Daily Archives: May 8, 2016
The two final weeks
Time runs so fast! Last week I had to redo Kei since her bone hierarchy got messed up while creating her the first time. That meant that Unity did not see her as a “Humanoid” and messed up her animations so that she started to cut herself through the head and such which frankly my dear, isn´t really what we are going for here. When the character was floating around a bit too much with her feet in the animation […]
The two final weeks
Time runs so fast! Last week I had to redo Kei since her bone hierarchy got messed up while creating her the first time. That meant that Unity did not see her as a “Humanoid” and messed up her animations so that she started to cut herself through the head and such which frankly my dear, isn´t really what we are going for here. When the character was floating around a bit too much with her feet in the animation […]
Week 3 of Big Game Project – Finishing the bear
This week I worked on the texture of the enemy from last week.
First I tried texturing it closely to the concept art, this is what it looked like:
I was pretty satisfied with the result but when trying it out in the game, we realized it was actually too well camouflaged. The players had a hard time making it out against the green background of the jungle. So I played around with the colors a bit and tried to make it […]
Week 3 of Big Game Project – Finishing the bear
This week I worked on the texture of the enemy from last week.
First I tried texturing it closely to the concept art, this is what it looked like:
I was pretty satisfied with the result but when trying it out in the game, we realized it was actually too well camouflaged. The players had a hard time making it out against the green background of the jungle. So I played around with the colors a bit and tried to make it […]
Week 2 of Big Game Project – Enemies
This week I worked on the first enemy for the game. The enemies are mostly going to be animals living in the jungle, but we didn’t want to just take normal animals from our own planet, since this game is set on a different world. So I started to design a new kind of predator. We wanted something big and heavy so all the settlers had to group up just to bring one down, this made me think of a […]
Week 2 of Big Game Project – Enemies
This week I worked on the first enemy for the game. The enemies are mostly going to be animals living in the jungle, but we didn’t want to just take normal animals from our own planet, since this game is set on a different world. So I started to design a new kind of predator. We wanted something big and heavy so all the settlers had to group up just to bring one down, this made me think of a […]