Yearly Archives: 2015

For all this work I should be showing more blog posts

Well, turns out i’m still lazy when it comes to blog posts, six days since the last one, bleh. At least i got work done, most of last week was spent working on the AI working out any quirks such as not returning to it’s intended spawn, attaching a hitbox to hit’s attacking claw, figuring out why it wasn’t dealing damage to the player properly, (it still misses the player twice if it lands 6 hits in a row). On […]

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Program: Programming

For all this work I should be showing more blog posts

Well, turns out i’m still lazy when it comes to blog posts, six days since the last one, bleh. At least i got work done, most of last week was spent working on the AI working out any quirks such as not returning to it’s intended spawn, attaching a hitbox to hit’s attacking claw, figuring out why it wasn’t dealing damage to the player properly, (it still misses the player twice if it lands 6 hits in a row). On […]

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Program: Programming

Spelprog v.1

Vi har fått uppgift att skapa en Linked List och Binärt Sökträd.
Linked List är:
En länkad lista är en dynamisk datastruktur som används inom programmering. Att den är dynamisk innebär att den enkelt kan öka och minska i storlek efter behov, till skillnad från till exempel en array, som har en fix storlek. I en länkad lista kan även element läggas till och tas bort i mitten.
En länkad lista innehåller noll eller flera noder. […]

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Program: Programming

Spelprog v.1

Vi har fått uppgift att skapa en Linked List och Binärt Sökträd.
Linked List är:
En länkad lista är en dynamisk datastruktur som används inom programmering. Att den är dynamisk innebär att den enkelt kan öka och minska i storlek efter behov, till skillnad från till exempel en array, som har en fix storlek. I en länkad lista kan även element läggas till och tas bort i mitten.
En länkad lista innehåller noll eller flera noder. […]

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Program: Programming

Introduction and Input Manager

Introduction
Hello, my name is Linus Bjernhagen and I’m going my first year of Game Design and Programming at Uppsala University – Campus Gotland. The course I have now, Game Programming I, gives 5 points towards the project we have to do for this course if we make a blog about it with at least 5 posts.
We’re supposed to make a clone of a game from a list of 12 games. The game is to be programmed in C++ and SDL. It has […]

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Program: Programming

Introduction and Input Manager

Introduction
Hello, my name is Linus Bjernhagen and I’m going my first year of Game Design and Programming at Uppsala University – Campus Gotland. The course I have now, Game Programming I, gives 5 points towards the project we have to do for this course if we make a blog about it with at least 5 posts.
We’re supposed to make a clone of a game from a list of 12 games. The game is to be programmed in C++ and SDL. It has […]

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Program: Programming

Start of my journey, 2D Computer Graphics, Week Uno~

This week I for the first time started to learn how to draw. Le gasp. We started by having some croquis lessons, and then got our first assignment! *Here is my reflections
This week I chose the concept “Clash of Heavens”. It seemed like a challenge since it had quite a vague character description. Only that the character should be tough, stubborn and a bit snarky. And that the character lives in a modern dark and gritty version of our time. […]

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Program: Graphics

Start of my journey, 2D Computer Graphics, Week Uno~

This week I for the first time started to learn how to draw. Le gasp. We started by having some croquis lessons, and then got our first assignment! *Here is my reflections
This week I chose the concept “Clash of Heavens”. It seemed like a challenge since it had quite a vague character description. Only that the character should be tough, stubborn and a bit snarky. And that the character lives in a modern dark and gritty version of our time. […]

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Program: Graphics

The progress of Naar

We have been proceeding with our game Naar and reaching to new places, things are going a bit slow but if we nail the mechanics and have them done before Christmas, then we can start working on making a playable demo and hopefully with an interesting narrative.
I have been writing Devblogs for Naar so I had to prioritize that, you can read more about them at our website: NaarTheGame.net.
However, I have been doing a lot of work with my […]

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Program: Programming

The progress of Naar

We have been proceeding with our game Naar and reaching to new places, things are going a bit slow but if we nail the mechanics and have them done before Christmas, then we can start working on making a playable demo and hopefully with an interesting narrative.
I have been writing Devblogs for Naar so I had to prioritize that, you can read more about them at our website: NaarTheGame.net.
However, I have been doing a lot of work with my […]

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Program: Programming

Texturing

This week I started working on a new and updated version of Tamarrion’s texture maps. I had to redo parts of them due to adjusting the model but we felt that we wanted to take the texturing to a new level and decided to redo them completely. What we want to achieve is higher quality textures that has a more hand painted look than I managed to achieve on the old ones. It is a challenge, trying to level up […]

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Program: Graphics

Texturing

This week I started working on a new and updated version of Tamarrion’s texture maps. I had to redo parts of them due to adjusting the model but we felt that we wanted to take the texturing to a new level and decided to redo them completely. What we want to achieve is higher quality textures that has a more hand painted look than I managed to achieve on the old ones. It is a challenge, trying to level up […]

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Program: Graphics

Motion Capture and 3DII

So last week was the last week of the first two course of my second year here, which means this week two new courses started!
First off, we had Motion Capture, which was really cool! I kind of expected us to only do theoretical stuff and talk about the software we’re going to use, but our teacher Nataska had two students from the class dress up in black velcro suits and act out some fighting scenes! One of us also got […]

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Program: Graphics

Motion Capture and 3DII

So last week was the last week of the first two course of my second year here, which means this week two new courses started!
First off, we had Motion Capture, which was really cool! I kind of expected us to only do theoretical stuff and talk about the software we’re going to use, but our teacher Nataska had two students from the class dress up in black velcro suits and act out some fighting scenes! One of us also got […]

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Program: Graphics

More Fun with Animations!

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Program: Graphics

More Fun with Animations!

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Program: Graphics

Finally, I have work to show again!

Oh it feels good to be back working in Unreal rather than grinding away at the report I’ve been doing for the last couple of  weeks. During the last two days i have been working on very simple AI behavior to use for enemies by this Friday. It’s coming along but it has had its issues.
I started by following the quick start guide from Unreal’s website, (found here: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/index.html) and for the last two days i have made […]

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Program: Programming

Finally, I have work to show again!

Oh it feels good to be back working in Unreal rather than grinding away at the report I’ve been doing for the last couple of  weeks. During the last two days i have been working on very simple AI behavior to use for enemies by this Friday. It’s coming along but it has had its issues.
I started by following the quick start guide from Unreal’s website, (found here: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/index.html) and for the last two days i have made […]

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Program: Programming

Working on Tammy's rig

I have been tweaking Tamarrion’s rig to get better results when animating the shoulder, as an extension of the work that I have done with the edge flow. I am still unsure about the best way to place the rig, but I am hoping that I am better on the mark this time around. On the left side I have moved the shoulder and arm bones to where the actual bones should be. The reason for them being where they […]

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Program: Graphics

Working on Tammy's rig

I have been tweaking Tamarrion’s rig to get better results when animating the shoulder, as an extension of the work that I have done with the edge flow. I am still unsure about the best way to place the rig, but I am hoping that I am better on the mark this time around. On the left side I have moved the shoulder and arm bones to where the actual bones should be. The reason for them being where they […]

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Program: Graphics

Finished character modeling & board game!

This week the first two courses of year two ended! I really feel like I’ve learned a lot, especially when it comes to 3D.
Here’s the final version of Quinn:

And some details:
    
Quite a big step from last week, I think! I have to say, I’m very pleased with the result. It’s a bit strange to think that a couple of months ago I could barely make a box in 3DsMax and now I can create […]

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Program: Graphics

Finished character modeling & board game!

This week the first two courses of year two ended! I really feel like I’ve learned a lot, especially when it comes to 3D.
Here’s the final version of Quinn:

And some details:
    
Quite a big step from last week, I think! I have to say, I’m very pleased with the result. It’s a bit strange to think that a couple of months ago I could barely make a box in 3DsMax and now I can create […]

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Program: Graphics

3D-I Character modeling and texturing

So it’s been a while since the last post. During that time we’ve been entering the world of character modeling and texturing, both very new to me. For our third assignment in the 3D-I-course we had to both work according to another classmate’s concept art and art direction as well as direct the person bringing our own concept art into 3D.
For my concept art I got this guy, named “Peanut”:

I discovered fairly quickly that some elements about this design, while […]

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Program: Graphics

3D-I Character modeling and texturing

So it’s been a while since the last post. During that time we’ve been entering the world of character modeling and texturing, both very new to me. For our third assignment in the 3D-I-course we had to both work according to another classmate’s concept art and art direction as well as direct the person bringing our own concept art into 3D.
For my concept art I got this guy, named “Peanut”:

I discovered fairly quickly that some elements about this design, while […]

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Program: Graphics