Yearly Archives: 2015
Spelprog v.5
Denna vecka har vi jobbat med nätverk.
Nätverk eller nät är ett begrepp som används i många olika sammanhang. Ett nätverk är en struktur med enheter som är kopplade till varandra genom relationer och noder som tillsammans bildar ett nät. Det är vanligt att åskådliggöra nätverk i någon form av nätdiagram. I matematisk mening är nätverk i allmänhet grafer. #Wikipedia
Saker man behöver ha i minne när man gör nätverk är: WinSock, IPAdress, Socket som är:
WinSock: I datorer är Windows Sockets API (WSA), […]
Spelprog v.5
Denna vecka har vi jobbat med nätverk.
Nätverk eller nät är ett begrepp som används i många olika sammanhang. Ett nätverk är en struktur med enheter som är kopplade till varandra genom relationer och noder som tillsammans bildar ett nät. Det är vanligt att åskådliggöra nätverk i någon form av nätdiagram. I matematisk mening är nätverk i allmänhet grafer. #Wikipedia
Saker man behöver ha i minne när man gör nätverk är: WinSock, IPAdress, Socket som är:
WinSock: I datorer är Windows Sockets API (WSA), […]
Concept Art – Week 5
So during these past weeks in the Concept Art course we’ve been talking about character design, shot design inbetween the basics of art like perspective and colour theory. The good thing about that is that even if you’ve heard it before, you can always find something new to take away.
This week it’s been rendering and while the final assignment is to create and render our own character designs for a given script (which is supposed to be our own take […]
Concept Art – Week 5
So during these past weeks in the Concept Art course we’ve been talking about character design, shot design inbetween the basics of art like perspective and colour theory. The good thing about that is that even if you’ve heard it before, you can always find something new to take away.
This week it’s been rendering and while the final assignment is to create and render our own character designs for a given script (which is supposed to be our own take […]
3D class
Hello again!
Finally I thought I would get to that update about my 3D class. Like I may have told you before, we started with the design of an object from the museum. I chose a goblet that was not too hard for me to model. Naturally I got some help from the teacher.
As I were making progress I noticed that some of the building phase gave me troubles in the texturing phase. Depending on how its built the easier […]
3D class
Hello again!
Finally I thought I would get to that update about my 3D class. Like I may have told you before, we started with the design of an object from the museum. I chose a goblet that was not too hard for me to model. Naturally I got some help from the teacher.
As I were making progress I noticed that some of the building phase gave me troubles in the texturing phase. Depending on how its built the easier […]
Achievement #2
Last week I started looking at the flow of the system how it was then and how I wanted it to be. Plans are one thing, implementing the plan is another.
The initial dataflow:
What I wanted to accomplish:
The problem with redesign is that there are always some parts of the system that is overlooked in the planning phase. For instance we are using a pattern called MVC, Model – View – Controller. Which means that the model is the data model. […]
Achievement #2
Last week I started looking at the flow of the system how it was then and how I wanted it to be. Plans are one thing, implementing the plan is another.
The initial dataflow:
What I wanted to accomplish:
The problem with redesign is that there are always some parts of the system that is overlooked in the planning phase. For instance we are using a pattern called MVC, Model – View – Controller. Which means that the model is the data model. […]
Week 4, Hey… you got something on your face, let me clean it up!
So this week we had to clean up our old character from week 2, and draw clean line-art. We also had to make a turnaround of the same character. This time I was a bit slow though. And didn’t do my best work as I had to rush it in in time. I was really disappointed of myself and decided to re-clean both of them on my free time.
Here you can see the original assignments, and the re-cleaned ones.
[…]
Week 4, Hey… you got something on your face, let me clean it up!
So this week we had to clean up our old character from week 2, and draw clean line-art. We also had to make a turnaround of the same character. This time I was a bit slow though. And didn’t do my best work as I had to rush it in in time. I was really disappointed of myself and decided to re-clean both of them on my free time.
Here you can see the original assignments, and the re-cleaned ones.
[…]
GameDev Xmas Challenge – Day 5: Minor graphical updates
Five days of #OneHourGameDev done, though today I was a tad bit busy and therefore I’m late on this post
Today I started out with creating a very basic start menu. I fiddled a bit with UMG button styling but soon realized that I had to rethink how to design the buttons. I ended up with just a plain but clean solid-colored button and decided to move on to the more pressing matter of the detection of a tied game, which is […]
GameDev Xmas Challenge – Day 5: Minor graphical updates
Five days of #OneHourGameDev done, though today I was a tad bit busy and therefore I’m late on this post
Today I started out with creating a very basic start menu. I fiddled a bit with UMG button styling but soon realized that I had to rethink how to design the buttons. I ended up with just a plain but clean solid-colored button and decided to move on to the more pressing matter of the detection of a tied game, which is […]
GameDev Xmas Challenge – Day 4: Kinda winnable!
The game is winnable now! And this time I also have some screenshots.
Today I fixed the bugs and connected the last dots to make the game winnable! You can now win by taking over sections accordingly, and a placeholder message displays when a player has won. The core gameplay is now sort of complete; I still have to work on conditions for draw, both for a section and the board as a whole. There is also no way to restart […]
GameDev Xmas Challenge – Day 4: Kinda winnable!
The game is winnable now! And this time I also have some screenshots.
Today I fixed the bugs and connected the last dots to make the game winnable! You can now win by taking over sections accordingly, and a placeholder message displays when a player has won. The core gameplay is now sort of complete; I still have to work on conditions for draw, both for a section and the board as a whole. There is also no way to restart […]
GameDev Xmas Challenge – Day 3: “Almost winnable”
Hour 3 has unfolded and some more progress has been made. Again, mostly code stuff and not so much visuals however the core game is almost winnable! There is now full logic for winning a section, which means that in addition to just rows from yesterday’s progress you can now also win by columns and diagonals.
However due to an unforeseen bug (are they ever foreseeable?) I broke how sections are marked invalid which caused you to be unable to win […]
GameDev Xmas Challenge – Day 3: “Almost winnable”
Hour 3 has unfolded and some more progress has been made. Again, mostly code stuff and not so much visuals however the core game is almost winnable! There is now full logic for winning a section, which means that in addition to just rows from yesterday’s progress you can now also win by columns and diagonals.
However due to an unforeseen bug (are they ever foreseeable?) I broke how sections are marked invalid which caused you to be unable to win […]
Time for polish
A lot of stuff have happened since last blog post and at the same time, not much.
After last post last week i didn’t do much work on Naar but instead began working on a report for another course. Sadly i contacted a cold right about after last post and didn’t have any energy to do much of anything for most of the weekend, at least i got some sources. I wrote most of my report on the Monday in panic, […]
Time for polish
A lot of stuff have happened since last blog post and at the same time, not much.
After last post last week i didn’t do much work on Naar but instead began working on a report for another course. Sadly i contacted a cold right about after last post and didn’t have any energy to do much of anything for most of the weekend, at least i got some sources. I wrote most of my report on the Monday in panic, […]
Christmas Challenge – Day 1 & 2, HUD
Hello everyone, I read about a game development challenge on the Unreal Development facebook group that I found interesting and wanted to try out.
Basically it is that you set aside one hour everyday to develop a game inside Unreal Engine (this is of course optional, it could be any other engine out there including your own). For me this was a prime opportunity to yet again try to dive into the monstrous being that is Unreal Engine but this time […]
Christmas Challenge – Day 1 & 2, HUD
Hello everyone, I read about a game development challenge on the Unreal Development facebook group that I found interesting and wanted to try out.
Basically it is that you set aside one hour everyday to develop a game inside Unreal Engine (this is of course optional, it could be any other engine out there including your own). For me this was a prime opportunity to yet again try to dive into the monstrous being that is Unreal Engine but this time […]
GameDev Xmas Challenge – Day 2: System code
Another day and another hour done! Working on a fresh new project often means that you’ll spend the first half of the project coding the underlying system, so sorry in advance for the lack of cool images in this post Hopefully the time-lapse is cool enough!
Today I worked mostly on the turn-based nature of the gameplay. When a player now clicks on their chosen tile the camera moves back to viewing all sections and the next player can make […]
GameDev Xmas Challenge – Day 2: System code
Another day and another hour done! Working on a fresh new project often means that you’ll spend the first half of the project coding the underlying system, so sorry in advance for the lack of cool images in this post Hopefully the time-lapse is cool enough!
Today I worked mostly on the turn-based nature of the gameplay. When a player now clicks on their chosen tile the camera moves back to viewing all sections and the next player can make […]
GameDev Xmas Challenge – Day 1: Setup and prototyping!
Challenge?
A friend of mine made me aware of a post on the Unreal Engine 4 Developer Community Facebook group about a personal challenge blogged on nerd-time.com which I saw a great opportunity and motivation to get some side-projects done! Basically the challenge is this: Develop a game for 1 hour a day until the 24th. Simple as that. The challenge isn’t something hardcore and heavily organized with prizes and stuff but it is a great little motivation […]
GameDev Xmas Challenge – Day 1: Setup and prototyping!
Challenge?
A friend of mine made me aware of a post on the Unreal Engine 4 Developer Community Facebook group about a personal challenge blogged on nerd-time.com which I saw a great opportunity and motivation to get some side-projects done! Basically the challenge is this: Develop a game for 1 hour a day until the 24th. Simple as that. The challenge isn’t something hardcore and heavily organized with prizes and stuff but it is a great little motivation […]