Yearly Archives: 2017

Fast Gear

Fast Gear is a story driven racing game where the racing affects the story and the story affects the racing. The art style and music is 80s themed. The game is made in unity, the 3d art is made in 3Ds max and the 2D art is made in photoshop.

Team
Fabian Thoma – Producer,
Tim Rojo – Programmer,
Daniel Qvarnemark – Art Lead,
Morgan Kringstad – Lead Design,
Simon Glans – Lead Programmer,
Jari Melgén – Artist,
Lucas Pålsson – Artist
www.facebook.com/fastgeargame/


May 13, 2017 / Comments Off on Fast Gear

Fast Gear

Fast Gear is a story driven racing game where the racing affects the story and the story affects the racing. The art style and music is 80s themed. The game is made in unity, the 3d art is made in 3Ds max and the 2D art is made in photoshop.

Team
Fabian Thoma – Producer,
Tim Rojo – Programmer,
Daniel Qvarnemark – Art Lead,
Morgan Kringstad – Lead Design,
Simon Glans – Lead Programmer,
Jari Melgén – Artist,
Lucas Pålsson – Artist
www.facebook.com/fastgeargame/


May 13, 2017 / Comments Off on Fast Gear

A Rat Betwixt

A rat Betwixt is an isometric, turn-based tactical game about the exploration of a bunker in future medieval Sweden. During that exploration, multiple players will be asked to complete objectives that can run counter to the survival or efforts of the rest of the group. Players control their avatars via tablet or phone screens, where their objectives and moves are hidden from other players.

The game uses Unity as its main engine, with music provided by Elias software. […]

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A Rat Betwixt

A rat Betwixt is an isometric, turn-based tactical game about the exploration of a bunker in future medieval Sweden. During that exploration, multiple players will be asked to complete objectives that can run counter to the survival or efforts of the rest of the group. Players control their avatars via tablet or phone screens, where their objectives and moves are hidden from other players.

The game uses Unity as its main engine, with music provided by Elias software. […]

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Amenti

Amenti is a first person dark, puzzle game, placed deep inside an Egyptian pyramid in the late 1800’s. You play as Sofia Thompson, a young archeologist that’s trapped in the pyramid, her left hand has been cursed and turned into “the hand of death”. Now she must venture down through the pyramid to reach the death realm and find the cure. During your adventure, you will face several puzzles that you must solve in order to continue your journey. Now […]

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Amenti

Amenti is a first person dark, puzzle game, placed deep inside an Egyptian pyramid in the late 1800’s. You play as Sofia Thompson, a young archeologist that’s trapped in the pyramid, her left hand has been cursed and turned into “the hand of death”. Now she must venture down through the pyramid to reach the death realm and find the cure. During your adventure, you will face several puzzles that you must solve in order to continue your journey. Now […]

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Hyperduct

Hyperduct is a two player party game in a tunnel shaped tent. Step into a large tunnel and be immersed as the walls and ceiling become your playfield.
Use your hands to knock back balls and utilize the field to your advantage by raising defensive walls and activate cannons to blast your opponent away! Hit objectives and the opponents goal to push your color over the playfield, the first player to fully cover the field wins!
Fast paced and focused around […]

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Hyperduct

Hyperduct is a two player party game in a tunnel shaped tent. Step into a large tunnel and be immersed as the walls and ceiling become your playfield.
Use your hands to knock back balls and utilize the field to your advantage by raising defensive walls and activate cannons to blast your opponent away! Hit objectives and the opponents goal to push your color over the playfield, the first player to fully cover the field wins!
Fast paced and focused around […]

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Drink or Die

In Drink or Die, you play as a mosquito competing against another mosquito. Your victim is a sleeping human in their bedroom, and your goal is to gather the most amount of blood as possible. You have to be careful though, because the human will notice you biting them. You have to be careful and decide how you should go about with your attack.Drink or Die is made with Unity and runs on a PC connected to a TV.

May 13, 2017 / Comments Off on Drink or Die

Drink or Die

In Drink or Die, you play as a mosquito competing against another mosquito. Your victim is a sleeping human in their bedroom, and your goal is to gather the most amount of blood as possible. You have to be careful though, because the human will notice you biting them. You have to be careful and decide how you should go about with your attack.Drink or Die is made with Unity and runs on a PC connected to a TV.

May 13, 2017 / Comments Off on Drink or Die

RIM RAM RUM

Rim Ram Rum is a two player arena game, where you as the player, a pirate, needs to gather rum from space islands, but other pirates are also trying to get the rum. So defeat the opponent by ramming your opponent or destroying their ship by firing cannon balls. Dash around the map, gather rum and raise the crew moral! Lead Design – Philip Hagberg Enea

Team:
Lead Art – Alexander Linde
Lead Code – Antonio Ackalin
Lead Sound – Kaarle Nurmi
Producer […]

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RIM RAM RUM

Rim Ram Rum is a two player arena game, where you as the player, a pirate, needs to gather rum from space islands, but other pirates are also trying to get the rum. So defeat the opponent by ramming your opponent or destroying their ship by firing cannon balls. Dash around the map, gather rum and raise the crew moral! Lead Design – Philip Hagberg Enea

Team:
Lead Art – Alexander Linde
Lead Code – Antonio Ackalin
Lead Sound – Kaarle Nurmi
Producer […]

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The Summoning 04

This is the part of the project that is not as creative and fun but necessary. Especially with the beta coming!
After being done with the trees I took upon me the task of fixing some problems with the 3D assets. After last week when we got help with the shaders in Unity and that the problem still occurred where the outlines of the objects did not work and now there were a solution to the problems, this needed to be […]

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Program: Graphics

The Summoning 04

This is the part of the project that is not as creative and fun but necessary. Especially with the beta coming!
After being done with the trees I took upon me the task of fixing some problems with the 3D assets. After last week when we got help with the shaders in Unity and that the problem still occurred where the outlines of the objects did not work and now there were a solution to the problems, this needed to be […]

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Program: Graphics

Sound of Life – Digging sequence

Hallo everyone!
I’m back and this time I will talk about the “digging” in our game. When you think that you have wound a survivor you will have to dig them up. It is just one thing, you are not actually digging and their is a simple explanation for why, we do not have the time. We only have eight weeks to make the game and we did not want to spend have of that on a digging mechanic. Instead all […]

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Program: Programming

Sound of Life – Digging sequence

Hallo everyone!
I’m back and this time I will talk about the “digging” in our game. When you think that you have wound a survivor you will have to dig them up. It is just one thing, you are not actually digging and their is a simple explanation for why, we do not have the time. We only have eight weeks to make the game and we did not want to spend have of that on a digging mechanic. Instead all […]

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Program: Programming

Educators: don’t forget to register for the Summit


The Higher Education Video Game Alliance is joining us on Gotland at the end of May!

There is still some room in the Game Educators Summit. Are you too pressed for time to attend the full Summit + GGC? We have a suggestion!
Why not attend just the last two days: Tue 30 – Wed 31. That will get you the final day of the GGC show floor, with awards and mingle (= get to know everyone), […]

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Educators: don’t forget to register for the Summit


The Higher Education Video Game Alliance is joining us on Gotland at the end of May!

There is still some room in the Game Educators Summit. Are you too pressed for time to attend the full Summit + GGC? We have a suggestion!
Why not attend just the last two days: Tue 30 – Wed 31. That will get you the final day of the GGC show floor, with awards and mingle (= get to know everyone), […]

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Pump the Frog

Inflate The Frog! Roll slip and squeeze your way around this 2d-puzzle-platformer as The Hungry Frog. Control your size and affect the environment at the same time to devour as many flies as possible!

Pump the Frog was awarded Best 1st Year Project, Almedalen Library Award, the Cha-ching award (most commercially viable) and the Pwnage Award at the Gotland Game Conference 2017. It went on to win Best Execution in Art at the Swedish Game Awards 2017, […]

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Pump the Frog

Inflate The Frog! Roll slip and squeeze your way around this 2d-puzzle-platformer as The Hungry Frog. Control your size and affect the environment at the same time to devour as many flies as possible!

Pump the Frog was awarded Best 1st Year Project, Almedalen Library Award, the Cha-ching award (most commercially viable) and the Pwnage Award at the Gotland Game Conference 2017. It went on to win Best Execution in Art at the Swedish Game Awards 2017, […]

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[5SD037] Behaviour Trees

So in this blog post I will write about my latest work. Lately I have mostly been working on artificial intelligence. For this project I chose BTs (Short for Behaviour Trees), because they are popular and I think it something every programmer should know. Whether you are a gameplay or artificial intelligence programmer. I first spent a lot of time researching and trying to find a good and cheap library/framework implementation of BTs by someone else. However I came to the conclusion it […]

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Program: Programming

[5SD037] Behaviour Trees

So in this blog post I will write about my latest work. Lately I have mostly been working on artificial intelligence. For this project I chose BTs (Short for Behaviour Trees), because they are popular and I think it something every programmer should know. Whether you are a gameplay or artificial intelligence programmer. I first spent a lot of time researching and trying to find a good and cheap library/framework implementation of BTs by someone else. However I came to the conclusion it […]

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Program: Programming

BGP – Day 31

A day of everything
I started this day with adding all the games animations that are when the character is standing still. Since all the movement animations where done, other than that I only have one animation left where the character pulls a lever. This includes animating the character with a prop. But before I got to work on that one and after I had added all the other animations I got feedback to fix one of the running animations since […]

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Program: Graphics

BGP – Day 31

A day of everything
I started this day with adding all the games animations that are when the character is standing still. Since all the movement animations where done, other than that I only have one animation left where the character pulls a lever. This includes animating the character with a prop. But before I got to work on that one and after I had added all the other animations I got feedback to fix one of the running animations since […]

/ Comments Off on BGP – Day 31
Program: Graphics