Monthly Archives: September 2018

Feedback 4

Heya Fredrik,
Well done on the post 😉 I really liked the use of gifs to easily give an overview of the features you’re talking about. Otherwise I think it would have been hard to visualize the avoidance behavior (or should I say beehavior :P). The game is also looking great btw, I really like the fluidity in the bees’ movement. But when it comes to the movement I do have one question.

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Program: Programming

Feedback 4

Heya Fredrik,
Well done on the post 😉 I really liked the use of gifs to easily give an overview of the features you’re talking about. Otherwise I think it would have been hard to visualize the avoidance behavior (or should I say beehavior :P). The game is also looking great btw, I really like the fluidity in the bees’ movement. But when it comes to the movement I do have one question.

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Program: Programming

Post mortem

So, The Umibozu, the 2D Edo Japan inspired mystery game done and the first game production at an end, and a lot has been learned.

Team Logo
The game Umibozu became a mystery adventure game, where the player searches for clues about an event through fog, fending of creatures of the sea, and avoiding the pelirious terrain using their foglight – until finally finding enough clues to figure out where the Umibozu hides. The game doesn´t have a final boss battle […]

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Program: Graphics

Post mortem

So, The Umibozu, the 2D Edo Japan inspired mystery game done and the first game production at an end, and a lot has been learned.

Team Logo
The game Umibozu became a mystery adventure game, where the player searches for clues about an event through fog, fending of creatures of the sea, and avoiding the pelirious terrain using their foglight – until finally finding enough clues to figure out where the Umibozu hides. The game doesn´t have a final boss battle […]

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Program: Graphics

Feedback 6

Feedback on: https://hampusbgame.wordpress.com/2018/03/20/umibozu-post-mortem/
Hey Hampus!
Nice read, you seem to get a grip on both the production as a whole, the teams and your individual work. Was wondering what the dominant strategy actually was but writing that might spoil the game. It’s nice that you don’t just see the flaws in the design, but actually talk about how you could have mitigated them using prototyping and playtesting. It’s well written and brings up what seems like most of the game […]

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Program: Graphics

Feedback 6

Feedback on: https://hampusbgame.wordpress.com/2018/03/20/umibozu-post-mortem/
Hey Hampus!
Nice read, you seem to get a grip on both the production as a whole, the teams and your individual work. Was wondering what the dominant strategy actually was but writing that might spoil the game. It’s nice that you don’t just see the flaws in the design, but actually talk about how you could have mitigated them using prototyping and playtesting. It’s well written and brings up what seems like most of the game […]

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Program: Graphics

Feedback 5

Feedback on https://limegamedevelopment.wordpress.com/2018/07/26/playtesting/
Hey Linn! I really like how you take a collaborative approach to the playtesting, and use them, not only as a way to gain information on your own game but to see how others are doing and exchange ideas as well. You also speak on changes made in relation to the time you guys still had to work on your game after the feedback, and it seems to me like you used your feedback well but […]

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Program: Graphics

Feedback 5

Feedback on https://limegamedevelopment.wordpress.com/2018/07/26/playtesting/
Hey Linn! I really like how you take a collaborative approach to the playtesting, and use them, not only as a way to gain information on your own game but to see how others are doing and exchange ideas as well. You also speak on changes made in relation to the time you guys still had to work on your game after the feedback, and it seems to me like you used your feedback well but […]

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Program: Graphics

More GAME students on the Switch!

Defunct was originally developed as a student project back in 2014 and has been available on Steam since 2016.
Today this team of former students are joining Niklas Hallin and his “Yono and the Celestial Elephants” with a release on the Nintendo Switch!

Well played and congrats Robert Graff, Jonatan Keil, David Forssell, Mikael Karlsson, Simon Öqvist, Petter Vernersson, Anders Hedström!

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More GAME students on the Switch!

Defunct was originally developed as a student project back in 2014 and has been available on Steam since 2016.
Today this team of former students are joining Niklas Hallin and his “Yono and the Celestial Elephants” with a release on the Nintendo Switch!

Well played and congrats Robert Graff, Jonatan Keil, David Forssell, Mikael Karlsson, Simon Öqvist, Petter Vernersson, Anders Hedström!

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Try Simplenote, Our Fast and Easy-to-Use Notes App

A great note-taking app can help with all kinds of daily routines like taking class notes, writing a shopping list, or jotting down ideas for your next great blog post.
At Automattic, we love using Simplenote, which is an easy way to create notes, lists, and more. Our favorite part? It’s backed by a powerful sync engine that syncs notes across all of your devices swiftly and smoothly — and for free! — so our notes are accessible everywhere.
The Simplenote experience […]

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Program: Graphics

Try Simplenote, Our Fast and Easy-to-Use Notes App

A great note-taking app can help with all kinds of daily routines like taking class notes, writing a shopping list, or jotting down ideas for your next great blog post.
At Automattic, we love using Simplenote, which is an easy way to create notes, lists, and more. Our favorite part? It’s backed by a powerful sync engine that syncs notes across all of your devices swiftly and smoothly — and for free! — so our notes are accessible everywhere.
The Simplenote experience […]

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Program: Graphics

Scrum

In every project, especially group projects you need to follow a plan, how to hand out different task, who should do what and in what time frame they should work in. In this development process of shoot ’em up games we used Scrum.
Scrum is an agile framework within which people can address problems while delivering products. Scrum itself is a simple framework for effective team collaboration on complex products.  Scrum co-creators Ken Schwaber and Jeff Sutherland have written ”The Scrum […]

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Program: Game Design

Scrum

In every project, especially group projects you need to follow a plan, how to hand out different task, who should do what and in what time frame they should work in. In this development process of shoot ’em up games we used Scrum.
Scrum is an agile framework within which people can address problems while delivering products. Scrum itself is a simple framework for effective team collaboration on complex products.  Scrum co-creators Ken Schwaber and Jeff Sutherland have written ”The Scrum […]

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Program: Game Design

The solution of the tutorial and menu

The menu
The second last week we got to know that one of our graphic artists had dropped out from the course and we missed 50% of the material and the time limit was small and stressful. We decided for me as a game designer with earlier experience to do her work and one of the biggest feature we had left was the menu and tutorial. I came up with the idea and made it as quick as I could.
I […]

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Program: Game Design

The solution of the tutorial and menu

The menu
The second last week we got to know that one of our graphic artists had dropped out from the course and we missed 50% of the material and the time limit was small and stressful. We decided for me as a game designer with earlier experience to do her work and one of the biggest feature we had left was the menu and tutorial. I came up with the idea and made it as quick as I could.
I […]

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Program: Game Design

GGC 2019, 5-6 June!

Gotland Game Conference 2019 is in June 5-6th, with the Educators Summit right after.

Join the Facebook event for updates!
… and get your tickets from ti.to as always.
Want to volunteer for the Jury? Read the rules and apply here.

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GGC 2019, 5-6 June!

Gotland Game Conference 2019 is in June 5-6th, with the Educators Summit right after.

Join the Facebook event for updates!
… and get your tickets from ti.to as always.
Want to volunteer for the Jury? Read the rules and apply here.

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