Daily Archives: November 10, 2015

Finally, I have work to show again!

Oh it feels good to be back working in Unreal rather than grinding away at the report I’ve been doing for the last couple of  weeks. During the last two days i have been working on very simple AI behavior to use for enemies by this Friday. It’s coming along but it has had its issues.
I started by following the quick start guide from Unreal’s website, (found here: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/index.html) and for the last two days i have made […]

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Program: Programming

Finally, I have work to show again!

Oh it feels good to be back working in Unreal rather than grinding away at the report I’ve been doing for the last couple of  weeks. During the last two days i have been working on very simple AI behavior to use for enemies by this Friday. It’s coming along but it has had its issues.
I started by following the quick start guide from Unreal’s website, (found here: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/index.html) and for the last two days i have made […]

/ Comments Off on Finally, I have work to show again!
Program: Programming

Working on Tammy's rig

I have been tweaking Tamarrion’s rig to get better results when animating the shoulder, as an extension of the work that I have done with the edge flow. I am still unsure about the best way to place the rig, but I am hoping that I am better on the mark this time around. On the left side I have moved the shoulder and arm bones to where the actual bones should be. The reason for them being where they […]

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Program: Graphics

Working on Tammy's rig

I have been tweaking Tamarrion’s rig to get better results when animating the shoulder, as an extension of the work that I have done with the edge flow. I am still unsure about the best way to place the rig, but I am hoping that I am better on the mark this time around. On the left side I have moved the shoulder and arm bones to where the actual bones should be. The reason for them being where they […]

/ Comments Off on Working on Tammy's rig
Program: Graphics