Yearly Archives: 2017

Week 1, Design

Hello everyone!
 
We are just about to start production on our game. But firstly, we needed to break down the concept.
The game is a 3D puzzle adventure game with horror atmosphere where you’re able to switch dimensions to solve the challenges ahead.
The concept was too vague for us to start working on so I laid down the base design of the game this week.
The problem with the concept was that when we were discussing what kind of gameplay there would be, […]

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Program: Graphics

Week 1, Design

Hello everyone!
 
We are just about to start production on our game. But firstly, we needed to break down the concept.
The game is a 3D puzzle adventure game with horror atmosphere where you’re able to switch dimensions to solve the challenges ahead.
The concept was too vague for us to start working on so I laid down the base design of the game this week.
The problem with the concept was that when we were discussing what kind of gameplay there would be, […]

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Program: Graphics

Centaur Animation test

I have been playing around with animations on my centaur a bit, it turns out to be every bit as tricky as I thought it would (perhaps more). The hair is not skinned. the rest has only default skin and only half the body has a control rig, but I am messing around trying to figure out how to go about this. At the moment it is looking truly beautiful, but at least it is going […]

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Program: Graphics

Centaur Animation test

I have been playing around with animations on my centaur a bit, it turns out to be every bit as tricky as I thought it would (perhaps more). The hair is not skinned. the rest has only default skin and only half the body has a control rig, but I am messing around trying to figure out how to go about this. At the moment it is looking truly beautiful, but at least it is going […]

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Program: Graphics

Week 1 – Big Game Project – The start of the big game project

Hello and welcome back to my blog. I’ll yet again start to update this and fill it with posts of my journey during the Big Game Project Course. All posts will revolve around the making of the game Amenti, a mystical puzzle game set in an ancient Egyptian pyramid.
A concept have already been written since earlier, but a lot of design choices still needed to be ironed out and mechanics needed to be set. So, this week we set out […]

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Program: Graphics

Week 1 – Big Game Project – The start of the big game project

Hello and welcome back to my blog. I’ll yet again start to update this and fill it with posts of my journey during the Big Game Project Course. All posts will revolve around the making of the game Amenti, a mystical puzzle game set in an ancient Egyptian pyramid.
A concept have already been written since earlier, but a lot of design choices still needed to be ironed out and mechanics needed to be set. So, this week we set out […]

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Program: Graphics

Design Thoughts: Until We Tear Us Apart

Hey Again. Today I’m going to talk about some Design Thoughts I’ve had over the last week and something I’ve wanted to put on paper but I’ve unfortunately not have the time to make it concise and make a design document for it. But I’ve got this blog for these times, where I can write down my thoughts on a design and scribble some ideas down.
The Idea right now is a continuation of an idea I had years ago, A […]

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Program: Graphics

Design Thoughts: Until We Tear Us Apart

Hey Again. Today I’m going to talk about some Design Thoughts I’ve had over the last week and something I’ve wanted to put on paper but I’ve unfortunately not have the time to make it concise and make a design document for it. But I’ve got this blog for these times, where I can write down my thoughts on a design and scribble some ideas down.
The Idea right now is a continuation of an idea I had years ago, A […]

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Program: Graphics

BGP – Day 4

Design and the final flame
Today I finally finished the fire, but had to do it at home, because I spent some of the time at school writing on the game design document. For the concept we are kind of stuck trying to figure out how to use our mechanics as I had mentioned before. Therefore I started to read a little bit about designing puzzle games and you can find the article here:
https://www.rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/
It’s a good read and I […]

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Program: Graphics

BGP – Day 4

Design and the final flame
Today I finally finished the fire, but had to do it at home, because I spent some of the time at school writing on the game design document. For the concept we are kind of stuck trying to figure out how to use our mechanics as I had mentioned before. Therefore I started to read a little bit about designing puzzle games and you can find the article here:
https://www.rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/
It’s a good read and I […]

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Program: Graphics

BGP – Day 3

A matrix-sheet and more fire!
Hi again! In my last post I mentioned looking at one page designs and presented it for the group. They all seemed intrigued by the idea, but before I presented it for them, I drew a matrix-sheet of the different gods we have in our game and some of the elements. To more easily fill out the blanks when it comes to what god they belong to and how they fit together. Here is what it […]

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Program: Graphics

BGP – Day 3

A matrix-sheet and more fire!
Hi again! In my last post I mentioned looking at one page designs and presented it for the group. They all seemed intrigued by the idea, but before I presented it for them, I drew a matrix-sheet of the different gods we have in our game and some of the elements. To more easily fill out the blanks when it comes to what god they belong to and how they fit together. Here is what it […]

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Program: Graphics

BGP – Day 2.1

Late night study – The one page
Last night I had to finish up some laundry and with the very slow washing machine, that took forever, I ended up doing laundry until 03:00. To not waste time I watched a GDC (Game Design Conference) presentation on One Page design documents which you can see here:
http://www.gdcvault.com/play/1012356/One-Page
It’s about an hour long and is very much worth watching. To summarize the presentation it is about how to take the big design documents […]

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Program: Graphics

BGP – Day 2.1

Late night study – The one page
Last night I had to finish up some laundry and with the very slow washing machine, that took forever, I ended up doing laundry until 03:00. To not waste time I watched a GDC (Game Design Conference) presentation on One Page design documents which you can see here:
http://www.gdcvault.com/play/1012356/One-Page
It’s about an hour long and is very much worth watching. To summarize the presentation it is about how to take the big design documents […]

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Program: Graphics

Welcome to our new project

Hello and welcome to the new project that im working on.
In the timeframe of 10 weeks we, as a small team, are developing a Puzzle platform horror game called Refracted fate.
Facebook: https://www.facebook.com/RefractedFateGame/
We are at this moment starting the production period, but i want to share with you the development process and highlight from both my own, and my groups work.
Im working on this project as both a 3D artists , so then you know what content to expect!
I will update the blog frequently […]

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Program: Graphics

Welcome to our new project

Hello and welcome to the new project that im working on.
In the timeframe of 10 weeks we, as a small team, are developing a Puzzle platform horror game called Refracted fate.
Facebook: https://www.facebook.com/RefractedFateGame/
We are at this moment starting the production period, but i want to share with you the development process and highlight from both my own, and my groups work.
Im working on this project as both a 3D artists , so then you know what content to expect!
I will update the blog frequently […]

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Program: Graphics

BGP – Day 2

Target Audience
So today I’ve done several things, first the day started with me having to create something that will summarize our target audience for our presentation tomorrow. Since we don’t have the time to research for and find our specific target audience we instead choose to look at similar games that we are inspired by. Therefor it is easy to state that our game will appeal to players that like those games since they will be similar to ours.  This is what […]

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Program: Graphics

BGP – Day 2

Target Audience
So today I’ve done several things, first the day started with me having to create something that will summarize our target audience for our presentation tomorrow. Since we don’t have the time to research for and find our specific target audience we instead choose to look at similar games that we are inspired by. Therefor it is easy to state that our game will appeal to players that like those games since they will be similar to ours.  This is what […]

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Program: Graphics

The Big Game Project – Amenti – Day 1

The start of the big game project
I’m starting to write again since this is the start of our final course during the second year of game design at Uppsala University, Campus Gotland.  This is were we are tasked to create a game of our choice either by creating a new concept or by joining on someone else’s concept.  And I have joined the project called Amenti. Which is a mystical puzzle game set in an ancient Egyptian pyramid. That sums up […]

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Program: Graphics

The Big Game Project – Amenti – Day 1

The start of the big game project
I’m starting to write again since this is the start of our final course during the second year of game design at Uppsala University, Campus Gotland.  This is were we are tasked to create a game of our choice either by creating a new concept or by joining on someone else’s concept.  And I have joined the project called Amenti. Which is a mystical puzzle game set in an ancient Egyptian pyramid. That sums up […]

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Program: Graphics

Post Mortem: Our Mutual Friend Felicia

Hello every reader out there, I’m back after another hiatus, to actually start this up again. I’m going to get into posting once a week again, it was a nice habit and allowed me to talk about game design.
So what do we have here?
Lately I’ve been working on Alternate Reality games and Ubiquitious games a lot and it all boiled down to a game I like to call, Our Mutual Friend, Felicia.
Our Mutual Friend, Felicia (or OMFF for short) is […]

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Program: Graphics

Post Mortem: Our Mutual Friend Felicia

Hello every reader out there, I’m back after another hiatus, to actually start this up again. I’m going to get into posting once a week again, it was a nice habit and allowed me to talk about game design.
So what do we have here?
Lately I’ve been working on Alternate Reality games and Ubiquitious games a lot and it all boiled down to a game I like to call, Our Mutual Friend, Felicia.
Our Mutual Friend, Felicia (or OMFF for short) is […]

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Program: Graphics

Reflections about the research done so far

https://github.com/aigamedev/btsk
There is a book, Game AI Pro, in which one chapter explains and creates the code found in the link above. It is the Behavior Tree Starter Kit (BTSK). The book explains the difference between behavior and actions. Behaviors are the set of logical expressions deciding what the AI does, in other words; what action it takes. An even more formal description is that Behaviors are the nodes in the tree who are parents. The leaf nodes either checks the status of […]

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Program: Programming

Reflections about the research done so far

https://github.com/aigamedev/btsk
There is a book, Game AI Pro, in which one chapter explains and creates the code found in the link above. It is the Behavior Tree Starter Kit (BTSK). The book explains the difference between behavior and actions. Behaviors are the set of logical expressions deciding what the AI does, in other words; what action it takes. An even more formal description is that Behaviors are the nodes in the tree who are parents. The leaf nodes either checks the status of […]

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Program: Programming