Yearly Archives: 2014
Analysis of Space Invaders
Object: Enemy 1
Properties: Moves, spawns enemy bullet, gives 10 points when destroyed, visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 2
Properties: Moves, spawns enemy bullet, gives 20 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 3
Properties: Moves, spawns enemy bullet, gives 40 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, […]
Analysis of Space Invaders
Object: Enemy 1
Properties: Moves, spawns enemy bullet, gives 10 points when destroyed, visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 2
Properties: Moves, spawns enemy bullet, gives 20 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 3
Properties: Moves, spawns enemy bullet, gives 40 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, […]
Analysis of Space Invaders
Object: Enemy 1
Properties: Moves, spawns enemy bullet, gives 10 points when destroyed, visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 2
Properties: Moves, spawns enemy bullet, gives 20 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 3
Properties: Moves, spawns enemy bullet, gives 40 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, […]
Analysis of Space Invaders
Object: Enemy 1
Properties: Moves, spawns enemy bullet, gives 10 points when destroyed, visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 2
Properties: Moves, spawns enemy bullet, gives 20 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, moves horizontally until it reaches the end and then moves down vertically then repeats.
Object: Enemy 3
Properties: Moves, spawns enemy bullet, gives 40 points when destroyed visual fx, hitbox.
Behavior: Spawns enemy bullet, […]
Starting with a bang
So. What did I expect from studying game development at Gotland University. Alot of my friends who were experienced programmers at KTH back in stockholm warned me and said that I shouldn’t go to Gotland and instead do something more programming heavy and keep game design as a hobby. But after getting here and experiencing my first lecture, I’m sure that I didn’t make the wrong decision.
Hello, my name is Simon Lundgren. I like games of all kinds. Video games, […]
Starting with a bang
So. What did I expect from studying game development at Gotland University. Alot of my friends who were experienced programmers at KTH back in stockholm warned me and said that I shouldn’t go to Gotland and instead do something more programming heavy and keep game design as a hobby. But after getting here and experiencing my first lecture, I’m sure that I didn’t make the wrong decision.
Hello, my name is Simon Lundgren. I like games of all kinds. Video games, […]
Welcome to my blog!
Hello everyone!
My name is Ara Mohammad and I’m a twenty year old freshman at Uppsala Universitet Campus Gotland where I study Game Design & Programming.
In this blog I will post about my struggles through my studies and my progress to greatness.
This blog will be updated (hopefully) every week.
Stay tuned for the next post!
Ara
Welcome to my blog!
Hello everyone!
My name is Ara Mohammad and I’m a twenty year old freshman at Uppsala Universitet Campus Gotland where I study Game Design & Programming.
In this blog I will post about my struggles through my studies and my progress to greatness.
This blog will be updated (hopefully) every week.
Stay tuned for the next post!
Ara
Hello World!
Alex Henningsson is my name and I am born, raised and currently living in Sweden. A few days ago I moved to Visby, Gotland to study Game design & Programming at Uppsala Universitet, Campus Gotland.
I am going to do my best shot, which often is really accurate, to update this blog as often as I can, both about how my studies are going aswell as my future games.
If you want to read more about who I am, click here […]
Hello World!
Alex Henningsson is my name and I am born, raised and currently living in Sweden. A few days ago I moved to Visby, Gotland to study Game design & Programming at Uppsala Universitet, Campus Gotland.
I am going to do my best shot, which often is really accurate, to update this blog as often as I can, both about how my studies are going aswell as my future games.
If you want to read more about who I am, click here […]
Welcome to my blog!
Hello everyone!
My name is Ara Mohammad and I’m a twenty year old freshman at Uppsala Universitet Campus Gotland where I study Game Design & Programming.
In this blog I will post about my struggles through my studies and my progress to greatness.
This blog will be updated (hopefully) every week.
Stay tuned for the next post!
Ara
Welcome to my blog!
Hello everyone!
My name is Ara Mohammad and I’m a twenty year old freshman at Uppsala Universitet Campus Gotland where I study Game Design & Programming.
In this blog I will post about my struggles through my studies and my progress to greatness.
This blog will be updated (hopefully) every week.
Stay tuned for the next post!
Ara
Welcome to my blog!
Greetings followers!
My name is Adam Salonen and I am currently a freshman at Uppsala Universitet, Campus Gotland. I am specializing in Game Design and Graphics. Here you will be able to follow my progress and studies and of course I will try to update my blog as frequently as possible.
If you would like to read more about me, please visit: http://adamsalonen.com/about
Happy reading!
Yours sincerely,
Adam.
Welcome to my blog!
Greetings followers!
My name is Adam Salonen and I am currently a freshman at Uppsala Universitet, Campus Gotland. I am specializing in Game Design and Graphics. Here you will be able to follow my progress and studies and of course I will try to update my blog as frequently as possible.
If you would like to read more about me, please visit: http://adamsalonen.com/about
Happy reading!
Yours sincerely,
Adam.
This is me
Hi there stranger!
I thought I´d start this blog by telling you who I am.My name is Nayomi and I am a 28 year young girl just starting my long fantastic journey as a game designer.I am born and raised in Sweden. I always were a creative person but I had no idea where to put my creativity to use other than tinkering and sketching at home, making t-shirt designs and such.Then it hit me, I love to create in various […]
This is me
Hi there stranger!
I thought I´d start this blog by telling you who I am.My name is Nayomi and I am a 28 year young girl just starting my long fantastic journey as a game designer.I am born and raised in Sweden. I always were a creative person but I had no idea where to put my creativity to use other than tinkering and sketching at home, making t-shirt designs and such.Then it hit me, I love to create in various […]
This is me
Hi there stranger!
I thought I´d start this blog by telling you who I am.My name is Nayomi and I am a 28 year young girl just starting my long fantastic journey as a game designer.I am born and raised in Sweden. I always were a creative person but I had no idea where to put my creativity to use other than tinkering and sketching at home, making t-shirt designs and such.Then it hit me, I love to create in various […]
This is me
Hi there stranger!
I thought I´d start this blog by telling you who I am.My name is Nayomi and I am a 28 year young girl just starting my long fantastic journey as a game designer.I am born and raised in Sweden. I always were a creative person but I had no idea where to put my creativity to use other than tinkering and sketching at home, making t-shirt designs and such.Then it hit me, I love to create in various […]
Uppsala University Campus Gotland – Game Design & Graphics
Welcome to my new blog. My name is Lisa Svanström. At the beginning of September month I moved from my home in Italy to Gotland, Sweden. Now I am a student at Uppsala University Campus Gotland and I am currently studying the first year of Game Design & Graphics.
In this blog I will be posting […]
Uppsala University Campus Gotland – Game Design & Graphics
Welcome to my new blog. My name is Lisa Svanström. At the beginning of September month I moved from my home in Italy to Gotland, Sweden. Now I am a student at Uppsala University Campus Gotland and I am currently studying the first year of Game Design & Graphics.
In this blog I will be posting […]
Alanna
Summer is almost over and school is about to start, so I thought I would post an update of what I am working on at the moment. It is not completely done yet, but I am starting to really like how it is turning out.
I found a really old drawing among my files that was a remake of an even older sketch and was curious to see what it would look like if would […]
Alanna
Summer is almost over and school is about to start, so I thought I would post an update of what I am working on at the moment. It is not completely done yet, but I am starting to really like how it is turning out.
I found a really old drawing among my files that was a remake of an even older sketch and was curious to see what it would look like if would […]
Speedrunning design: non-critical bugs are features!
These days game developers spend quite the amount of time polish their products to perfection. Readily available engines, for example Unity3D or Unreal Engine, leaves implementation of gameplay critical features such as collision to a dedicated team of experts, leaving us developers with a near perfect platform to build a game on. With minor tweaking glitches such as clipping through walls are practically extinct. Is this good or bad? A little bit of both.
For the speedrunning community this is a disaster. […]
Speedrunning design: non-critical bugs are features!
These days game developers spend quite the amount of time polish their products to perfection. Readily available engines, for example Unity3D or Unreal Engine, leaves implementation of gameplay critical features such as collision to a dedicated team of experts, leaving us developers with a near perfect platform to build a game on. With minor tweaking glitches such as clipping through walls are practically extinct. Is this good or bad? A little bit of both.
For the speedrunning community this is a disaster. […]