Daily Archives: May 17, 2016
Breaking down art
One of the first steps I took when defining our art style was to try and break down art from different artist in order for me to come up with similarities and differences. I aim to include similarities and to fuse differences in a cohesive and non-fractured way. The goal as stated earlier is to properly represent the subject and this also includes having art that is immediately recognizable to people familiar with Finnish artists and animators. Different ways of […]
Breaking down art
One of the first steps I took when defining our art style was to try and break down art from different artist in order for me to come up with similarities and differences. I aim to include similarities and to fuse differences in a cohesive and non-fractured way. The goal as stated earlier is to properly represent the subject and this also includes having art that is immediately recognizable to people familiar with Finnish artists and animators. Different ways of […]
Flexible fish feelings!
Contrary to what my previous posts might’ve indicated, I don’t just go around thinking about design problems all the time when working on Slumber. I’m also the makeshift Unity guy, responsible for implementing stuff, animating, building levels and generally being the link between the artists and programmers.
So let’s talk about something NOT design related for a change, like fish animations! As the team’s makeshift Unity animator, it was my job to animate and implement the fish animations used in Slumber.
This was […]
Flexible fish feelings!
Contrary to what my previous posts might’ve indicated, I don’t just go around thinking about design problems all the time when working on Slumber. I’m also the makeshift Unity guy, responsible for implementing stuff, animating, building levels and generally being the link between the artists and programmers.
So let’s talk about something NOT design related for a change, like fish animations! As the team’s makeshift Unity animator, it was my job to animate and implement the fish animations used in Slumber.
This was […]
Big Game: Week 7
Nearing the end, it’s just small stuff left to be done. I’ve been playing around a bit with particle effects, started working on UI and menu in-game as well as finishing some more decorative assets. Here’s a few examples of what I’ve been up to this week;
Butterfly that will fly around in the background, as well as on the path where they will fly away if triggered.
A crosshair for the projectile, which is animated in-game.
Icon for life, which also is […]
Big Game: Week 7
Nearing the end, it’s just small stuff left to be done. I’ve been playing around a bit with particle effects, started working on UI and menu in-game as well as finishing some more decorative assets. Here’s a few examples of what I’ve been up to this week;
Butterfly that will fly around in the background, as well as on the path where they will fly away if triggered.
A crosshair for the projectile, which is animated in-game.
Icon for life, which also is […]