Yearly Archives: 2014

Big Game Project – Week 7 (We’re getting close!)


This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]

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Program: Graphics

Big Game Project – Week 7 (We’re getting close!)


This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]

/ Comments Off on Big Game Project – Week 7 (We’re getting close!)
Program: Graphics

Big Game Project – Week 7 (We’re getting close!)


This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]

/ Comments Off on Big Game Project – Week 7 (We’re getting close!)
Program: Graphics

Big Game Project – Week 7 (We’re getting close!)


This week I’ve been finishing the props I started on last week. Now we have a lot of “post-apocalypse”-like junk to decorate the levels with. The environments are looking so much better now that they have some history to them! I would have loved to be able to spend more time on them, but time is not something we have a whole lot of right now, so the textures are very basic, although they still fit nicely within our visual […]

/ Comments Off on Big Game Project – Week 7 (We’re getting close!)
Program: Graphics

Seventh week of Big Game project

This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]

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Program: Programming

Seventh week of Big Game project

This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]

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Program: Programming

Seventh week of Big Game project

This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]

/ Comments Off on Seventh week of Big Game project
Program: Programming

Seventh week of Big Game project

This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]

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Program: Programming

Week 7 E.R.A Daniel Svensson

If last week was the week of technical issues, this week has been the week of lost time.

When you are both the producer and the game designer sometimes it feels like you get lost in translation and that is what happened this week. I usually log my time everyday on what I have been working on but now when I look at my log I realized have not actually written anything down except on Monday and this is what I wrote:

May 20, 2014 / Comments Off on Week 7 E.R.A Daniel Svensson
Program: Programming

Week 7 E.R.A Daniel Svensson

If last week was the week of technical issues, this week has been the week of lost time.

When you are both the producer and the game designer sometimes it feels like you get lost in translation and that is what happened this week. I usually log my time everyday on what I have been working on but now when I look at my log I realized have not actually written anything down except on Monday and this is what I wrote:

May 20, 2014 / Comments Off on Week 7 E.R.A Daniel Svensson
Program: Programming

Day 25 (I think?)

So, it’s been a while since my last post, and it’s been a busy week.
today is monday the 19th of may, and for the past week I’ve gotten the touch controls to (mostly) work, and are now only requiring some minor bugfixes. The zoom touch controls are also completed.

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Program: Programming

Day 25 (I think?)

So, it’s been a while since my last post, and it’s been a busy week.
today is monday the 19th of may, and for the past week I’ve gotten the touch controls to (mostly) work, and are now only requiring some minor bugfixes. The zoom touch controls are also completed.

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Program: Programming

Big game project – E.R.A – Eternal Resonance Arena – Post 5

This week i’ve mainly focused on getting the map as done as possible, as well as taking a first look at particle effects. We weren’t at all happy with how our map looked and so i decided to take on the trees and create a few variations on them. We soon came to realize that we had to break up the dark pineforest with some leaftrees and different colors. The ground on our map was rather boring as well so […]

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Program: Graphics

Big game project – E.R.A – Eternal Resonance Arena – Post 5

This week i’ve mainly focused on getting the map as done as possible, as well as taking a first look at particle effects. We weren’t at all happy with how our map looked and so i decided to take on the trees and create a few variations on them. We soon came to realize that we had to break up the dark pineforest with some leaftrees and different colors. The ground on our map was rather boring as well so […]

/ Comments Off on Big game project – E.R.A – Eternal Resonance Arena – Post 5
Program: Graphics

Big game project – E.R.A – Eternal Resonance Arena – Post 5

This week i’ve mainly focused on getting the map as done as possible, as well as taking a first look at particle effects. We weren’t at all happy with how our map looked and so i decided to take on the trees and create a few variations on them. We soon came to realize that we had to break up the dark pineforest with some leaftrees and different colors. The ground on our map was rather boring as well so […]

/ Comments Off on Big game project – E.R.A – Eternal Resonance Arena – Post 5
Program: Graphics

Big game project – E.R.A – Eternal Resonance Arena – Post 5

This week i’ve mainly focused on getting the map as done as possible, as well as taking a first look at particle effects. We weren’t at all happy with how our map looked and so i decided to take on the trees and create a few variations on them. We soon came to realize that we had to break up the dark pineforest with some leaftrees and different colors. The ground on our map was rather boring as well so […]

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Program: Graphics

ERA – Week 7 of Production

This week I mainly worked on a myriad of smaller tasks. Either to patch up or polish existing behaviors or to add new smaller features to the game.
One thing I did was to make sure all renderers (drawable parts) of an object responded to the fog of war. So if an object is in the fog, it and all its GUI layers will be invisible to the enemy teams camera.
I also added a basic GUI setup to the commander, similar […]

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Program: Programming

ERA – Week 7 of Production

This week I mainly worked on a myriad of smaller tasks. Either to patch up or polish existing behaviors or to add new smaller features to the game.
One thing I did was to make sure all renderers (drawable parts) of an object responded to the fog of war. So if an object is in the fog, it and all its GUI layers will be invisible to the enemy teams camera.
I also added a basic GUI setup to the commander, similar […]

/ Comments Off on ERA – Week 7 of Production
Program: Programming

ERA – Week 7 of Production

This week I mainly worked on a myriad of smaller tasks. Either to patch up or polish existing behaviors or to add new smaller features to the game.
One thing I did was to make sure all renderers (drawable parts) of an object responded to the fog of war. So if an object is in the fog, it and all its GUI layers will be invisible to the enemy teams camera.
I also added a basic GUI setup to the commander, similar […]

/ Comments Off on ERA – Week 7 of Production
Program: Programming

ERA – Week 7 of Production

This week I mainly worked on a myriad of smaller tasks. Either to patch up or polish existing behaviors or to add new smaller features to the game.
One thing I did was to make sure all renderers (drawable parts) of an object responded to the fog of war. So if an object is in the fog, it and all its GUI layers will be invisible to the enemy teams camera.
I also added a basic GUI setup to the commander, similar […]

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Program: Programming

Map Update (Big Game Project)!

For the last two weeks I have mostly been working on the map, adding trees and bushes. No problems have happened but I have redone the work three times due to opinions regarding the distance between the trees. We now have three different trees on the map, two different bushes and grass. It is starting too look real nice and Amanda has placed out props around the map as well.
I have also been modifying all buildings with team colors so […]

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Program: Graphics

Map Update (Big Game Project)!

For the last two weeks I have mostly been working on the map, adding trees and bushes. No problems have happened but I have redone the work three times due to opinions regarding the distance between the trees. We now have three different trees on the map, two different bushes and grass. It is starting too look real nice and Amanda has placed out props around the map as well.
I have also been modifying all buildings with team colors so […]

/ Comments Off on Map Update (Big Game Project)!
Program: Graphics

Map Update (Big Game Project)!

For the last two weeks I have mostly been working on the map, adding trees and bushes. No problems have happened but I have redone the work three times due to opinions regarding the distance between the trees. We now have three different trees on the map, two different bushes and grass. It is starting too look real nice and Amanda has placed out props around the map as well.
I have also been modifying all buildings with team colors so […]

/ Comments Off on Map Update (Big Game Project)!
Program: Graphics

Map Update (Big Game Project)!

For the last two weeks I have mostly been working on the map, adding trees and bushes. No problems have happened but I have redone the work three times due to opinions regarding the distance between the trees. We now have three different trees on the map, two different bushes and grass. It is starting too look real nice and Amanda has placed out props around the map as well.
I have also been modifying all buildings with team colors so […]

/ Comments Off on Map Update (Big Game Project)!
Program: Graphics