Yearly Archives: 2016
Big Game: Week 2
For the second week, I started working on the base meshes of the enemies and traps. I also had to do some concept art, since we hadn’t completely decided what they should look like. I also put quite a lot of time into creating working prefabs for each mesh.
Here’s some concepts I did, which we decided to use:
Above is the flying enemy to the left and the shooting enemy to the right. The flying enemy won’t have a […]
Big Game: Week 2
For the second week, I started working on the base meshes of the enemies and traps. I also had to do some concept art, since we hadn’t completely decided what they should look like. I also put quite a lot of time into creating working prefabs for each mesh.
Here’s some concepts I did, which we decided to use:
Above is the flying enemy to the left and the shooting enemy to the right. The flying enemy won’t have a […]
Art Fusion
As the art director for our big game project The Runes Of Kalevala, I recently started working on an internal art direction document.
Before the course started I was approached by our game designer, and was asked to collaborate on a project with him. The designer wanted me to develop an art style that was representative for the project he was working on. The project was presented to me as a draft of a concept document which featured finish mythology.
I was […]
Art Fusion
As the art director for our big game project The Runes Of Kalevala, I recently started working on an internal art direction document.
Before the course started I was approached by our game designer, and was asked to collaborate on a project with him. The designer wanted me to develop an art style that was representative for the project he was working on. The project was presented to me as a draft of a concept document which featured finish mythology.
I was […]
Trust week 2
It’s decided, our new game is called Trust! Very happy about the name since it’s so short and to the point, but still very much describes the game. You need to trust your fellow player and choose who among the forest creatures you are to trust.
This week I’ve spent mostly on doing the front page for our design document. It looks a little like this:
I did not make the logo (the Trust text) but I made everything else. My hope […]
Trust week 2
It’s decided, our new game is called Trust! Very happy about the name since it’s so short and to the point, but still very much describes the game. You need to trust your fellow player and choose who among the forest creatures you are to trust.
This week I’ve spent mostly on doing the front page for our design document. It looks a little like this:
I did not make the logo (the Trust text) but I made everything else. My hope […]
Big Game Project: Week 1
Two weeks ago, the Big Game Project (Stora spelprojektet) course started. This course is the last one in my two years’ game design and programming education. It is also one of the landmarks of this study program since the games produced by students in this course will be presented at the GGC (Gotland Game Conference) where also the best games will be selected by voting.
In this eight-week period I’ll be working as a programmer for Nayomi’s group. Our game called “Kei” […]
Big Game Project: Week 1
Two weeks ago, the Big Game Project (Stora spelprojektet) course started. This course is the last one in my two years’ game design and programming education. It is also one of the landmarks of this study program since the games produced by students in this course will be presented at the GGC (Gotland Game Conference) where also the best games will be selected by voting.
In this eight-week period I’ll be working as a programmer for Nayomi’s group. Our game called “Kei” […]
Time for focusing on AI
After a meeting with the course supervisors today I have decided to refocus my report for this project. I came to the conclusion that my previous focus was too abstract. Instead i will be focusing on the work i do with the AI for the game. More specifically the Behavior Trees included in the Unreal Engine. My report will analyze this system and suggest how it could be applied the the project and finally assuming the project is successful how […]
Time for focusing on AI
After a meeting with the course supervisors today I have decided to refocus my report for this project. I came to the conclusion that my previous focus was too abstract. Instead i will be focusing on the work i do with the AI for the game. More specifically the Behavior Trees included in the Unreal Engine. My report will analyze this system and suggest how it could be applied the the project and finally assuming the project is successful how […]
Designing UI
This last week I’ve been working on our games UI layout and design. This has proven to be a real challenge. While our game isn’t a true real time strategy game it does have elements from one, this lead to there being a lot of information that need to be shown on screen. Below is a screenshot from our prototype.
This is the current layout. The left display features information about the currently selected settler. A portrait, health and hunger bar, […]
Designing UI
This last week I’ve been working on our games UI layout and design. This has proven to be a real challenge. While our game isn’t a true real time strategy game it does have elements from one, this lead to there being a lot of information that need to be shown on screen. Below is a screenshot from our prototype.
This is the current layout. The left display features information about the currently selected settler. A portrait, health and hunger bar, […]
Runes of Kalevala – Splitting the screen
Runes of Kalevala is a game that I have been working on together with the rest of Tasteful Games: Filip Frandsen, Anders Hagström, Thom Hujanen, Sebastian Ringvol, Tara Sundström and Erik Ögren.
It is a 2D game made in Unity with a focus on cooperative gameplay with action, platforming and exploration. For the vertical slice we are developing the Big Game course we have decided to focus on making the game for two players […]
Runes of Kalevala – Splitting the screen
Runes of Kalevala is a game that I have been working on together with the rest of Tasteful Games: Filip Frandsen, Anders Hagström, Thom Hujanen, Sebastian Ringvol, Tara Sundström and Erik Ögren.
It is a 2D game made in Unity with a focus on cooperative gameplay with action, platforming and exploration. For the vertical slice we are developing the Big Game course we have decided to focus on making the game for two players […]
The Runes of Kalevala – Developer’s blog
I know, I’m a terrible blogger, maybe I’m too old to get into the groove of putting my thoughts out into cyberspace every week.
Tasteful Games, the startup that I’ve been a part of for a year now is finally ready to begin work on a project we’re actually looking to bring to market. Being students we’ve had the privilege of slowly learning our craft and testing the waters for 2 years before going at it for real.
The game we’re making […]
The Runes of Kalevala – Developer’s blog
I know, I’m a terrible blogger, maybe I’m too old to get into the groove of putting my thoughts out into cyberspace every week.
Tasteful Games, the startup that I’ve been a part of for a year now is finally ready to begin work on a project we’re actually looking to bring to market. Being students we’ve had the privilege of slowly learning our craft and testing the waters for 2 years before going at it for real.
The game we’re making […]
Project Neiva Week 2
Hello Again Readers!
Now the second week of development has passed and we have already got some great progress. The week started with a weekly sprint. Where we set up the goal with what we wanted to have in game before the week was done. As level designer my task was to create some test levels and some basic challenges for each of our different souls that our main character uses to teleport around.
The projectiles that Neiva has is the standard […]
Project Neiva Week 2
Hello Again Readers!
Now the second week of development has passed and we have already got some great progress. The week started with a weekly sprint. Where we set up the goal with what we wanted to have in game before the week was done. As level designer my task was to create some test levels and some basic challenges for each of our different souls that our main character uses to teleport around.
The projectiles that Neiva has is the standard […]
New Game On Development.
Hello readers!
A few weeks ago a team of seven people started developing a concept to a new game. My role in the project is lead design and my main task is to build levels to the game and making sure that everything is working as intended. The project name at the moment is Project Neiva, Neiva is the main character of the game.
This is concept art of Neiva with Her soul.
The game is a 2D platformer with 3D graphics. The […]
New Game On Development.
Hello readers!
A few weeks ago a team of seven people started developing a concept to a new game. My role in the project is lead design and my main task is to build levels to the game and making sure that everything is working as intended. The project name at the moment is Project Neiva, Neiva is the main character of the game.
This is concept art of Neiva with Her soul.
The game is a 2D platformer with 3D graphics. The […]
University Projects: Synapse
So, New game project!
Project is called Synapse and is a serious game, the game should teach the player about how the brain works and what different parts does. The game is 2D and heavily based upon using comedic animations.
Overall the game has been moving forward, we have had some misfortune as our lead designer was sick most of last week.
I’ve been working with the project plan, SCRUMing and making a base background for our animations. The project plan was smooth […]
University Projects: Synapse
So, New game project!
Project is called Synapse and is a serious game, the game should teach the player about how the brain works and what different parts does. The game is 2D and heavily based upon using comedic animations.
Overall the game has been moving forward, we have had some misfortune as our lead designer was sick most of last week.
I’ve been working with the project plan, SCRUMing and making a base background for our animations. The project plan was smooth […]