Daily Archives: December 6, 2016

The Adamite engine, first groundwork and laying out future plans

This blog is here to document my thoughts and my progress on projects I’m making. The first such project is creating an engine for the course “game programming in 2D”, which I’m currently doing at the GAME education on Uppsala University, campus Gotland.
In the course we’ll be using C++ and SDL2  to create a game engine. I’ve chosen to not follow our course director Jerry’s design, which uses raw-pointers and new-delete architecture. Instead I’ve decided to keep to what we’ve […]

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Program: Programming

The Adamite engine, first groundwork and laying out future plans

This blog is here to document my thoughts and my progress on projects I’m making. The first such project is creating an engine for the course “game programming in 2D”, which I’m currently doing at the GAME education on Uppsala University, campus Gotland.
In the course we’ll be using C++ and SDL2  to create a game engine. I’ve chosen to not follow our course director Jerry’s design, which uses raw-pointers and new-delete architecture. Instead I’ve decided to keep to what we’ve […]

/ Comments Off on The Adamite engine, first groundwork and laying out future plans
Program: Programming