Monthly Archives: September 2015

Goals

Hi,
Here are my goals for the course Game Design in Practice as part of the assignment:

I want to release a game to the public.
Learn more about the work flow when working on a Serious Game
Get better at marketing & producing a game.
I want to improve my programming skills in C# and the Unity Engine.

Here is also a link to the work blog of our new game where we will post updates as the game develops.
https://moneytreegame.wordpress.com/

It will be a Serious […]

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Program: Programming

Goals

Hi,
Here are my goals for the course Game Design in Practice as part of the assignment:

I want to release a game to the public.
Learn more about the work flow when working on a Serious Game
Get better at marketing & producing a game.
I want to improve my programming skills in C# and the Unity Engine.

Here is also a link to the work blog of our new game where we will post updates as the game develops.
https://moneytreegame.wordpress.com/

It will be a Serious […]

/ Comments Off on Goals
Program: Programming

Goals

This has been a long time coming. As with the current design course I am supposed to list a number of goals that I will pursue as I undertake this project.
I have a lot of things that I need to learn and improve upon. Communication being one thing and also how I pitch and present my ideas to both my team and others. While I have done plenty of presentations such as this one in my life I have never […]

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Program: Graphics

Goals

This has been a long time coming. As with the current design course I am supposed to list a number of goals that I will pursue as I undertake this project.
I have a lot of things that I need to learn and improve upon. Communication being one thing and also how I pitch and present my ideas to both my team and others. While I have done plenty of presentations such as this one in my life I have never […]

/ Comments Off on Goals
Program: Graphics

House Wars – Dev. Post 01

I’ve started working on the serious game House Wars (name not final) a game about banks, loans, house prices and how all of those are connected.

Before I start talking about the work I’ve done I’ll talk about what the game is about. First of all: This is a serious game which means that its primary purpose is to teach and provoke people, not necessarily being fun.

Basic Premise:
Why are houses and apartments so expensive? That’s a question a lot of […]

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Program: Programming

House Wars – Dev. Post 01

I’ve started working on the serious game House Wars (name not final) a game about banks, loans, house prices and how all of those are connected.

Before I start talking about the work I’ve done I’ll talk about what the game is about. First of all: This is a serious game which means that its primary purpose is to teach and provoke people, not necessarily being fun.

Basic Premise:
Why are houses and apartments so expensive? That’s a question a lot of […]

/ Comments Off on House Wars – Dev. Post 01
Program: Programming

New Course!

Hi again!I’ve done it again! I’ve singed up for another course! This time, I’m working with a mate of mine, same mate with whom I wrote the thesis with!So this weeks to do list is a bit messy, I have lots of course work I need to get done as well as … – Läs hela inlägget här

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Program: Graphics

New Course!

Hi again!I’ve done it again! I’ve singed up for another course! This time, I’m working with a mate of mine, same mate with whom I wrote the thesis with!So this weeks to do list is a bit messy, I have lots of course work I need to get done as well as … – Läs hela inlägget här

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Program: Graphics

Game design in practise – MVP

So as I’ve told you I’m going to make this figurine table top board game called Worlds at War. This post is about what the product itself will include when shipped in minimum product development state, but also what I would like it to be, and what we plan for the future.
 
This is the minimum requirements to have a playable game that we must develop. We will reach further than this, but this is the absolute minimum state of Worlds […]

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Program: Graphics

Game design in practise – MVP

So as I’ve told you I’m going to make this figurine table top board game called Worlds at War. This post is about what the product itself will include when shipped in minimum product development state, but also what I would like it to be, and what we plan for the future.
 
This is the minimum requirements to have a playable game that we must develop. We will reach further than this, but this is the absolute minimum state of Worlds […]

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Program: Graphics

Dreamhackathon Weekend!

This weekend was quite hectic. I participated in a 24 hour game jam at Dreamhack Stockholm and had a blast! I met people from great companies and really interesting random developers. We did not win any prizes but i gained a lot of experience. The theme was “materials re imagined”. We ended up with a vs, side view, racing game.
You played as two very fat and bouncing chameleons competing against one another. The goal was to change between 3 materials, […]

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Program: Graphics

Dreamhackathon Weekend!

This weekend was quite hectic. I participated in a 24 hour game jam at Dreamhack Stockholm and had a blast! I met people from great companies and really interesting random developers. We did not win any prizes but i gained a lot of experience. The theme was “materials re imagined”. We ended up with a vs, side view, racing game.
You played as two very fat and bouncing chameleons competing against one another. The goal was to change between 3 materials, […]

/ Comments Off on Dreamhackathon Weekend!
Program: Graphics

Another year another project

This post is long overdue and should have been done several weeks ago, but what i’m gonna talk about is the coming projects that i will be working on.
First of me and the guys that have been working on Naar before summer will continue on the project to make a better demo version where we will implement the story into it to give you a taste of what is to come after when we make the whole game. Right now […]

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Program: Graphics

Another year another project

This post is long overdue and should have been done several weeks ago, but what i’m gonna talk about is the coming projects that i will be working on.
First of me and the guys that have been working on Naar before summer will continue on the project to make a better demo version where we will implement the story into it to give you a taste of what is to come after when we make the whole game. Right now […]

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Program: Graphics

Game Design In Practice

This term I’m doing a course in practical game design! for this course we are going to develop a game, or to be more correct in line with the teachings of the course, a product. This product is then for a passing grade supposed to be released to a guaranteed audience. During development the team needs to use their target audience feedback and needs in order to shape a product that fits their needs and market it according to that […]

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Program: Graphics

Game Design In Practice

This term I’m doing a course in practical game design! for this course we are going to develop a game, or to be more correct in line with the teachings of the course, a product. This product is then for a passing grade supposed to be released to a guaranteed audience. During development the team needs to use their target audience feedback and needs in order to shape a product that fits their needs and market it according to that […]

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Program: Graphics

Pumpkin Boy

Bet you thought I wouldn’t update this week?
I’ve just been a bit busy and haven’t had time until now!
In our 3D class we’ve continued working with our models and I have to say I’m a lot more pleased with mine now than I was a week ago. This is what it looks like now:

The dimensions are more accurate and there aren’t any topology errors. The final tris count is 2988, and the maximum that we had to work with […]

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Program: Graphics

Pumpkin Boy

Bet you thought I wouldn’t update this week?
I’ve just been a bit busy and haven’t had time until now!
In our 3D class we’ve continued working with our models and I have to say I’m a lot more pleased with mine now than I was a week ago. This is what it looks like now:

The dimensions are more accurate and there aren’t any topology errors. The final tris count is 2988, and the maximum that we had to work with […]

/ Comments Off on Pumpkin Boy
Program: Graphics

Climb over to facebook.

Hi!
This blog has become a bit outdated in the last month. We are planning to revive this space soon, but until then we recommend following us on facebook for rapid and consistent Frog Climbers updates! 🙂
https://www.facebook.com/FrogClimbers

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Program: Graphics

Climb over to facebook.

Hi!
This blog has become a bit outdated in the last month. We are planning to revive this space soon, but until then we recommend following us on facebook for rapid and consistent Frog Climbers updates! 🙂
https://www.facebook.com/FrogClimbers

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Program: Graphics

Pen in flames

So the blog has been revived! Woop woop! Stared to look at the Cinderela carriage and played a bit with redesigning it and so far i am having lots of fun!   – Läs hela inlägget här

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Program: Graphics

Pen in flames

So the blog has been revived! Woop woop! Stared to look at the Cinderela carriage and played a bit with redesigning it and so far i am having lots of fun!   – Läs hela inlägget här

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Program: Graphics

Tamarrion Logo

With the team continuing to work on Tamarrion and a website in the making, I decided to give the logotype a very quick touch-up. I am not sure if the difference is that obvious but I hope that it will make it more visible and eye-catching. In the future I think I will work on it even more, we have even discussed an animated background, but that will have to wait until I have just a little less on my […]

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Program: Graphics

Tamarrion Logo

With the team continuing to work on Tamarrion and a website in the making, I decided to give the logotype a very quick touch-up. I am not sure if the difference is that obvious but I hope that it will make it more visible and eye-catching. In the future I think I will work on it even more, we have even discussed an animated background, but that will have to wait until I have just a little less on my […]

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Program: Graphics