Yearly Archives: 2014
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
Work, work and some textures
Continuing with the iterations of the models. I have managed to fix almost all of the problems with the bear model by now. It is starting to look a bit uncertain if the bear model even will be in the final build so I do not think I will have to do more work on it.
This is what I have done until now. The edge flow works a lot better with the animations and most of the problems we […]
7th week of Big Game (Week 21)
GGC is getting close! After some more testing I felt I needed to do an overhaul of my map. I needed to point out paths more clearly and have landmarks so players know where to go. This has been the biggest problem for a long time and it’s really hard to fix with the limited amount of time we have left. In hindsight I should have made the map a lot more flat so the skybox you be visible all […]
7th week of Big Game (Week 21)
GGC is getting close! After some more testing I felt I needed to do an overhaul of my map. I needed to point out paths more clearly and have landmarks so players know where to go. This has been the biggest problem for a long time and it’s really hard to fix with the limited amount of time we have left. In hindsight I should have made the map a lot more flat so the skybox you be visible all […]
Fire
I have been spending some time now setting things on fire, at the moment for the main menu where there will be several animations, some of them fire.
Fire is quite a tricky and tedious thing to animate, but it is also in a sense quite forgiving since the movement of fire will look more realistic if it is not completely fluid. I have been spending almost the entire day today animating fire and I thought I would make a quick […]
Fire
I have been spending some time now setting things on fire, at the moment for the main menu where there will be several animations, some of them fire.
Fire is quite a tricky and tedious thing to animate, but it is also in a sense quite forgiving since the movement of fire will look more realistic if it is not completely fluid. I have been spending almost the entire day today animating fire and I thought I would make a quick […]
Into BETA! Heavy working!!!!! And a Facebook page is up!
At quality time this Tuesday we got scolded for not putting up our artwork in the game!
But me and the guys have been working a lot with graphics lately, and even I did some modeling:
siren light made in 3DS Max
Warning sign + pole, made in 3DS Max
I’m working on the menu screen, our input is almost finished, ill try to post some pictures tomorrow. And I’ve got an in-game footage here:
The level is still under construction but […]
Into BETA! Heavy working!!!!! And a Facebook page is up!
At quality time this Tuesday we got scolded for not putting up our artwork in the game!
But me and the guys have been working a lot with graphics lately, and even I did some modeling:
siren light made in 3DS Max
Warning sign + pole, made in 3DS Max
I’m working on the menu screen, our input is almost finished, ill try to post some pictures tomorrow. And I’ve got an in-game footage here:
The level is still under construction but […]
Big Game Project – Week 5
Week 19
I started week 19 with redesigning our placeholder logo. This was originally not my task, but due to sick leave and other occurrences, the task landed on my table. On advice from Lina (our graphics teacher) I created many different versions of our logo that I showed to the team, teachers and other people to get feedback on what would work. I then took elements from the different versions of the logo that people seemed to like the most, […]
Big Game Project – Week 5
Week 19
I started week 19 with redesigning our placeholder logo. This was originally not my task, but due to sick leave and other occurrences, the task landed on my table. On advice from Lina (our graphics teacher) I created many different versions of our logo that I showed to the team, teachers and other people to get feedback on what would work. I then took elements from the different versions of the logo that people seemed to like the most, […]
Big Game Project – Week 4
Week 18 I finished up the drawings that I had not been able to do last week as well as three more illustrations.
I started out with lose sketches that I later painted over in gray scale, iterating and re-painting until I was somewhat satisfied with the result. I tried getting as much feedback as possible from my teammates and other people before I went on to color the painting in order to lessen the risk of needing to fix things […]
Big Game Project – Week 4
Week 18 I finished up the drawings that I had not been able to do last week as well as three more illustrations.
I started out with lose sketches that I later painted over in gray scale, iterating and re-painting until I was somewhat satisfied with the result. I tried getting as much feedback as possible from my teammates and other people before I went on to color the painting in order to lessen the risk of needing to fix things […]
Big Game Project – Week 5
Week 19
I started week 19 with redesigning our placeholder logo. This was originally not my task, but due to sick leave and other occurrences, the task landed on my table. On advice from Lina (our graphics teacher) I created many different versions of our logo that I showed to the team, teachers and other people to get feedback on what would work. I then took elements from the different versions of the logo that people seemed to like the most, […]
Big Game Project – Week 5
Week 19
I started week 19 with redesigning our placeholder logo. This was originally not my task, but due to sick leave and other occurrences, the task landed on my table. On advice from Lina (our graphics teacher) I created many different versions of our logo that I showed to the team, teachers and other people to get feedback on what would work. I then took elements from the different versions of the logo that people seemed to like the most, […]
Big Game Project – Week 4
Week 18 I finished up the drawings that I had not been able to do last week as well as three more illustrations.
I started out with lose sketches that I later painted over in gray scale, iterating and re-painting until I was somewhat satisfied with the result. I tried getting as much feedback as possible from my teammates and other people before I went on to color the painting in order to lessen the risk of needing to fix things […]
Big Game Project – Week 4
Week 18 I finished up the drawings that I had not been able to do last week as well as three more illustrations.
I started out with lose sketches that I later painted over in gray scale, iterating and re-painting until I was somewhat satisfied with the result. I tried getting as much feedback as possible from my teammates and other people before I went on to color the painting in order to lessen the risk of needing to fix things […]
Tuesday
Today has been a productive day for me, the end of the project is coming closer and it feels like it is time to pick up the pace and work extra hard to make Totemic the best it can be.
I started out with making small feathers which will be used as particle effects when the gatherers die, at our weekly coaching session we were asked to make the totem pole “pop”, since we have been told this before I started […]
Tuesday
Today has been a productive day for me, the end of the project is coming closer and it feels like it is time to pick up the pace and work extra hard to make Totemic the best it can be.
I started out with making small feathers which will be used as particle effects when the gatherers die, at our weekly coaching session we were asked to make the totem pole “pop”, since we have been told this before I started […]
Week 6
During this week, i did not focus much of my time and attention on the graphical aspect of the game, as most of the game’s assets was already finished or in progress. Instead most of my time was spend on producer work, going through what we have left to do and plan ahead towards GGC, as we have only 12 work days to go once this week is finished.
I do find that being a producer has is up and downs, […]
Week 6
During this week, i did not focus much of my time and attention on the graphical aspect of the game, as most of the game’s assets was already finished or in progress. Instead most of my time was spend on producer work, going through what we have left to do and plan ahead towards GGC, as we have only 12 work days to go once this week is finished.
I do find that being a producer has is up and downs, […]
Week 6
During this week, i did not focus much of my time and attention on the graphical aspect of the game, as most of the game’s assets was already finished or in progress. Instead most of my time was spend on producer work, going through what we have left to do and plan ahead towards GGC, as we have only 12 work days to go once this week is finished.
I do find that being a producer has is up and downs, […]
Week 6
During this week, i did not focus much of my time and attention on the graphical aspect of the game, as most of the game’s assets was already finished or in progress. Instead most of my time was spend on producer work, going through what we have left to do and plan ahead towards GGC, as we have only 12 work days to go once this week is finished.
I do find that being a producer has is up and downs, […]
Week 5
I started to work on the player mesh for the game. I worked in 3ds max and I followed the concept art that one of the other graphic member in my group had made. I started modeling from a box that was to be the torso. From that I extended and created the legs and the head. I made the arms on the side as the character turn around that I was modelling from had its arms painted on the […]
Week 5
I started to work on the player mesh for the game. I worked in 3ds max and I followed the concept art that one of the other graphic member in my group had made. I started modeling from a box that was to be the torso. From that I extended and created the legs and the head. I made the arms on the side as the character turn around that I was modelling from had its arms painted on the […]