit more.
It’s a roguelike with your usual fantasy-setting (for now, anyway) and mechanically it’s going to be pretty typical as well. Eventually though, I’m planning on implementing some kind of bodypart system where potions, food, traps, enemy attacks and so on can transform your character, giving you both positive and negative […]
yet another (traditional) roguelike written in c++
My current go-to pet project is dungeon, a roguelike which is currently pretty incomplete and basic, but I think I’ve gotten far enough to start showing it off a bit more.
It’s a roguelike with your usual fantasy-setting (for now, anyway) and mechanically it’s going to be pretty typical as well. Eventually though, I’m planning on implementing some kind of bodypart system where potions, food, traps, enemy attacks and so on can transform your character, giving you both positive and negative […]
hello world, again
So I’ve yet again remade this website. This time I’ve moved from jekyll to hugo, because I’ve had to reinstall ruby far too many times and there’s always some issue with it preventing me from just getting it up and running so I can update this site. Hugo is just a binary, no need to install anything to get it to run. It’s far less of a hassle.
If you for whatever reason want to see the old posts (which were […]
hello world, again
So I’ve yet again remade this website. This time I’ve moved from jekyll to hugo, because I’ve had to reinstall ruby far too many times and there’s always some issue with it preventing me from just getting it up and running so I can update this site. Hugo is just a binary, no need to install anything to get it to run. It’s far less of a hassle.
If you for whatever reason want to see the old posts (which were […]
hello world, again
So I’ve yet again remade this website. This time I’ve moved from jekyll to hugo, because I’ve had to reinstall ruby far too many times and there’s always some issue with it preventing me from just getting it up and running so I can update this site. Hugo is just a binary, no need to install anything to get it to run. It’s far less of a hassle.
If you for whatever reason want to see the old posts (which were […]
hello world, again
So I’ve yet again remade this website. This time I’ve moved from jekyll to hugo, because I’ve had to reinstall ruby far too many times and there’s always some issue with it preventing me from just getting it up and running so I can update this site. Hugo is just a binary, no need to install anything to get it to run. It’s far less of a hassle.
If you for whatever reason want to see the old posts (which were […]
A Rat Betwixt: Initiative
The turn order of all enemies and players are determined by their initiative. This is pretty much how things have been done in turn-based RPG’s since forever in some form. We could’ve determined a characters initiative with rolling a dice, add a base value and call it a day, but we thought that it wasn’t interesting enough. And we’d like to avoid pure dice rolls if possible.
At the start of the planning phase of each turn, the player is shown […]
A Rat Betwixt: Initiative
The turn order of all enemies and players are determined by their initiative. This is pretty much how things have been done in turn-based RPG’s since forever in some form. We could’ve determined a characters initiative with rolling a dice, add a base value and call it a day, but we thought that it wasn’t interesting enough. And we’d like to avoid pure dice rolls if possible.
At the start of the planning phase of each turn, the player is shown […]
A Rat Betwixt: Initiative
The turn order of all enemies and players are determined by their initiative. This is pretty much how things have been done in turn-based RPG’s since forever in some form. We could’ve determined a characters initiative with rolling a dice, add a base value and call it a day, but we thought that it wasn’t interesting enough. And we’d like to avoid pure dice rolls if possible.
At the start of the planning phase of each turn, the player is shown […]
A Rat Betwixt: Initiative
The turn order of all enemies and players are determined by their initiative. This is pretty much how things have been done in turn-based RPG’s since forever in some form. We could’ve determined a characters initiative with rolling a dice, add a base value and call it a day, but we thought that it wasn’t interesting enough. And we’d like to avoid pure dice rolls if possible.
At the start of the planning phase of each turn, the player is shown […]
A Rat Betwixt – Initiative
The turn order of all enemies and players are determined by their initiative. This is pretty much how things have been done in turn-based RPG’s since forever in some form. We could’ve determined a characters initiative with rolling a dice, add a base value and call it a day, but we thought that it wasn’t interesting enough. And we’d like to avoid pure dice rolls if possible.
At the start of the planning phase of each turn, the player is shown […]
A Rat Betwixt – Initiative
The turn order of all enemies and players are determined by their initiative. This is pretty much how things have been done in turn-based RPG’s since forever in some form. We could’ve determined a characters initiative with rolling a dice, add a base value and call it a day, but we thought that it wasn’t interesting enough. And we’d like to avoid pure dice rolls if possible.
At the start of the planning phase of each turn, the player is shown […]
A Rat Betwixt
This post is already 2 weeks late – so let’s get going right away.
It’s been over a year since the last series of posts and now I’m back to write about the project I’m curently working on: A Rat Betwixt. It’s a turn-based local (for now – probably online in the future) multiplayer co-op(tional?) strategy RPG, with some deception and hidden agendas mixed in.
The game is played on one large screen – such as a TV or a projector – […]
A Rat Betwixt
This post is already 2 weeks late – so let’s get going right away.
It’s been over a year since the last series of posts and now I’m back to write about the project I’m curently working on: A Rat Betwixt. It’s a turn-based local (for now – probably online in the future) multiplayer co-op(tional?) strategy RPG, with some deception and hidden agendas mixed in.
The game is played on one large screen – such as a TV or a projector – […]
A Rat Betwixt
This post is already 2 weeks late – so let’s get going right away.
It’s been over a year since the last series of posts and now I’m back to write about the project I’m curently working on: A Rat Betwixt. It’s a turn-based local (for now – probably online in the future) multiplayer co-op(tional?) strategy RPG, with some deception and hidden agendas mixed in.
The game is played on one large screen – such as a TV or a projector – […]
A Rat Betwixt
This post is already 2 weeks late – so let’s get going right away.
It’s been over a year since the last series of posts and now I’m back to write about the project I’m curently working on: A Rat Betwixt. It’s a turn-based local (for now – probably online in the future) multiplayer co-op(tional?) strategy RPG, with some deception and hidden agendas mixed in.
The game is played on one large screen – such as a TV or a projector – […]
A Rat Betwixt
This post is already 2 weeks late – so let’s get going right away.
It’s been over a year since the last series of posts and now I’m back to write about the project I’m curently working on: A Rat Betwixt. It’s a turn-based local (for now – probably online in the future) multiplayer co-op(tional?) strategy RPG, with some deception and hidden agendas mixed in.
The game is played on one large screen – such as a TV or a projector – […]
A Rat Betwixt
This post is already 2 weeks late – so let’s get going right away.
It’s been over a year since the last series of posts and now I’m back to write about the project I’m curently working on: A Rat Betwixt. It’s a turn-based local (for now – probably online in the future) multiplayer co-op(tional?) strategy RPG, with some deception and hidden agendas mixed in.
The game is played on one large screen – such as a TV or a projector – […]
About Me
My name is Adrian Hedqvist, and this is a page that’s about me.
I’m a swedish guy born year 1996 and I enjoy games, programming and music.
The first game I remember playing was Lemmings.
My current favorite tabletop game is Superfight.
I began studying game design and programming at Campus Gotland in August, 2015 and ended my studies in June, 2017.
I’m really bad at coming up with stuff to write about myself.
About Me
My name is Adrian Hedqvist, and this is a page that’s about me.
I’m a swedish guy born year 1996 and I enjoy games, programming and music.
The first game I remember playing was Lemmings.
My current favorite tabletop game is Superfight.
I began studying game design and programming at Campus Gotland in August, 2015 and ended my studies in June, 2017.
I’m really bad at coming up with stuff to write about myself.
About Me
My name is Adrian Hedqvist, and this is a page that’s about me.
I’m a swedish guy born year 1996 and I enjoy games, programming and music.
The first game I remember playing was Lemmings.
My current favorite tabletop game is Superfight.
I began studying game design and programming at Campus Gotland in August, 2015 and ended my studies in June, 2017.
I’m really bad at coming up with stuff to write about myself.
About Me
My name is Adrian Hedqvist, and this is a page that’s about me.
I’m a swedish guy born year 1996 and I enjoy games, programming and music.
The first game I remember playing was Lemmings.
My current favorite tabletop game is Superfight.
I began studying game design and programming at Campus Gotland in August, 2015 and ended my studies in June, 2017.
I’m really bad at coming up with stuff to write about myself.
Projects
2017 A Rat Betwixt
A local multiplayer, turn-based strategy game using mobile phones as controllers. 2016 Gravity Sling
A local multiplayer game for two players.
Planet Suburbia
A twin-stick shooter where space invaders meets tower defence.
Projects
2017 A Rat Betwixt
A local multiplayer, turn-based strategy game using mobile phones as controllers. 2016 Gravity Sling
A local multiplayer game for two players.
Planet Suburbia
A twin-stick shooter where space invaders meets tower defence.