Yearly Archives: 2014
Big Game Project (week8)
The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
Creating the trailer was quite a challenge at […]
Big Game Project (week8)
The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
Creating the trailer was quite a challenge at […]
Big Game Project (week8)
The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
Creating the trailer was quite a challenge at […]
Big Game Project (week8)
The last week before GGC has passed and there have been many things going on. At first I worked on all the feedback animations and re-sizing images before I could start on the game trailer since the game had to be more or less complete before we could record the gameplay material.
Here are some of the animations I made: (Death animation, Ability ”killer” animation and tower placement and upgrade animation)
Creating the trailer was quite a challenge at […]
Guiding the player
After some testing, we discovered that players would lose their way in one of the areas in the factory level, and become unsure of where to go next. It simply left most people confused. Before going into what I/we did to fix it, lets break down the problem(s).
This is what you see when you first enter the room. It’s not very interesting. Most people just simply walk forward without paying attention to what’s below or to the right, which […]
Guiding the player
After some testing, we discovered that players would lose their way in one of the areas in the factory level, and become unsure of where to go next. It simply left most people confused. Before going into what I/we did to fix it, lets break down the problem(s).
This is what you see when you first enter the room. It’s not very interesting. Most people just simply walk forward without paying attention to what’s below or to the right, which […]
Big Game Project Week 8
This week I has mostly been working on fixing small bugs and small changes that has been put to the side for a long time. We had beta testing together whit our teachers and other groups at Wednesday. We got a lot of good feedback from the testers and from watching the testers play
.
Two of the main things that the players did not get was the games goal and that respawns is a good thing.
Goal of the game
Our goal […]
Big Game Project Week 8
This week I has mostly been working on fixing small bugs and small changes that has been put to the side for a long time. We had beta testing together whit our teachers and other groups at Wednesday. We got a lot of good feedback from the testers and from watching the testers play
.
Two of the main things that the players did not get was the games goal and that respawns is a good thing.
Goal of the game
Our goal […]
Final sprint for GGC
Next weeks is GGC, and I’m now on the last sprint for the prototype that will be shown at the GGC show floor.
And how far have I come with the prototype? Well, I’m basically done with it. All the systems are now functional and almost everything graphics related is implemented. The thing that is left for me to work on a fog-of-war system, add some particle effects, fix a few bugs, change a few numbers in the code, and then […]
Final sprint for GGC
Next weeks is GGC, and I’m now on the last sprint for the prototype that will be shown at the GGC show floor.
And how far have I come with the prototype? Well, I’m basically done with it. All the systems are now functional and almost everything graphics related is implemented. The thing that is left for me to work on a fog-of-war system, add some particle effects, fix a few bugs, change a few numbers in the code, and then […]
Crunchycrunchcrunch
Its been all about the final iterations and textures this week. The bear model was already as complete as it could be but the wolf still needed some tweaks. And it got some.
I have reduced the number of polygons without destroying the silhouette of the wolf and added more detail to its head and face.Some of this was done during the previous week so the uv map did not need to be remade, only tweaked a bit.
The FPB […]
Crunchycrunchcrunch
Its been all about the final iterations and textures this week. The bear model was already as complete as it could be but the wolf still needed some tweaks. And it got some.
I have reduced the number of polygons without destroying the silhouette of the wolf and added more detail to its head and face.Some of this was done during the previous week so the uv map did not need to be remade, only tweaked a bit.
The FPB […]
Crunchycrunchcrunch
Its been all about the final iterations and textures this week. The bear model was already as complete as it could be but the wolf still needed some tweaks. And it got some.
I have reduced the number of polygons without destroying the silhouette of the wolf and added more detail to its head and face.Some of this was done during the previous week so the uv map did not need to be remade, only tweaked a bit.
The FPB […]
Crunchycrunchcrunch
Its been all about the final iterations and textures this week. The bear model was already as complete as it could be but the wolf still needed some tweaks. And it got some.
I have reduced the number of polygons without destroying the silhouette of the wolf and added more detail to its head and face.Some of this was done during the previous week so the uv map did not need to be remade, only tweaked a bit.
The FPB […]
Big Game Project: seventh week
This has been one of the most hectic weeks of our production, as we thought the Beta was earlier than it actually was. Some of us sat up all night trying to finishing up some of the ”last” touches of our levels. It was not pleasant to hear that we had worked those insane hours almost for nothing. After that we who had worked so late took a brake the rest of the weekend. Even though I thought to myself […]
Big Game Project: seventh week
This has been one of the most hectic weeks of our production, as we thought the Beta was earlier than it actually was. Some of us sat up all night trying to finishing up some of the ”last” touches of our levels. It was not pleasant to hear that we had worked those insane hours almost for nothing. After that we who had worked so late took a brake the rest of the weekend. Even though I thought to myself […]
Big Game Project: seventh week
This has been one of the most hectic weeks of our production, as we thought the Beta was earlier than it actually was. Some of us sat up all night trying to finishing up some of the ”last” touches of our levels. It was not pleasant to hear that we had worked those insane hours almost for nothing. After that we who had worked so late took a brake the rest of the weekend. Even though I thought to myself […]
Big Game Project: seventh week
This has been one of the most hectic weeks of our production, as we thought the Beta was earlier than it actually was. Some of us sat up all night trying to finishing up some of the ”last” touches of our levels. It was not pleasant to hear that we had worked those insane hours almost for nothing. After that we who had worked so late took a brake the rest of the weekend. Even though I thought to myself […]
World Map Interface
Tiny update during all the work that is left to do before next week’s game conference (GGC in short)!Today most of the work load has been to design a interface for the world map.The first image illustrates how that particular screen was originally …
World Map Interface
Tiny update during all the work that is left to do before next week’s game conference (GGC in short)!Today most of the work load has been to design a interface for the world map.The first image illustrates how that particular screen was originally …

