Daily Archives: September 14, 2018

Post mortem

So, The Umibozu, the 2D Edo Japan inspired mystery game done and the first game production at an end, and a lot has been learned.

Team Logo
Learning to work within a group were most have different disciplines has been incredibly useful and a very valuable skill to learn, not that I have completely learned it still, since i believe there could have been more use with me communicating with the programmers, and also learning the basics of programming in order […]

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Program: Graphics

Post mortem

So, The Umibozu, the 2D Edo Japan inspired mystery game done and the first game production at an end, and a lot has been learned.

Team Logo
Learning to work within a group were most have different disciplines has been incredibly useful and a very valuable skill to learn, not that I have completely learned it still, since i believe there could have been more use with me communicating with the programmers, and also learning the basics of programming in order […]

/ Comments Off on Post mortem
Program: Graphics

Feedback 6

Feedback on: https://hampusbgame.wordpress.com/2018/03/20/umibozu-post-mortem/
Hey Hampus!
Nice read, you seem to get a grip on both the production as a whole, the teams and your individual work. Was wondering what the dominant strategy actually was but writing that might spoil the game. It’s nice that you don’t just see the flaws in the design, but actually talk about how you could have mitigated them using prototyping and playtesting. It’s well written and brings up what seems like most of the game […]

/ Comments Off on Feedback 6
Program: Graphics

Feedback 6

Feedback on: https://hampusbgame.wordpress.com/2018/03/20/umibozu-post-mortem/
Hey Hampus!
Nice read, you seem to get a grip on both the production as a whole, the teams and your individual work. Was wondering what the dominant strategy actually was but writing that might spoil the game. It’s nice that you don’t just see the flaws in the design, but actually talk about how you could have mitigated them using prototyping and playtesting. It’s well written and brings up what seems like most of the game […]

/ Comments Off on Feedback 6
Program: Graphics

Feedback 5

Feedback on https://limegamedevelopment.wordpress.com/2018/07/26/playtesting/
Hey Linn! I really like how you take a collaborative approach to the playtesting, and use them, not only as a way to gain information on your own game but to see how others are doing and exchange ideas as well. You also speak on changes made in relation to the time you guys still had to work on your game after the feedback, and it seems to me like you used your feedback well but […]

/ Comments Off on Feedback 5
Program: Graphics

Feedback 5

Feedback on https://limegamedevelopment.wordpress.com/2018/07/26/playtesting/
Hey Linn! I really like how you take a collaborative approach to the playtesting, and use them, not only as a way to gain information on your own game but to see how others are doing and exchange ideas as well. You also speak on changes made in relation to the time you guys still had to work on your game after the feedback, and it seems to me like you used your feedback well but […]

/ Comments Off on Feedback 5
Program: Graphics