Yearly Archives: 2014

Big Game Project Weekly Roundup: April 7-11

My first, real week of the Big Game Project is now finished. From now on, I  will blog at least once a week, and do some weekly roundup on what happened during the week.
April 7-9: Talking to my teachers about what to doI spent the first three days of this week talking to my teachers about what I should do during the course since I was the last man standing while every other Big Game Group was filled. In the […]

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Program: Programming

Big Game Project Weekly Roundup: April 7-11

My first, real week of the Big Game Project is now finished. From now on, I  will blog at least once a week, and do some weekly roundup on what happened during the week.
April 7-9: Talking to my teachers about what to doI spent the first three days of this week talking to my teachers about what I should do during the course since I was the last man standing while every other Big Game Group was filled. In the […]

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Program: Programming

Stationary and Fusion

Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]

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Program: Graphics

Stationary and Fusion

Hi!
So the first Sprint is over and I’ve almost finished all my tasks this week. I had decided to make the Controller, Thrower, a fusion version of these two and also the Stationary robot. As you can see in my priviously post, I finished the Controller and the Thrower quite quickly and I thought that it would go even quicker to finish the fusion version, since I only had to build it from the two earlier meshes. I was a […]

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Program: Graphics

Network – >.<

Network is both fun and frustrating. This week I continued working with the networking code, the problem however is that it is going slow. You need go about coding in a bit different way than you do when  you code otherwise. Because when you code for singleplayer you don’t have to take into consideration what happens to the object when other people see it. In a network however you need to send the location of your player to the others, […]

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Program: Programming

Network – >.<

Network is both fun and frustrating. This week I continued working with the networking code, the problem however is that it is going slow. You need go about coding in a bit different way than you do when  you code otherwise. Because when you code for singleplayer you don’t have to take into consideration what happens to the object when other people see it. In a network however you need to send the location of your player to the others, […]

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Program: Programming

Day 5

More work on the pathfinding today. There’s a lot to do, but hopefully it’ll be worth it in the end.
I’ve made it so that each Tile keeps track of its’ neighboring tiles. This will (probably) make it easier to do the rest of the pathfinding, as well as to create a better tile-to-tile movement system.
A basic pathfinding system is now complete! But apparently (unknown to me) the lead design had added the possibility of moving diagonally to the design. Though […]

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Program: Programming

Day 5

More work on the pathfinding today. There’s a lot to do, but hopefully it’ll be worth it in the end.
I’ve made it so that each Tile keeps track of its’ neighboring tiles. This will (probably) make it easier to do the rest of the pathfinding, as well as to create a better tile-to-tile movement system.
A basic pathfinding system is now complete! But apparently (unknown to me) the lead design had added the possibility of moving diagonally to the design. Though […]

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Program: Programming

Second week of Big Game project!

So this week has been filled with tasks that have felt as if progress are going sideways. The plan was to start merging what I had done last week into an alpha version of the game, but as it is with most programming there were some obstacles right from the start of the week.
The first obstacle was that our AI monsters did not have pathfinding so they kept getting stuck in objects. To fix this I had to learn how […]

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Program: Programming

Second week of Big Game project!

So this week has been filled with tasks that have felt as if progress are going sideways. The plan was to start merging what I had done last week into an alpha version of the game, but as it is with most programming there were some obstacles right from the start of the week.
The first obstacle was that our AI monsters did not have pathfinding so they kept getting stuck in objects. To fix this I had to learn how […]

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Program: Programming

ERA – The Struggles Continue

So week two of production has come to an end. It’s been a tough week with many delays and unforeseen obstacles, but I still feel we have managed to get far. Our pre-alpha was due for today and while we have not reached all the goals we set ourselves for it, I feel we have reached enough of them for there to be no need for despair. (Yet)
This week I wrote a generalized system that handles the interaction between spells and […]

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Program: Programming

ERA – The Struggles Continue

So week two of production has come to an end. It’s been a tough week with many delays and unforeseen obstacles, but I still feel we have managed to get far. Our pre-alpha was due for today and while we have not reached all the goals we set ourselves for it, I feel we have reached enough of them for there to be no need for despair. (Yet)
This week I wrote a generalized system that handles the interaction between spells and […]

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Program: Programming

First week is done!

The first week has gone by quickly, and we are ahead of schedule 🙂
I started out the week by creating a character that was moveable by using an xbox controller, unity had scripts for moving the character, but unfortunately they were written in java (therefor non-compatible with c# scripts which we are using) and they  did not support did xbox controller, so I had to re-do them from scratch.
When I was done with the controllers, I unfortunately started working with features […]

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Program: Programming

First week is done!

The first week has gone by quickly, and we are ahead of schedule 🙂
I started out the week by creating a character that was moveable by using an xbox controller, unity had scripts for moving the character, but unfortunately they were written in java (therefor non-compatible with c# scripts which we are using) and they  did not support did xbox controller, so I had to re-do them from scratch.
When I was done with the controllers, I unfortunately started working with features […]

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Program: Programming

First Week

The First week is done and we are ahead of schedule. I have worked on shaders and some lightning and the basic ai for wolves.
Have been working on shaders all day today in order to meet my enviromental aritists wishes. I have not been able to fully reach it and now we are looking at other solutions for shadows. We wanted dynamic real time rendered shadows but were advised to bake shadows. The problem for the dynamic shadows is that […]

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Program: Programming

First Week

The First week is done and we are ahead of schedule. I have worked on shaders and some lightning and the basic ai for wolves.
Have been working on shaders all day today in order to meet my enviromental aritists wishes. I have not been able to fully reach it and now we are looking at other solutions for shadows. We wanted dynamic real time rendered shadows but were advised to bake shadows. The problem for the dynamic shadows is that […]

/ Comments Off on First Week
Program: Programming

Second week of Big Game project!

So this week has been filled with tasks that have felt as if progress are going sideways. The plan was to start merging what I had done last week into an alpha version of the game, but as it is with most programming there were some obstacles right from the start of the week.
The first obstacle was that our AI monsters did not have pathfinding so they kept getting stuck in objects. To fix this I had to learn how […]

/ Comments Off on Second week of Big Game project!
Program: Programming

Second week of Big Game project!

So this week has been filled with tasks that have felt as if progress are going sideways. The plan was to start merging what I had done last week into an alpha version of the game, but as it is with most programming there were some obstacles right from the start of the week.
The first obstacle was that our AI monsters did not have pathfinding so they kept getting stuck in objects. To fix this I had to learn how […]

/ Comments Off on Second week of Big Game project!
Program: Programming

First week of the project

Day 1: School meeting with the new Big Game Project group to discuss design, schedule and planning etc. We’re going to work together five days a week from 9-5. The design of the game was shorten from a massive sandbox bear simulator to a polished tutorial as well as an open world to explore after. Everything was discussed; graphic style, particle effects, sounds etc. I am very much hyped to start working as the environment 3D artist.
Day 2: We haven’t […]

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Program: Graphics

First week of the project

Day 1: School meeting with the new Big Game Project group to discuss design, schedule and planning etc. We’re going to work together five days a week from 9-5. The design of the game was shorten from a massive sandbox bear simulator to a polished tutorial as well as an open world to explore after. Everything was discussed; graphic style, particle effects, sounds etc. I am very much hyped to start working as the environment 3D artist.
Day 2: We haven’t […]

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Program: Graphics

ERA – The Struggles Continue

So week two of production has come to an end. It’s been a tough week with many delays and unforeseen obstacles, but I still feel we have managed to get far. Our pre-alpha was due for today and while we have not reached all the goals we set ourselves for it, I feel we have reached enough of them for there to be no need for despair. (Yet)
This week I wrote a generalized system that handles the interaction between spells and […]

/ Comments Off on ERA – The Struggles Continue
Program: Programming

ERA – The Struggles Continue

So week two of production has come to an end. It’s been a tough week with many delays and unforeseen obstacles, but I still feel we have managed to get far. Our pre-alpha was due for today and while we have not reached all the goals we set ourselves for it, I feel we have reached enough of them for there to be no need for despair. (Yet)
This week I wrote a generalized system that handles the interaction between spells and […]

/ Comments Off on ERA – The Struggles Continue
Program: Programming

Starting the Theme Park project.

We finally got a green light to start producing our game!
 
We had a bit of a struggle regarding the concept we had. The judges didn’t find it amusing enough as it is a kind of a puzzle game. The thing for the project is that we cannot use any console or computer controls (Ps3, keyboards etc.) So for this project the player (or to, we are aiming for a co-op puzzle game) will have to control to balls to complete […]

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Program: Programming

Starting the Theme Park project.

We finally got a green light to start producing our game!
 
We had a bit of a struggle regarding the concept we had. The judges didn’t find it amusing enough as it is a kind of a puzzle game. The thing for the project is that we cannot use any console or computer controls (Ps3, keyboards etc.) So for this project the player (or to, we are aiming for a co-op puzzle game) will have to control to balls to complete […]

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Program: Programming