Daily Archives: November 16, 2015
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For all this work I should be showing more blog posts
Well, turns out i’m still lazy when it comes to blog posts, six days since the last one, bleh. At least i got work done, most of last week was spent working on the AI working out any quirks such as not returning to it’s intended spawn, attaching a hitbox to hit’s attacking claw, figuring out why it wasn’t dealing damage to the player properly, (it still misses the player twice if it lands 6 hits in a row). On […]
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For all this work I should be showing more blog posts
Well, turns out i’m still lazy when it comes to blog posts, six days since the last one, bleh. At least i got work done, most of last week was spent working on the AI working out any quirks such as not returning to it’s intended spawn, attaching a hitbox to hit’s attacking claw, figuring out why it wasn’t dealing damage to the player properly, (it still misses the player twice if it lands 6 hits in a row). On […]
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Spelprog v.1
Vi har fått uppgift att skapa en Linked List och Binärt Sökträd.
Linked List är:
En länkad lista är en dynamisk datastruktur som används inom programmering. Att den är dynamisk innebär att den enkelt kan öka och minska i storlek efter behov, till skillnad från till exempel en array, som har en fix storlek. I en länkad lista kan även element läggas till och tas bort i mitten.
En länkad lista innehåller noll eller flera noder. […]
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Spelprog v.1
Vi har fått uppgift att skapa en Linked List och Binärt Sökträd.
Linked List är:
En länkad lista är en dynamisk datastruktur som används inom programmering. Att den är dynamisk innebär att den enkelt kan öka och minska i storlek efter behov, till skillnad från till exempel en array, som har en fix storlek. I en länkad lista kan även element läggas till och tas bort i mitten.
En länkad lista innehåller noll eller flera noder. […]
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Introduction and Input Manager
Introduction
Hello, my name is Linus Bjernhagen and I’m going my first year of Game Design and Programming at Uppsala University – Campus Gotland. The course I have now, Game Programming I, gives 5 points towards the project we have to do for this course if we make a blog about it with at least 5 posts.
We’re supposed to make a clone of a game from a list of 12 games. The game is to be programmed in C++ and SDL. It has […]
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Introduction and Input Manager
Introduction
Hello, my name is Linus Bjernhagen and I’m going my first year of Game Design and Programming at Uppsala University – Campus Gotland. The course I have now, Game Programming I, gives 5 points towards the project we have to do for this course if we make a blog about it with at least 5 posts.
We’re supposed to make a clone of a game from a list of 12 games. The game is to be programmed in C++ and SDL. It has […]