Daily Archives: February 13, 2015
Concept art and 2D class
So far I´m doing alright with my full time extra course ”Concept Art” And even though it´s tight some times, I still manage to make the deadlines (even if it is with 3 minutes margin). This week I had to make concept art for a Japanese samurai named Oishi. We had to draw him in two different art styles.
I drew him in a marvel sort of style to the left and a ”Adventure Time” style to the right. I […]
Concept art and 2D class
So far I´m doing alright with my full time extra course ”Concept Art” And even though it´s tight some times, I still manage to make the deadlines (even if it is with 3 minutes margin). This week I had to make concept art for a Japanese samurai named Oishi. We had to draw him in two different art styles.
I drew him in a marvel sort of style to the left and a ”Adventure Time” style to the right. I […]
So little time so much to do
The first term has passed and I’m slowly approaching my final thesis. It has been fun and interesting to read more about animation, animate in motion builder with mo-cap data and analyze games, I also went a course in rapid prototyping which gave me new perspective in early development of games.
Less talk, More rock: http://boingboing.net/features/morerock.html
Right now I need to focus on the 3D course I’m going where we are introduced to Maxscripting, physically-based rendering, special effects and Unreal Engine4. […]
So little time so much to do
The first term has passed and I’m slowly approaching my final thesis. It has been fun and interesting to read more about animation, animate in motion builder with mo-cap data and analyze games, I also went a course in rapid prototyping which gave me new perspective in early development of games.
Less talk, More rock: http://boingboing.net/features/morerock.html
Right now I need to focus on the 3D course I’m going where we are introduced to Maxscripting, physically-based rendering, special effects and Unreal Engine4. […]
Pre Alpha week
Hello,
This week has been all about preparing for the pre alpha meeting. So this week I took the role as the member of the team to merge all our code into one. I thought this was going to be really easy and I would have had a lot of time to work on adding new features to our game, but I had a really hard time actually combining our code. The first problem that i stumbled upon was that on […]
Pre Alpha week
Hello,
This week has been all about preparing for the pre alpha meeting. So this week I took the role as the member of the team to merge all our code into one. I thought this was going to be really easy and I would have had a lot of time to work on adding new features to our game, but I had a really hard time actually combining our code. The first problem that i stumbled upon was that on […]
fixed TileMap
The game I’m working on, as a programmer, is (temporary called) Green Warden. This game is sort of a Tower Defence where the player runs around with an avatar, planting seeds that grow up to projectile-shooting trees (towers) against army of lumberjacks (and flamethrowers).
When the players are building their trees/towers we wanted each tower to fit in in a fixed grid of tiles; like chess, where only one piece can be place on one tile.
I wrote a tile map class […]
fixed TileMap
The game I’m working on, as a programmer, is (temporary called) Green Warden. This game is sort of a Tower Defence where the player runs around with an avatar, planting seeds that grow up to projectile-shooting trees (towers) against army of lumberjacks (and flamethrowers).
When the players are building their trees/towers we wanted each tower to fit in in a fixed grid of tiles; like chess, where only one piece can be place on one tile.
I wrote a tile map class […]
GAME DEV WEEK#3; DESCRIBING STATES AND MODES PLUS PROGRAMMING OBJECTS
Hello! My name is Daniel Granqvist and I´m right now working with two courses called ”Introduction to game development” and ”Game Programming 2” at Uppsala University.
In the past course we described a game and now we have chosen a game described by another group in order to realize it and program it as a real functional game within 10 weeks. Our group is called no 13 and consists of six persons.
My role in the group is Lead Sound, which means I´m responsible for all sound […]
GAME DEV WEEK#3; DESCRIBING STATES AND MODES PLUS PROGRAMMING OBJECTS
Hello! My name is Daniel Granqvist and I´m right now working with two courses called ”Introduction to game development” and ”Game Programming 2” at Uppsala University.
In the past course we described a game and now we have chosen a game described by another group in order to realize it and program it as a real functional game within 10 weeks. Our group is called no 13 and consists of six persons.
My role in the group is Lead Sound, which means I´m responsible for all sound […]
Week 4
Week 4 of Spelutveckling – introduktion
Role: Lead artist.
Game: Day of the Piñata
Story:
In Day of the Piñata, the player takes control of a piñata possessed by a vengeful spirit awakened during the infamous Day of the Dead festival in rural Mexico. Meanwhile, the child of a prominent local celebrates his birthday by tying up piñatas all over the town and prepares to smash them for their tasty content.
Angry with the slaughter of papier-mâché animals over the centuries, the piñata goes on […]
Week 4
Week 4 of Spelutveckling – introduktion
Role: Lead artist.
Game: Day of the Piñata
Story:
In Day of the Piñata, the player takes control of a piñata possessed by a vengeful spirit awakened during the infamous Day of the Dead festival in rural Mexico. Meanwhile, the child of a prominent local celebrates his birthday by tying up piñatas all over the town and prepares to smash them for their tasty content.
Angry with the slaughter of papier-mâché animals over the centuries, the piñata goes on […]